Player Matchup

Chronos
Chronos
AWS1996Germany
Chronos
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,565 Elo+
Party 3
Sobek
Sobek
Cannon-Con
Sobek
Level 122
God Stats
0W - 2L
1,308 SR
Queue Stats
13W - 9L
1,592 Elo+
Party 3
Thor
Thor
Commander14_-
Thor
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,558 Elo+
Party 3
Medusa
Medusa
Lobner48
Medusa
Level 137
God Stats
2W - 2L
1,199 SR
Queue Stats
197W - 181L
1,616 Elo+
Party 2
Hel
Hel
dbills23
Hel
Level 149
God Stats
1W - 2L
1,299 SR
Queue Stats
269W - 248L
1,594 Elo+
Party 2
Team Averages
Level 144
1,361 SR
1,585 Elo+

VS

Team Averages
Level 120
1,568 SR
1,498 Elo+
Ymir
Ymir
Cadenbach
Ymir
Level 148
God Stats
6W - 8L
1,403 SR
Queue Stats
165W - 177L
1,526 Elo+
Party 1
Nut
Nut
DarcsUwu
Nut
Level 115
God Stats
4W - 7L
1,467 SR
Queue Stats
763W - 743L
1,485 Elo+
Solo
Janus
Janus
GunpowderFloor
Janus
Level 97
God Stats
6W - 1L
1,862 SR
Queue Stats
26W - 28L
1,497 Elo+
Party 1
Surtr
Surtr
OyGod
Surtr
Level 138
God Stats
8W - 5L
1,492 SR
Queue Stats
93W - 113L
1,497 Elo+
Party 1
Anubis
Anubis
Romeish
Anubis
Level 100
God Stats
33W - 13L
1,613 SR
Queue Stats
162W - 136L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,159
474
4,971
10,850
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
9
2 / 2 / 1
6,095
469
4,118
9,173
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 2 / 0
6,553
504
4,271
8,600
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Lobner48
Medusa
13
1 / 2 / 2
6,694
515
5,862
8,794
3,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 5 / 0
6,639
511
2,545
9,928
3,295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 2 / 7
7,622
586
3,802
9,806
7,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 1 / 1
6,901
531
4,915
7,627
3,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 3
8,734
672
6,710
5,468
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
OyGod
Surtr
14
8 / 0 / 4
8,470
652
10,364
10,109
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Romeish
Anubis
15
1 / 1 / 2
8,953
689
2,833
7,091
2,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
14
14
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Ymir
1
2
7
2.25
L
Sobek
2
2
1
1.25
L
1
2
0
0.5
W
0
1
1
0.5
W
4
1
3
5.5
L
Medusa
Lobner48
Medusa
1
2
2
1
W
Surtr
OyGod
Surtr
8
0
4
10
W
Anubis
Romeish
Anubis
1
1
2
2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,767
Damage
28,624
47,345
Taken
40,101
22,469
Mitigated
20,850
11,174
Healing
14,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,971
2,164
0
715
10,850
4,230
0
3,764
6,924
47,332
1,359
W
Ymir
3,802
465
0
2,143
9,806
7,756
59
2,803
7,003
16,865
668
L
Sobek
4,118
367
0
3,005
9,173
8,488
0
2,466
6,567
14,641
0
L
4,271
180
0
2,354
8,600
2,902
0
3,057
5,543
0
48,480
W
4,915
1,431
0
1,140
7,627
3,037
82
1,329
6,298
0
60,496
W
6,710
908
0
611
5,468
2,029
513
3,953
1,515
67,967
1,714
L
Medusa
Lobner48
Medusa
5,862
2,749
0
806
8,794
3,554
0
1,657
7,097
0
63,371
W
Surtr
OyGod
Surtr
10,364
4,640
0
6,553
10,109
5,041
354
3,171
6,938
2,201
69,730
W
Anubis
Romeish
Anubis
2,833
37
0
4,325
7,091
2,987
0
325
6,766
70,360
1,607
L
2,545
0
277
4,017
9,928
3,295
0
2,639
7,043
60,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,140
Gold Earned
40,680
402
Minions Killed
499
0
Camps Cleared
0
1,241,796
Distance Traveled
1,343,573
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,159
474
81
6
0
282,241
1
W
Ymir
7,622
586
27
2
0
276,076
0
L
Sobek
6,095
469
27
2
0
255,056
0
L
Thor
6,553
504
88
7
0
256,388
9
W
Nut
6,901
531
92
7
0
221,068
2
W
Janus
8,734
672
137
11
0
280,088
0
L
Medusa
6,694
515
92
7
0
245,220
3
W
Surtr
8,470
652
104
8
0
335,984
0
W
Anubis
8,953
689
139
11
0
230,357
0
L
Hel
6,639
511
114
9
0
202,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role