Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
 
Hades
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
jigglybuff07
Olorun
Level 61
God Stats
1W - 0L
1,777 SR
Queue Stats
72W - 62L
1,544 Elo+
Party 2
Ymir
Ymir
vman0394
Ymir
Level 56
God Stats
3W - 2L
1,822 SR
Queue Stats
171W - 190L
1,458 Elo+
Solo
Team Averages
Level 111
1,620 SR
1,500 Elo+

VS

Team Averages
Level 104
1,468 SR
1,476 Elo+
Ares
Ares
Jmarcs
Ares
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
UrbaFer98
Zhong Kui
Level 40
God Stats
1W - 2L
1,531 SR
Queue Stats
79W - 107L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
ZaikotekGamer32
Baron Samedi
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 85L
1,567 Elo+
Solo
Sobek
Sobek
sixhungryhippos
Sobek
Level 137
God Stats
1W - 3L
1,471 SR
Queue Stats
22W - 31L
1,471 Elo+
Party 1
Susano
Susano
ulises48111
Susano
Level 103
God Stats
1W - 4L
1,339 SR
Queue Stats
215W - 239L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 2 / 11
8,040
1,005
2,839
9,474
12,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
 
Hades
13
3 / 2 / 6
7,593
949
4,643
8,450
7,143
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
 
Janus
10
1 / 1 / 3
6,516
815
4,170
2,020
984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Olorun
15
4 / 2 / 9
8,262
1,033
9,814
8,216
4,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ymir
15
4 / 2 / 9
7,963
995
6,463
10,847
11,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Jmarcs
Ares
12
0 / 2 / 6
6,866
858
4,563
8,060
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
UrbaFer98
Zhong Kui
10
0 / 4 / 3
6,172
772
3,802
6,294
6,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
ZaikotekGamer32
Baron Samedi
11
2 / 2 / 2
6,768
846
7,112
5,072
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 6
6,479
810
5,493
8,689
11,870
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
14
7 / 2 / 2
7,885
986
10,020
6,758
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
13
Kills
9
9
Deaths
13
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
11
3.25
W
Hades
 
Hades
3
2
6
3
W
Janus
 
Janus
1
1
3
2.5
L
Ares
Jmarcs
Ares
0
2
6
1.5
L
Zhong Kui
UrbaFer98
Zhong Kui
0
4
3
0.38
L
Baron Samedi
ZaikotekGamer32
Baron Samedi
2
2
2
1.5
W
Olorun
4
2
9
4.25
L
0
3
6
1
L
Susano
7
2
2
4
W
Ymir
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,929
Damage
30,990
39,007
Taken
34,873
36,916
Mitigated
35,340
13,784
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,839
389
400
2,141
9,474
12,225
193
4,277
5,197
8,757
0
W
Hades
 
Hades
4,643
117
1,330
2,735
8,450
7,143
337
4,056
4,394
12,737
1,516
W
Janus
 
Janus
4,170
393
0
0
2,020
984
0
1,258
762
8,928
287
L
Ares
Jmarcs
Ares
4,563
303
0
1,082
8,060
9,625
0
7,118
942
5,921
0
L
Zhong Kui
UrbaFer98
Zhong Kui
3,802
220
569
433
6,294
6,589
0
4,323
1,971
9,237
0
L
Baron Samedi
ZaikotekGamer32
Baron Samedi
7,112
358
2,309
2,026
5,072
3,087
0
4,573
499
16,137
0
W
Olorun
9,814
3,910
315
2,842
8,216
4,679
862
4,932
3,284
26,871
0
L
5,493
279
0
843
8,689
11,870
0
5,596
3,093
9,795
0
L
Susano
10,020
505
573
1,242
6,758
4,169
0
5,257
1,501
0
24,981
W
Ymir
6,463
341
1,011
3,010
10,847
11,885
114
6,447
4,400
10,974
358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
34,170
93
Minions Killed
73
0
Camps Cleared
0
750,698
Distance Traveled
727,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,040
1,005
19
2
0
165,953
0
W
Hades
7,593
949
13
2
0
154,367
0
W
Janus
6,516
815
17
2
0
100,776
0
L
Ares
6,866
858
5
1
0
159,335
0
L
Zhong Kui
6,172
772
18
2
0
109,276
0
L
Baron Samedi
6,768
846
13
2
0
121,340
0
W
Olorun
8,262
1,033
31
4
0
161,361
0
L
Sobek
6,479
810
9
1
0
165,991
0
L
Susano
7,885
986
28
4
0
171,337
0
W
Ymir
7,963
995
13
2
0
168,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role