Player Matchup

Sobek
Sobek
 
Sobek
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Aurthur76
Pele
Level 83
God Stats
2W - 0L
1,751 SR
Queue Stats
103W - 90L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BrutalKaoss
Morgan Le Fay
Level 105
God Stats
2W - 1L
1,861 SR
Queue Stats
71W - 61L
1,501 Elo+
Party 2
Gilgamesh
Gilgamesh
HazicDynamic
Gilgamesh
Level 67
God Stats
8W - 10L
1,446 SR
Queue Stats
26W - 36L
1,431 Elo+
Party 2
Zhong Kui
Zhong Kui
Siuro
Zhong Kui
Level 125
God Stats
7W - 3L
1,660 SR
Queue Stats
136W - 105L
1,605 Elo+
Party 2
Team Averages
Level 104
1,644 SR
1,514 Elo+

VS

Team Averages
Level 133
1,592 SR
1,509 Elo+
Xbalanque
Xbalanque
JamesDoakes
Xbalanque
Level 149
God Stats
8W - 8L
1,674 SR
Queue Stats
271W - 236L
1,537 Elo+
Solo
Izanami
Izanami
NoPullOut
Izanami
Level 157
God Stats
0W - 2L
2,071 SR
Queue Stats
44W - 50L
1,510 Elo+
Solo
Ix Chel
Ix Chel
Slurm45
Ix Chel
Level 109
God Stats
9W - 8L
1,619 SR
Queue Stats
317W - 318L
1,546 Elo+
Solo
Amaterasu
Amaterasu
XJust a sniperX
Amaterasu
Level 126
God Stats
0W - 3L
1,183 SR
Queue Stats
56W - 66L
1,474 Elo+
Party 1
Jormungandr
Jormungandr
vHedaaa
Jormungandr
Level 124
God Stats
13W - 14L
1,413 SR
Queue Stats
127W - 126L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 2 / 7
6,784
522
5,696
13,288
10,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
15
5 / 0 / 1
7,682
591
4,179
9,886
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
BrutalKaoss
Morgan Le Fay
13
2 / 0 / 3
7,041
542
7,298
7,597
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
HazicDynamic
Gilgamesh
12
3 / 1 / 0
6,892
530
8,841
11,907
8,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Siuro
Zhong Kui
14
4 / 3 / 2
7,984
614
8,474
11,005
8,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JamesDoakes
Xbalanque
12
0 / 3 / 1
6,570
505
6,668
10,319
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
NoPullOut
Izanami
13
4 / 4 / 1
7,801
600
8,930
9,673
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
Slurm45
Ix Chel
11
0 / 3 / 0
5,986
460
5,280
9,189
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
XJust a sniperX
Amaterasu
12
1 / 2 / 0
7,527
579
7,362
13,898
11,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
vHedaaa
Jormungandr
11
1 / 2 / 2
6,406
493
6,046
12,281
8,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
6
6
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
7
1.75
W
Pele
5
0
1
5.5
W
Morgan Le Fay
BrutalKaoss
Morgan Le Fay
2
0
3
3.5
W
Gilgamesh
HazicDynamic
Gilgamesh
3
1
0
3
L
Xbalanque
JamesDoakes
Xbalanque
0
3
1
0.17
L
Izanami
NoPullOut
Izanami
4
4
1
1.13
W
Zhong Kui
Siuro
Zhong Kui
4
3
2
1.67
L
Ix Chel
Slurm45
Ix Chel
0
3
0
0
L
Amaterasu
XJust a sniperX
Amaterasu
1
2
0
0.5
L
Jormungandr
vHedaaa
Jormungandr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,488
Damage
34,286
53,683
Taken
55,360
35,504
Mitigated
31,118
14,968
Healing
18,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,696
815
0
4,358
13,288
10,930
232
4,081
9,207
17,066
0
W
Pele
4,179
735
0
1,837
9,886
4,529
0
2,060
7,826
0
76,581
W
Morgan Le Fay
BrutalKaoss
Morgan Le Fay
7,298
681
0
1,264
7,597
2,973
0
947
6,650
53,984
0
W
Gilgamesh
HazicDynamic
Gilgamesh
8,841
3,039
0
2,318
11,907
8,846
0
1,010
10,897
0
42,744
L
Xbalanque
JamesDoakes
Xbalanque
6,668
712
0
2,474
10,319
4,148
0
6,416
3,903
0
51,292
L
Izanami
NoPullOut
Izanami
8,930
6,436
0
2,639
9,673
3,723
0
5,144
4,529
0
60,288
W
Zhong Kui
Siuro
Zhong Kui
8,474
3,318
0
5,191
11,005
8,226
137
2,387
8,618
54,815
15,544
L
Ix Chel
Slurm45
Ix Chel
5,280
879
742
4,177
9,189
3,598
0
3,175
5,972
51,379
0
L
Amaterasu
XJust a sniperX
Amaterasu
7,362
3,786
0
6,191
13,898
11,218
638
742
12,435
0
56,258
L
Jormungandr
vHedaaa
Jormungandr
6,046
2,331
0
1,844
12,281
8,431
3
5,259
7,022
34,271
8,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,383
Gold Earned
34,290
406
Minions Killed
417
0
Camps Cleared
0
1,344,497
Distance Traveled
1,194,900
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,784
522
17
1
0
275,789
2
W
Pele
7,682
591
113
9
0
323,273
3
W
Morgan Le Fay
7,041
542
96
7
0
263,305
2
W
Gilgamesh
6,892
530
65
5
0
241,522
0
L
Xbalanque
6,570
505
94
7
0
261,201
2
L
Izanami
7,801
600
95
7
0
212,510
2
W
Zhong Kui
7,984
614
115
9
0
240,608
0
L
Ix Chel
5,986
460
75
6
0
264,447
0
L
Amaterasu
7,527
579
100
8
0
212,027
3
L
Jormungandr
6,406
493
53
4
0
244,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role