Player Matchup

Hades
Hades
Bèèlll
Hades
Level 109
God Stats
6W - 3L
1,633 SR
Queue Stats
204W - 187L
1,558 Elo+
Party 1
Cerberus
Cerberus
JangoThBased
Cerberus
Level 32
God Stats
6W - 1L
1,643 SR
Queue Stats
10W - 7L
1,643 Elo+
Party 1
Arachne
Arachne
SugmaDeez69
Arachne
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
281W - 263L
1,585 Elo+
Party 1
Medusa
Medusa
Yuh Lucifer
Medusa
Level 156
God Stats
7W - 5L
1,556 SR
Queue Stats
292W - 265L
1,493 Elo+
Solo
Odin
Odin
deathsname
Odin
Level 146
God Stats
7W - 7L
1,614 SR
Queue Stats
229W - 209L
1,540 Elo+
Party 1
Team Averages
Level 117
1,589 SR
1,564 Elo+

VS

Team Averages
Level 131
1,566 SR
1,514 Elo+
Horus
Horus
C_TeamNoTalent
Horus
Level 118
God Stats
1W - 1L
1,693 SR
Queue Stats
34W - 39L
1,488 Elo+
Party 3
Ravana
Ravana
Frenchtoastfan
Ravana
Level 158
God Stats
6W - 11L
1,438 SR
Queue Stats
198W - 177L
1,543 Elo+
Party 3
Ymir
Ymir
LeCartJames
Ymir
Level 108
God Stats
0W - 2L
1,300 SR
Queue Stats
30W - 26L
1,347 Elo+
Solo
Freya
Freya
MrMeeTurDoom13
Freya
Level 126
God Stats
2W - 3L
1,740 SR
Queue Stats
53W - 44L
1,586 Elo+
Party 2
Nu Wa
Nu Wa
mangui2000pr
Nu Wa
Level 143
God Stats
12W - 8L
1,658 SR
Queue Stats
164W - 137L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bèèlll
Hades
10
1 / 0 / 1
5,318
591
4,006
5,341
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
JangoThBased
Cerberus
9
2 / 0 / 2
5,128
570
1,843
4,590
2,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
SugmaDeez69
Arachne
10
3 / 0 / 2
5,395
599
3,549
5,822
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
10
0 / 1 / 1
5,052
561
4,005
5,881
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 0 / 2
5,676
631
3,098
4,687
2,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,568
508
1,958
6,720
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 1
4,323
480
3,691
4,152
1,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,458
495
1,886
6,796
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 0 / 0
5,267
585
2,177
5,247
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 2 / 0
4,830
537
4,203
5,057
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
1
1
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
Bèèlll
Hades
1
0
1
1.5
L
0
2
1
0.25
L
0
0
1
0.5
W
Cerberus
JangoThBased
Cerberus
2
0
2
3
L
0
3
0
0
L
1
0
0
1
W
Arachne
SugmaDeez69
Arachne
3
0
2
4
W
Medusa
0
1
1
0.5
W
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,501
Damage
13,915
26,321
Taken
27,972
12,118
Mitigated
12,998
11,756
Healing
9,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Bèèlll
Hades
4,006
326
165
2,844
5,341
2,814
0
2,830
2,511
35,107
639
L
1,958
1,080
777
2,966
6,720
4,648
0
1,209
5,489
0
10,502
L
3,691
1,226
0
1,117
4,152
1,688
0
732
3,306
0
26,272
W
Cerberus
JangoThBased
Cerberus
1,843
184
348
2,724
4,590
2,622
0
1,658
2,906
13,365
0
L
1,886
461
0
1,375
6,796
3,080
0
350
6,050
19,435
0
L
2,177
935
0
2,157
5,247
2,105
0
367
4,880
33,368
4,065
W
Arachne
SugmaDeez69
Arachne
3,549
2,385
0
2,913
5,822
2,107
0
826
4,984
0
38,573
W
Medusa
4,005
1,360
0
1,082
5,881
1,934
0
1,145
4,736
0
38,622
W
3,098
557
0
1,680
4,687
2,641
268
1,440
3,019
0
31,746
L
4,203
1,538
0
675
5,057
1,477
0
2,637
2,060
33,804
206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,569
Gold Earned
23,446
287
Minions Killed
239
0
Camps Cleared
0
872,879
Distance Traveled
835,558
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,318
591
82
9
0
182,815
0
L
Horus
4,568
508
11
1
0
184,796
1
L
Ravana
4,323
480
46
5
0
197,674
1
W
Cerberus
5,128
570
30
3
0
182,676
0
L
Ymir
4,458
495
48
5
0
127,163
0
L
Freya
5,267
585
72
8
0
172,894
0
W
Arachne
5,395
599
61
7
0
189,865
0
W
Medusa
5,052
561
60
7
0
161,595
0
W
Odin
5,676
631
54
6
0
155,928
0
L
Nu Wa
4,830
537
62
7
0
153,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role