Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Multigunmeaty
Maman Brigitte
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,466 Elo+
Solo
Khepri
Khepri
UnderTaker7267
Khepri
Level 156
God Stats
4W - 6L
1,502 SR
Queue Stats
257W - 258L
1,467 Elo+
Solo
Skadi
Skadi
XShadow WOLFx07
Skadi
Level 65
God Stats
7W - 2L
1,708 SR
Queue Stats
179W - 191L
1,390 Elo+
Solo
Yemoja
Yemoja
oktobeer
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 116L
1,443 Elo+
Party 2
Team Averages
Level 79
1,542 SR
1,453 Elo+

VS

Team Averages
Level 130
1,553 SR
1,374 Elo+
Charon
Charon
Alpharius
Charon
Level 145
God Stats
4W - 1L
1,708 SR
Queue Stats
93W - 108L
1,392 Elo+
Party 1
Aphrodite
Aphrodite
LowLowSooLow
Aphrodite
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 16L
1,157 Elo+
Party 1
Osiris
Osiris
Peepmiser3000
Osiris
Level 173
God Stats
14W - 16L
1,470 SR
Queue Stats
348W - 358L
1,419 Elo+
Party 1
Pele
Pele
STR3N6THnH0N0R
Pele
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 136L
1,440 Elo+
Solo
Ares
Ares
Youaintfromtexas
Ares
Level 68
God Stats
5W - 2L
1,589 SR
Queue Stats
350W - 339L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 6 / 0
6,533
653
7,474
12,556
13,496
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maman Brigitte
Multigunmeaty
Maman Brigitte
12
0 / 4 / 2
6,618
662
5,419
7,457
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 2 / 4
7,103
710
3,375
10,276
13,371
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 3
7,136
714
7,752
11,487
11,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
oktobeer
Yemoja
13
0 / 1 / 3
7,011
701
3,810
9,881
7,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Alpharius
Charon
13
2 / 1 / 12
7,797
780
5,203
5,407
4,717
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
LowLowSooLow
Aphrodite
14
0 / 1 / 15
7,996
800
5,635
7,695
5,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 13
7,615
762
9,220
7,394
8,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 2 / 9
8,758
876
18,939
11,739
5,845
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
7 / 2 / 7
9,133
913
7,834
11,348
12,447
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
5
Kills
15
16
Deaths
7
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
0
0.17
W
Charon
Alpharius
Charon
2
1
12
8
W
Aphrodite
LowLowSooLow
Aphrodite
0
1
15
7.5
L
Maman Brigitte
Multigunmeaty
Maman Brigitte
0
4
2
0.25
W
1
1
13
7.5
W
5
2
9
4.75
L
3
2
4
2.5
L
1
3
3
0.83
W
7
2
7
5.25
L
Yemoja
oktobeer
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,830
Damage
46,831
51,657
Taken
43,583
50,141
Mitigated
36,261
16,636
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,474
101
331
222
12,556
13,496
0
5,200
7,356
28
12,198
W
Charon
Alpharius
Charon
5,203
479
573
428
5,407
4,717
283
1,234
4,173
17,468
0
W
Aphrodite
LowLowSooLow
Aphrodite
5,635
404
5,283
5,570
7,695
5,182
167
2,356
5,339
12,546
849
L
Maman Brigitte
Multigunmeaty
Maman Brigitte
5,419
466
809
749
7,457
3,939
0
2,612
4,845
12,009
0
W
9,220
1,041
451
681
7,394
8,070
150
3,250
4,144
2,457
14,328
W
18,939
3,732
883
4,994
11,739
5,845
525
3,975
7,764
0
33,034
L
3,375
127
1,380
824
10,276
13,371
0
3,607
6,669
5,448
0
L
7,752
1,355
1,897
1,813
11,487
11,662
96
3,698
7,789
243
19,638
W
7,834
612
434
1,269
11,348
12,447
670
2,060
9,288
11,072
0
L
Yemoja
oktobeer
Yemoja
3,810
1,027
5,924
2,687
9,881
7,673
0
4,557
5,324
11,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,401
Gold Earned
41,299
69
Minions Killed
100
0
Camps Cleared
0
942,514
Distance Traveled
999,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,533
653
11
1
0
173,096
0
W
Charon
7,797
780
19
2
0
189,107
0
W
Aphrodite
7,996
800
25
3
0
229,031
0
L
Maman Brigitte
6,618
662
23
2
0
181,367
0
W
Osiris
7,615
762
13
1
0
199,520
0
W
Pele
8,758
876
35
4
0
183,541
0
L
Khepri
7,103
710
0
0
0
196,978
0
L
Skadi
7,136
714
22
2
0
190,193
0
W
Ares
9,133
913
8
1
0
198,569
0
L
Yemoja
7,011
701
13
1
0
200,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role