Player Matchup

Gilgamesh
Gilgamesh
CLOVERDONDADA
Gilgamesh
Level 43
God Stats
11W - 7L
1,158 SR
Queue Stats
204W - 281L
1,148 Elo+
Party 1
Odin
Odin
MoRizzyy-
Odin
Level 18
God Stats
16W - 19L
1,348 SR
Queue Stats
353W - 433L
1,079 Elo+
Party 1
Cliodhna
Cliodhna
quigster99
Cliodhna
Level 62
God Stats
2W - 0L
1,712 SR
Queue Stats
6W - 4L
1,408 Elo+
Solo
Team Averages
Level 41
1,406 SR
1,212 Elo+

VS

Team Averages
Level 40
1,410 SR
1,359 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Quekmolle95
Medusa
Level 41
God Stats
28W - 29L
1,420 SR
Queue Stats
30W - 44L
1,271 Elo+
Solo
Nemesis
Nemesis
XReTrOJuNiOrX
Nemesis
Level 37
God Stats
1W - 2L
1,310 SR
Queue Stats
22W - 31L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CLOVERDONDADA
Gilgamesh
12
5 / 2 / 5
8,148
815
6,405
9,533
4,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
13
1 / 0 / 8
7,649
765
2,851
7,687
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
quigster99
Cliodhna
13
5 / 1 / 6
8,525
853
9,765
7,351
3,083
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 1
6,517
652
4,350
6,473
5,901
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
11
1 / 5 / 1
6,876
688
6,463
10,193
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
11
1 / 4 / 2
6,572
657
5,067
8,338
4,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
1
0.75
W
Gilgamesh
CLOVERDONDADA
Gilgamesh
5
2
5
3.75
W
Odin
1
0
8
5
L
Medusa
1
5
1
0.3
L
Nemesis
1
4
2
0.5
W
Cliodhna
quigster99
Cliodhna
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,021
Damage
15,880
24,571
Taken
25,004
15,078
Mitigated
13,690
4,545
Healing
2,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,350
532
574
714
6,473
5,901
0
30
6,228
14,798
255
W
Gilgamesh
CLOVERDONDADA
Gilgamesh
6,405
2,866
0
190
9,533
4,471
0
1,828
7,705
0
17,099
W
Odin
2,851
805
0
2,660
7,687
7,524
273
1,230
6,457
0
20,629
L
Medusa
6,463
2,911
0
250
10,193
3,571
0
18
9,964
0
23,692
L
Nemesis
5,067
1,122
331
728
8,338
4,218
0
0
8,124
0
12,681
W
Cliodhna
quigster99
Cliodhna
9,765
827
0
1,695
7,351
3,083
41
1,328
6,023
0
26,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,322
Gold Earned
19,965
101
Minions Killed
72
0
Camps Cleared
0
546,056
Distance Traveled
514,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,517
652
23
2
0
151,712
0
W
Gilgamesh
8,148
815
18
2
0
160,644
0
W
Odin
7,649
765
37
4
0
194,286
0
L
Medusa
6,876
688
39
4
0
196,518
0
L
Nemesis
6,572
657
10
1
0
166,587
0
W
Cliodhna
8,525
853
46
5
0
191,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role