Player Matchup

Ne Zha
Ne Zha
Platinum III
CAL3571
Ne Zha
Platinum III
Level 159
God Stats
9W - 4L
1,633 SR
Queue Stats
71W - 63L
1,744 MMR
Party 2
Achilles
Achilles
Gold II
CaipZ1
Achilles
Gold II
Level 148
God Stats
7W - 4L
1,365 SR
Queue Stats
49W - 44L
1,584 MMR
Party 2
Izanami
Izanami
Gold II
Minotaur
Izanami
Gold II
Level 67
God Stats
4W - 1L
1,891 SR
Queue Stats
41W - 35L
1,692 MMR
Solo
Sylvanus
Sylvanus
Gold I
jrsonato
Sylvanus
Gold I
Level 48
God Stats
3W - 2L
1,573 SR
Queue Stats
89W - 92L
1,676 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
plainCake
Zhong Kui
Platinum III
Level 109
God Stats
20W - 14L
1,581 SR
Queue Stats
341W - 353L
1,683 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,609 SR
1,676 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,591 SR
1,675 MMR
Ares
Ares
Gold II
BabyGarcDooDoo
Ares
Gold II
Level 143
God Stats
0W - 1L
1,636 SR
Queue Stats
29W - 28L
1,651 MMR
Solo
Vulcan
Vulcan
Platinum V
ElOskych
Vulcan
Platinum V
Level 192
God Stats
12W - 14L
1,590 SR
Queue Stats
122W - 116L
1,659 MMR
Solo
Apollo
Apollo
Silver I
Ethxn4
Apollo
Silver I
Level 81
God Stats
2W - 2L
1,625 SR
Queue Stats
22W - 19L
1,645 MMR
Party 1
Ravana
Ravana
Gold I
InoaDominican
Ravana
Gold I
Level 165
God Stats
4W - 3L
1,484 SR
Queue Stats
145W - 141L
1,689 MMR
Solo
Chaac
Chaac
Gold II
xxxTwizxxx
Chaac
Gold II
Level 115
God Stats
2W - 1L
1,622 SR
Queue Stats
23W - 22L
1,734 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CAL3571
Ne Zha
9
1 / 1 / 3
4,910
491
1,931
8,605
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
CaipZ1
Achilles
12
3 / 0 / 2
7,017
702
9,595
10,619
7,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Minotaur
Izanami
11
3 / 1 / 1
6,331
633
4,594
5,930
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Sylvanus
jrsonato
Sylvanus
9
1 / 0 / 5
5,768
577
3,079
6,296
3,679
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
plainCake
Zhong Kui
11
3 / 0 / 1
6,022
602
5,144
6,567
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetThorThothSusano

VS

Bans
ArachneBacchusThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,958
496
2,922
8,287
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
ElOskych
Vulcan
11
0 / 1 / 0
5,354
535
6,114
3,664
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Ethxn4
Apollo
10
0 / 2 / 1
5,427
543
3,848
6,988
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 1
4,820
482
2,291
5,467
1,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Chaac
10
0 / 4 / 0
5,320
532
6,077
12,772
6,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
1
2
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Ne Zha
CAL3571
Ne Zha
1
1
3
2.5
W
Achilles
CaipZ1
Achilles
3
0
2
4
L
Vulcan
ElOskych
Vulcan
0
1
0
0
L
Apollo
Ethxn4
Apollo
0
2
1
0.25
L
0
1
1
0.5
W
Izanami
Minotaur
Izanami
3
1
1
3.5
W
Sylvanus
jrsonato
Sylvanus
1
0
5
3.5
W
Zhong Kui
plainCake
Zhong Kui
3
0
1
3.5
L
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,343
Damage
21,252
38,017
Taken
37,178
20,334
Mitigated
16,891
17,801
Healing
11,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,922
287
0
2,564
8,287
5,804
0
2,047
6,182
17,416
0
W
Ne Zha
CAL3571
Ne Zha
1,931
392
0
3,612
8,605
2,846
0
1,238
7,235
0
27,554
W
Achilles
CaipZ1
Achilles
9,595
3,547
0
4,817
10,619
7,001
0
0
10,619
0
54,617
L
Vulcan
ElOskych
Vulcan
6,114
266
0
440
3,664
1,241
0
1,601
1,945
40,150
1,503
L
Apollo
Ethxn4
Apollo
3,848
2,151
0
1,964
6,988
2,028
0
1,154
5,834
0
39,356
L
2,291
556
0
2,432
5,467
1,720
0
2,174
3,179
0
29,348
W
Izanami
Minotaur
Izanami
4,594
2,946
0
2,184
5,930
2,132
0
1,394
4,536
0
55,115
W
Sylvanus
jrsonato
Sylvanus
3,079
1,023
1,538
2,530
6,296
3,679
0
1,869
4,350
14,360
0
W
Zhong Kui
plainCake
Zhong Kui
5,144
993
0
3,120
6,567
4,676
0
3,542
2,576
43,597
0
L
Chaac
6,077
1,141
0
3,896
12,772
6,098
0
945
10,891
0
40,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,048
Gold Earned
25,879
357
Minions Killed
295
0
Camps Cleared
0
1,087,873
Distance Traveled
1,006,487
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,958
496
23
2
0
187,394
3
W
Ne Zha
4,910
491
48
5
0
239,899
0
W
Achilles
7,017
702
98
10
0
220,680
2
L
Vulcan
5,354
535
69
7
0
214,846
5
L
Apollo
5,427
543
73
7
0
186,403
0
L
Ravana
4,820
482
58
6
0
236,077
0
W
Izanami
6,331
633
98
10
0
188,480
2
W
Sylvanus
5,768
577
12
1
0
202,348
3
W
Zhong Kui
6,022
602
101
10
0
236,466
2
L
Chaac
5,320
532
72
7
0
181,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role