Player Matchup

Bakasura
Bakasura
DangerouslyStiff
Bakasura
Level 85
God Stats
0W - 2L
1,261 SR
Queue Stats
22W - 25L
1,412 Elo+
Party 1
Merlin
Merlin
Noctorius96
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,330 Elo+
Party 1
Guan Yu
Guan Yu
OgSlimeSlatt_
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,196 Elo+
Solo
Ares
Ares
RagnCagn
Ares
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,315 Elo+
Party 1
Tiamat
Tiamat
RoseComeHome
Tiamat
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,211 Elo+
Party 1
Team Averages
Level 51
1,452 SR
1,293 Elo+

VS

Team Averages
Level 42
1,498 SR
1,397 Elo+
Nut
Nut
KaijuNo_9
Nut
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,188 Elo+
Solo
Nox
Nox
Mama_Nocturn
Nox
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,435 Elo+
Party 2
Ra
Ra
QueenLadisha
Ra
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 11L
1,437 Elo+
Party 2
Athena
Athena
Scarletstripe
Athena
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,531 Elo+
Solo
Surtr
Surtr
XBIGXBAD BOGGS
Surtr
Level 28
God Stats
6W - 4L
1,490 SR
Queue Stats
99W - 124L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
8,339
758
5,545
12,262
8,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
12
0 / 5 / 6
7,032
639
9,823
9,129
4,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
13
1 / 4 / 6
7,296
663
4,926
14,017
11,927
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
13
2 / 4 / 4
7,844
713
7,857
14,906
15,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
16
1 / 2 / 6
7,791
708
10,307
8,935
8,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 11
9,287
844
12,911
8,559
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 1 / 14
8,800
800
9,780
6,755
3,426
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
12 / 3 / 6
11,176
1,016
19,297
12,485
7,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
1 / 2 / 13
8,963
815
2,282
8,451
9,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 3 / 15
8,566
779
9,382
12,358
11,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
8
Kills
19
19
Deaths
10
25
Assists
59
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
4
1
11
9.5
W
1
1
14
8
L
Merlin
0
5
6
0.6
L
Guan Yu
1
4
6
1
W
12
3
6
5
L
Ares
2
4
4
1
L
Tiamat
1
2
6
2
W
1
2
13
3.75
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,458
Damage
53,652
59,249
Taken
48,608
49,350
Mitigated
35,828
21,686
Healing
19,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,545
3,097
1,566
3,388
12,262
8,974
0
6,978
5,204
0
7,454
W
12,911
4,473
163
2,866
8,559
4,444
2,715
6,059
2,359
0
28,024
W
9,780
438
722
1,185
6,755
3,426
174
4,333
2,177
19,721
0
L
Merlin
9,823
705
540
507
9,129
4,763
0
5,513
3,616
24,009
0
L
Guan Yu
4,926
500
4,858
3,759
14,017
11,927
0
7,013
6,818
0
11,638
W
19,297
842
5,255
4,830
12,485
7,089
655
4,791
7,057
40,538
0
L
Ares
7,857
450
2,450
2,134
14,906
15,650
0
6,591
8,084
10,968
0
L
Tiamat
10,307
1,312
651
1,833
8,935
8,036
0
4,517
4,216
27,313
805
W
2,282
1,125
332
1,306
8,451
9,213
741
4,887
3,206
3,221
502
W
9,382
1,942
968
1,775
12,358
11,656
445
7,448
4,763
306
19,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,302
Gold Earned
46,792
126
Minions Killed
138
0
Camps Cleared
0
1,041,989
Distance Traveled
970,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,339
758
25
2
0
202,041
0
W
Nut
9,287
844
26
2
0
173,644
0
W
Nox
8,800
800
33
3
0
223,095
0
L
Merlin
7,032
639
33
3
0
181,212
0
L
Guan Yu
7,296
663
12
1
0
226,210
0
W
Ra
11,176
1,016
52
5
0
218,898
0
L
Ares
7,844
713
9
1
0
211,391
0
L
Tiamat
7,791
708
47
4
0
221,135
0
W
Athena
8,963
815
8
1
0
182,624
0
W
Surtr
8,566
779
19
2
0
172,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role