Player Matchup

Olorun
Olorun
Finney321
Olorun
Level 146
God Stats
2W - 1L
1,739 SR
Queue Stats
150W - 134L
1,492 Elo+
Party 1
Atlas
Atlas
Imasmoke
Atlas
Level 160
God Stats
22W - 18L
1,516 SR
Queue Stats
299W - 286L
1,510 Elo+
Party 1
Horus
Horus
KadogQuackAlaken
Horus
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,579 Elo+
Solo
Anubis
Anubis
ZARCK36
Anubis
Level 109
God Stats
8W - 8L
1,701 SR
Queue Stats
239W - 211L
1,552 Elo+
Solo
Osiris
Osiris
shockerhyro415
Osiris
Level 89
God Stats
11W - 14L
1,639 SR
Queue Stats
131W - 122L
1,501 Elo+
Party 1
Team Averages
Level 121
1,619 SR
1,527 Elo+

VS

Team Averages
Level 97
1,580 SR
1,505 Elo+
Ganesha
Ganesha
Cosmic C0LT
Ganesha
Level 32
God Stats
7W - 9L
1,391 SR
Queue Stats
155W - 142L
1,542 Elo+
Party 2
Chaac
Chaac
HP2K24
Chaac
Level 122
God Stats
9W - 5L
1,694 SR
Queue Stats
153W - 151L
1,514 Elo+
Party 2
Izanami
Izanami
Lazy42Haze0
Izanami
Level 117
God Stats
3W - 1L
1,630 SR
Queue Stats
15W - 16L
1,453 Elo+
Solo
Discordia
Discordia
Mystic3183
Discordia
Level 145
God Stats
1W - 1L
1,698 SR
Queue Stats
494W - 450L
1,504 Elo+
Solo
Arachne
Arachne
leanin2wheels636
Arachne
Level 67
God Stats
121W - 92L
1,486 SR
Queue Stats
472W - 480L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Finney321
Olorun
13
2 / 4 / 2
7,296
486
5,605
10,810
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Atlas
Imasmoke
Atlas
10
1 / 2 / 4
6,615
441
7,814
13,155
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 0
7,386
492
2,099
11,898
7,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
ZARCK36
Anubis
14
3 / 2 / 2
8,014
534
7,651
8,774
3,937
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 3 / 3
6,883
459
7,442
13,539
9,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cosmic C0LT
Ganesha
13
0 / 2 / 8
7,993
533
5,114
11,162
9,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
HP2K24
Chaac
15
6 / 1 / 2
9,170
611
11,442
7,514
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Lazy42Haze0
Izanami
15
1 / 1 / 3
8,260
551
6,788
8,737
4,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Mystic3183
Discordia
14
3 / 3 / 4
7,963
531
9,684
7,621
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 6
8,326
555
7,020
13,975
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
8
Kills
14
14
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Cosmic C0LT
Ganesha
0
2
8
2
L
Olorun
Finney321
Olorun
2
4
2
0.75
W
Chaac
HP2K24
Chaac
6
1
2
7
L
Atlas
Imasmoke
Atlas
1
2
4
1.5
L
1
3
0
0.33
W
Izanami
Lazy42Haze0
Izanami
1
1
3
2.5
W
Discordia
Mystic3183
Discordia
3
3
4
1.67
L
Anubis
ZARCK36
Anubis
3
2
2
2
W
4
1
6
7
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,611
Damage
40,048
58,176
Taken
49,009
36,133
Mitigated
29,343
15,879
Healing
15,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Cosmic C0LT
Ganesha
5,114
425
245
2,730
11,162
9,450
0
7,049
4,113
32,312
0
L
Olorun
Finney321
Olorun
5,605
3,215
240
1,820
10,810
3,835
0
3,115
7,695
55,275
0
W
Chaac
HP2K24
Chaac
11,442
2,231
0
2,605
7,514
6,893
345
805
6,709
0
66,110
L
Atlas
Imasmoke
Atlas
7,814
3,149
0
2,494
13,155
10,982
0
3,783
9,321
28,218
0
L
2,099
957
58
4,460
11,898
7,391
0
0
11,211
0
29,101
W
Izanami
Lazy42Haze0
Izanami
6,788
3,825
0
2,886
8,737
4,258
662
4,377
4,360
0
86,005
W
Discordia
Mystic3183
Discordia
9,684
499
0
986
7,621
2,522
0
4,200
3,421
51,789
1,100
L
Anubis
ZARCK36
Anubis
7,651
457
0
4,055
8,774
3,937
0
4,878
3,896
67,668
1,591
W
7,020
5,550
0
5,948
13,975
6,220
0
4,468
9,507
0
69,969
L
7,442
3,184
0
2,752
13,539
9,988
16
2,853
10,550
0
59,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
41,712
358
Minions Killed
463
0
Camps Cleared
0
1,436,206
Distance Traveled
1,470,684
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,993
533
18
1
0
298,833
0
L
Olorun
7,296
486
87
6
0
259,937
6
W
Chaac
9,170
611
98
7
0
283,509
0
L
Atlas
6,615
441
21
1
0
315,035
0
L
Horus
7,386
492
44
3
0
257,101
8
W
Izanami
8,260
551
156
10
0
303,561
0
W
Discordia
7,963
531
90
6
0
273,307
0
L
Anubis
8,014
534
113
8
0
288,073
0
W
Arachne
8,326
555
101
7
0
311,474
0
L
Osiris
6,883
459
93
6
0
316,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role