Player Matchup

Sylvanus
Sylvanus
Platinum IV
 
Sylvanus
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
Bümi
Fenrir
Gold I
Level 148
God Stats
3W - 0L
1,736 SR
Queue Stats
87W - 80L
1,664 MMR
Solo
Tyr
Tyr
Platinum IV
Chronosphere666
Tyr
Platinum IV
Level 183
God Stats
10W - 6L
1,657 SR
Queue Stats
252W - 240L
1,670 MMR
Solo
Zeus
Zeus
Platinum IV
Jaden_37529
Zeus
Platinum IV
Level 145
God Stats
90W - 63L
1,690 SR
Queue Stats
484W - 486L
1,671 MMR
Solo
Anhur
Anhur
Gold I
dabeardman
Anhur
Gold I
Level 136
God Stats
23W - 16L
1,707 SR
Queue Stats
74W - 71L
1,665 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,658 SR
1,634 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,703 SR
1,668 MMR
Baron Samedi
Baron Samedi
Gold II
ChickenxBonex64
Baron Samedi
Gold II
Level 157
God Stats
0W - 1L
1,784 SR
Queue Stats
56W - 56L
1,618 MMR
Party 1
Chaac
Chaac
Gold III
OkPrimordial
Chaac
Gold III
Level 55
God Stats
13W - 4L
1,990 SR
Queue Stats
39W - 26L
1,679 MMR
Solo
Thanatos
Thanatos
Gold III
SeshFrsh
Thanatos
Gold III
Level 68
God Stats
2W - 1L
1,724 SR
Queue Stats
46W - 49L
1,675 MMR
Solo
Charybdis
Charybdis
Gold I
ThePeachClobber
Charybdis
Gold I
Level 158
God Stats
116W - 91L
1,578 SR
Queue Stats
227W - 238L
1,680 MMR
Solo
Janus
Janus
Gold II
thekidcoop843
Janus
Gold II
Level 144
God Stats
2W - 1L
1,439 SR
Queue Stats
69W - 70L
1,691 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 3
6,767
483
4,236
9,028
5,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Bümi
Fenrir
13
3 / 0 / 1
7,212
515
4,865
9,135
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 3
8,294
592
5,843
15,765
16,021
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 0
8,715
623
8,615
6,459
2,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
13
0 / 3 / 0
7,437
531
5,125
10,713
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AgniAo KuangKuzenboAthenaBastet

VS

Bans
UllrOlorunOsirisJormungandrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChickenxBonex64
Baron Samedi
9
0 / 3 / 1
5,745
410
3,221
10,366
7,404
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 1
6,992
499
10,352
12,353
8,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
SeshFrsh
Thanatos
13
2 / 1 / 1
6,709
479
4,924
10,581
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
ThePeachClobber
Charybdis
15
3 / 0 / 0
8,553
611
8,844
10,175
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 0 / 1
7,520
537
4,105
4,560
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
6
Kills
6
6
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
3
1.5
W
Fenrir
Bümi
Fenrir
3
0
1
3.5
L
Baron Samedi
ChickenxBonex64
Baron Samedi
0
3
1
0.17
W
0
2
3
0.75
W
3
0
0
3
L
1
3
1
0.5
L
Thanatos
SeshFrsh
Thanatos
2
1
1
2.5
L
Charybdis
ThePeachClobber
Charybdis
3
0
0
3
W
Anhur
0
3
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,684
Damage
31,446
51,100
Taken
48,035
32,300
Mitigated
24,789
26,485
Healing
22,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,236
1,099
3,413
4,144
9,028
5,486
142
3,933
4,869
20,276
0
W
Fenrir
Bümi
Fenrir
4,865
1,719
0
4,577
9,135
4,054
225
193
8,922
0
53,625
L
Baron Samedi
ChickenxBonex64
Baron Samedi
3,221
502
209
2,186
10,366
7,404
0
4,984
5,382
20,013
595
W
5,843
810
0
8,502
15,765
16,021
136
186
15,579
0
65,567
W
8,615
1,667
0
3,274
6,459
2,480
0
1,839
4,458
99,415
1,548
L
10,352
2,103
0
4,507
12,353
8,322
0
0
12,353
0
51,480
L
Thanatos
SeshFrsh
Thanatos
4,924
583
0
8,725
10,581
3,915
0
3,905
6,676
0
42,069
L
Charybdis
ThePeachClobber
Charybdis
8,844
4,833
0
4,648
10,175
3,461
11
1,057
9,118
0
87,575
W
Anhur
5,125
3,093
0
2,575
10,713
4,259
0
746
9,967
0
67,090
L
4,105
126
0
1,922
4,560
1,687
0
2,859
1,701
73,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,425
Gold Earned
35,519
525
Minions Killed
472
0
Camps Cleared
0
1,372,752
Distance Traveled
1,360,286
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,767
483
29
2
0
267,804
1
W
Fenrir
7,212
515
79
6
0
334,584
1
L
Baron Samedi
5,745
410
34
2
0
273,618
9
W
Tyr
8,294
592
123
9
0
278,965
0
W
Zeus
8,715
623
177
13
0
260,024
2
L
Chaac
6,992
499
82
6
0
214,797
0
L
Thanatos
6,709
479
62
4
0
326,858
0
L
Charybdis
8,553
611
141
10
0
256,410
3
W
Anhur
7,437
531
117
8
0
231,375
2
L
Janus
7,520
537
153
11
0
288,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role