Player Matchup

Bacchus
Bacchus
CtrAltD1337
Bacchus
Level 89
God Stats
10W - 12L
1,599 SR
Queue Stats
160W - 176L
1,477 Elo+
Party 1
Janus
Janus
Empire 117
Janus
Level 64
God Stats
26W - 29L
1,385 SR
Queue Stats
77W - 87L
1,458 Elo+
Party 1
Fenrir
Fenrir
Mrdomino555
Fenrir
Level 183
God Stats
0W - 4L
1,423 SR
Queue Stats
130W - 122L
1,450 Elo+
Party 3
Apollo
Apollo
Slimysam
Apollo
Level 45
God Stats
0W - 3L
1,302 SR
Queue Stats
100W - 84L
1,426 Elo+
Party 3
Chaac
Chaac
sleeeeply
Chaac
Level 26
God Stats
4W - 4L
1,441 SR
Queue Stats
56W - 69L
1,421 Elo+
Party 3
Team Averages
Level 81
1,430 SR
1,447 Elo+

VS

Team Averages
Level 114
1,647 SR
1,476 Elo+
Sol
Sol
Alaintlaa
Sol
Level 175
God Stats
2W - 1L
1,494 SR
Queue Stats
93W - 80L
1,514 Elo+
Party 2
Ymir
Ymir
HighSpeedHokage
Ymir
Level 76
God Stats
4W - 0L
1,733 SR
Queue Stats
70W - 57L
1,427 Elo+
Party 4
Mulan
Mulan
Nearrivers56
Mulan
Level 79
God Stats
41W - 28L
1,680 SR
Queue Stats
291W - 276L
1,512 Elo+
Solo
Kali
Kali
NiKo Parrandero
Kali
Level 158
God Stats
4W - 3L
1,863 SR
Queue Stats
93W - 80L
1,514 Elo+
Party 2
Anubis
Anubis
xKingMurloc
Anubis
Level 81
God Stats
2W - 2L
1,466 SR
Queue Stats
21W - 21L
1,411 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CtrAltD1337
Bacchus
7
0 / 1 / 0
4,328
618
333
4,259
3,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
8
1 / 2 / 1
4,497
642
1,375
3,716
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
1 / 1 / 0
4,380
626
3,183
6,853
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Slimysam
Apollo
2
0 / 0 / 0
2,990
427
265
866
233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
sleeeeply
Chaac
7
0 / 1 / 0
3,997
571
2,331
6,170
3,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,145
735
2,926
2,286
777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 0 / 3
5,004
715
1,406
1,979
1,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 1
4,271
610
3,240
5,164
3,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 1 / 1
4,419
631
1,551
6,160
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
8
2 / 1 / 0
4,871
696
1,705
2,626
989
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
5
5
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Bacchus
CtrAltD1337
Bacchus
0
1
0
0
L
Janus
1
2
1
0.75
W
1
0
3
2.5
L
Fenrir
1
1
0
1
W
0
0
1
0.5
W
1
1
1
1.5
L
Apollo
Slimysam
Apollo
0
0
0
0
L
Chaac
sleeeeply
Chaac
0
1
0
0
W
Anubis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,487
Damage
10,828
21,864
Taken
18,215
11,417
Mitigated
8,544
5,184
Healing
7,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,926
1,203
0
1,474
2,286
777
854
510
1,740
34,867
3,639
L
Bacchus
CtrAltD1337
Bacchus
333
70
74
1,676
4,259
3,394
0
1,910
2,349
13,945
0
L
Janus
1,375
86
0
26
3,716
1,036
0
2,743
973
18,956
472
W
1,406
229
0
762
1,979
1,094
192
90
1,889
10,093
2,005
L
Fenrir
3,183
1,375
0
1,533
6,853
2,932
0
857
5,996
0
27,565
W
3,240
363
0
2,346
5,164
3,248
0
0
5,164
0
20,526
W
1,551
556
0
1,794
6,160
2,436
0
158
5,962
0
26,004
L
Apollo
Slimysam
Apollo
265
265
0
257
866
233
0
361
505
0
2,647
L
Chaac
sleeeeply
Chaac
2,331
230
0
1,618
6,170
3,822
0
0
6,170
0
19,396
W
Anubis
1,705
158
0
1,038
2,626
989
0
747
1,752
28,070
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,192
Gold Earned
23,710
153
Minions Killed
243
0
Camps Cleared
0
609,899
Distance Traveled
704,214
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,145
735
78
11
0
134,837
0
L
Bacchus
4,328
618
31
4
0
134,268
0
L
Janus
4,497
642
38
5
0
126,769
0
W
Ymir
5,004
715
20
3
0
127,980
1
L
Fenrir
4,380
626
51
7
0
158,433
0
W
Mulan
4,271
610
40
6
0
146,848
0
W
Kali
4,419
631
51
7
0
156,401
0
L
Apollo
2,990
427
6
1
0
39,417
0
L
Chaac
3,997
571
27
4
0
151,012
0
W
Anubis
4,871
696
54
8
0
138,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role