Player Matchup

Artemis
Artemis
Silver II
Drexkzo
Artemis
Silver II
Level 114
God Stats
4W - 4L
1,363 SR
Queue Stats
70W - 72L
1,490 MMR
Solo
Jormungandr
Jormungandr
Gold II
KeepAnEyxOut
Jormungandr
Gold II
Level 202
God Stats
84W - 51L
1,663 SR
Queue Stats
178W - 176L
1,517 MMR
Solo
Eset
Eset
Gold III
Kingfish1535
Eset
Gold III
Level 110
God Stats
7W - 4L
1,533 SR
Queue Stats
265W - 271L
1,482 MMR
Solo
Susano
Susano
Gold III
SusanoWreckedYou
Susano
Gold III
Level 148
God Stats
50W - 38L
1,562 SR
Queue Stats
343W - 352L
1,494 MMR
Solo
Ymir
Ymir
Bronze III
X x V M I x X
Ymir
Bronze III
Level 149
God Stats
2W - 2L
1,560 SR
Queue Stats
6W - 5L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,536 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 174
1,530 SR
1,501 MMR
Odin
Odin
Gold II
 
Odin
Gold II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
MiniPats
Anubis
Bronze III
Level 104
God Stats
0W - 1L
1,610 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
Oopsyy Daisyy
Sylvanus
Gold III
Level 157
God Stats
3W - 5L
1,603 SR
Queue Stats
110W - 118L
1,510 MMR
Solo
Nemesis
Nemesis
Gold IV
Quinet
Nemesis
Gold IV
Level 246
God Stats
38W - 64L
1,422 SR
Queue Stats
432W - 459L
1,489 MMR
Solo
Medusa
Medusa
Gold III
lx U quit xl
Medusa
Gold III
Level 139
God Stats
5W - 8L
1,514 SR
Queue Stats
207W - 210L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Drexkzo
Artemis
13
3 / 2 / 2
7,604
585
7,056
8,159
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
KeepAnEyxOut
Jormungandr
13
0 / 0 / 3
7,978
614
9,153
8,268
5,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 5
8,770
675
7,480
3,880
1,787
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
8 / 0 / 3
8,365
643
7,731
6,795
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 5
7,199
554
2,198
6,862
4,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
BellonaJanusAo Kuang

VS

Bans
ThorAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 2 / 0
6,718
517
3,838
12,336
5,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
MiniPats
Anubis
10
0 / 4 / 0
5,492
422
807
7,979
3,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Oopsyy Daisyy
Sylvanus
10
0 / 2 / 0
5,996
461
4,219
11,144
7,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
Quinet
Nemesis
13
1 / 3 / 0
6,427
494
2,097
9,211
3,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
12
1 / 3 / 1
6,505
500
5,362
9,430
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
14
Kills
2
2
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
0
0
W
Artemis
Drexkzo
Artemis
3
2
2
2
W
Jormungandr
KeepAnEyxOut
Jormungandr
0
0
3
1.5
W
2
0
5
4.5
L
Anubis
MiniPats
Anubis
0
4
0
0
L
Sylvanus
Oopsyy Daisyy
Sylvanus
0
2
0
0
L
Nemesis
Quinet
Nemesis
1
3
0
0.33
W
8
0
3
9.5
W
1
0
5
3.5
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,618
Damage
16,323
33,964
Taken
50,100
18,062
Mitigated
24,390
13,019
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,838
1,203
0
3,286
12,336
5,666
0
7,160
5,176
0
50,076
W
Artemis
Drexkzo
Artemis
7,056
3,969
0
1,649
8,159
3,274
0
855
7,304
0
50,754
W
Jormungandr
KeepAnEyxOut
Jormungandr
9,153
3,240
0
4,429
8,268
5,383
588
727
7,541
62,028
2,311
W
7,480
1,251
0
772
3,880
1,787
0
648
3,232
79,635
720
L
Anubis
MiniPats
Anubis
807
86
19
2,150
7,979
3,409
0
4,346
3,633
31,451
0
L
Sylvanus
Oopsyy Daisyy
Sylvanus
4,219
932
1,936
3,087
11,144
7,569
0
4,461
6,683
27,403
0
L
Nemesis
Quinet
Nemesis
2,097
841
0
1,359
9,211
3,887
0
1,725
7,486
0
56,943
W
7,731
2,334
0
4,268
6,795
2,658
360
608
6,187
0
63,933
W
2,198
616
0
1,901
6,862
4,960
0
2,698
4,164
21,833
0
L
Medusa
5,362
1,625
0
705
9,430
3,859
0
774
8,656
0
50,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,916
Gold Earned
31,138
461
Minions Killed
383
0
Camps Cleared
0
1,336,016
Distance Traveled
1,188,371
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,718
517
101
8
0
241,108
2
W
Artemis
7,604
585
97
7
0
226,640
1
W
Jormungandr
7,978
614
108
8
0
262,012
3
W
Eset
8,770
675
142
11
0
276,560
4
L
Anubis
5,492
422
56
4
0
216,765
6
L
Sylvanus
5,996
461
40
3
0
221,930
0
L
Nemesis
6,427
494
105
8
0
287,954
0
W
Susano
8,365
643
89
7
0
309,862
6
W
Ymir
7,199
554
25
2
0
260,942
3
L
Medusa
6,505
500
81
6
0
220,614
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role