Player Matchup

Janus
Janus
Gold I
 
Janus
Gold I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
ByYodai
Bellona
Gold III
Level 144
God Stats
19W - 15L
1,589 SR
Queue Stats
169W - 171L
1,473 MMR
Solo
Rama
Rama
Silver I
EclipseDark
Rama
Silver I
Level 143
God Stats
1W - 3L
1,302 SR
Queue Stats
37W - 51L
1,357 MMR
Party 1
Da Ji
Da Ji
Gold V
KYMYOUNGSO
Da Ji
Gold V
Level 164
God Stats
15W - 18L
1,425 SR
Queue Stats
340W - 341L
1,389 MMR
Solo
Ares
Ares
Silver I
MrG3ntl3man
Ares
Silver I
Level 128
God Stats
12W - 11L
1,596 SR
Queue Stats
37W - 51L
1,357 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,482 SR
1,415 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,579 SR
1,457 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
Cegoloide
Jormungandr
Gold III
Level 61
God Stats
6W - 2L
1,526 SR
Queue Stats
125W - 118L
1,451 MMR
Party 2
Anubis
Anubis
Gold II
Clannadfan
Anubis
Gold II
Level 142
God Stats
4W - 2L
1,720 SR
Queue Stats
133W - 125L
1,513 MMR
Party 2
Sol
Sol
Gold V
Fαdα
Sol
Gold V
Level 157
God Stats
31W - 30L
1,650 SR
Queue Stats
70W - 75L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 1 / 1
4,761
680
2,202
4,792
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ByYodai
Bellona
8
0 / 1 / 0
4,350
621
2,540
6,169
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 4 / 2
4,093
585
3,979
7,216
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
6
1 / 2 / 0
3,939
563
1,640
4,563
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 4 / 0
4,298
614
1,926
8,537
5,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThanatosSusanoOsirisPersephone

VS

Bans
FreyaThothThorAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
3 / 1 / 4
5,605
801
2,404
5,821
4,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
 
Arachne
8
1 / 1 / 4
4,571
653
1,811
5,510
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jormungandr
Cegoloide
Jormungandr
9
0 / 0 / 1
5,381
769
3,863
5,703
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
Clannadfan
Anubis
10
5 / 0 / 0
5,567
795
3,818
3,669
1,582
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sol
Fαdα
Sol
9
3 / 1 / 5
5,515
788
7,877
6,482
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
W
Bacchus
 
Bacchus
3
1
4
5
W
Arachne
 
Arachne
1
1
4
3
L
Bellona
ByYodai
Bellona
0
1
0
0
W
Jormungandr
Cegoloide
Jormungandr
0
0
1
0.5
W
Anubis
Clannadfan
Anubis
5
0
0
5
L
0
4
2
0.25
W
Sol
Fαdα
Sol
3
1
5
5.5
L
Da Ji
1
2
0
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,287
Damage
19,773
31,277
Taken
27,185
14,017
Mitigated
13,116
7,705
Healing
14,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,202
243
0
750
4,792
1,223
0
2,025
2,767
25,336
0
W
Bacchus
 
Bacchus
2,404
290
0
2,369
5,821
4,812
0
774
5,011
12,247
0
W
Arachne
 
Arachne
1,811
1,406
0
3,242
5,510
1,878
0
862
4,570
0
26,159
L
Bellona
ByYodai
Bellona
2,540
1,253
0
2,253
6,169
3,514
0
3,753
2,416
0
24,791
W
Jormungandr
Cegoloide
Jormungandr
3,863
1,780
0
3,530
5,703
2,766
0
0
5,703
38,550
2,441
W
Anubis
Clannadfan
Anubis
3,818
137
0
2,211
3,669
1,582
0
1,127
2,428
35,566
1,466
L
3,979
3,361
0
1,840
7,216
2,672
0
5,328
1,888
0
26,587
W
Sol
Fαdα
Sol
7,877
4,539
0
2,677
6,482
2,078
1,268
1,137
5,345
38,993
1,292
L
Da Ji
1,640
589
0
1,146
4,563
1,273
0
1,262
3,301
0
13,124
L
1,926
83
0
1,716
8,537
5,335
0
5,364
3,173
12,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,441
Gold Earned
26,639
195
Minions Killed
270
0
Camps Cleared
0
738,233
Distance Traveled
807,314
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,761
680
60
9
0
148,894
0
W
Bacchus
5,605
801
12
2
0
172,035
2
W
Arachne
4,571
653
55
8
0
187,533
0
L
Bellona
4,350
621
53
8
0
153,173
2
W
Jormungandr
5,381
769
71
10
0
145,625
0
W
Anubis
5,567
795
63
9
0
158,104
1
L
Rama
4,093
585
48
7
0
136,238
0
W
Sol
5,515
788
69
10
0
144,017
0
L
Da Ji
3,939
563
24
3
0
130,280
0
L
Ares
4,298
614
10
1
0
169,648
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role