Player Matchup

Sun Wukong
Sun Wukong
AchikyNuggiee
Sun Wukong
Level 157
God Stats
1W - 2L
1,265 SR
Queue Stats
4W - 8L
1,312 Elo+
Party 2
Merlin
Merlin
Afrenchiefryy
Merlin
Level 145
God Stats
0W - 1L
1,517 SR
Queue Stats
4W - 7L
1,344 Elo+
Party 2
Fenrir
Fenrir
Koz904
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,302 Elo+
Party 2
Izanami
Izanami
WhyLowB
Izanami
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,223 Elo+
Party 2
Ganesha
Ganesha
tsundere_waifuu
Ganesha
Level 101
God Stats
1W - 1L
1,623 SR
Queue Stats
2W - 4L
1,441 Elo+
Party 2
Team Averages
Level 122
1,481 SR
1,324 Elo+

VS

Team Averages
Level 160
1,558 SR
1,512 Elo+
Anubis
Anubis
 
Anubis
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
B33R_Wh1sperer
Vulcan
Level 183
God Stats
23W - 11L
1,667 SR
Queue Stats
57W - 60L
1,451 Elo+
Party 1
Chaac
Chaac
Spartanlord3000
Chaac
Level 161
God Stats
2W - 0L
1,555 SR
Queue Stats
13W - 13L
1,612 Elo+
Party 1
Danzaburou
Danzaburou
WoodyWitless
Danzaburou
Level 158
God Stats
2W - 1L
1,568 SR
Queue Stats
47W - 49L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AchikyNuggiee
Sun Wukong
13
1 / 1 / 0
7,638
509
10,933
14,177
10,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 0
6,483
432
4,145
11,241
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Koz904
Fenrir
11
0 / 4 / 2
6,166
411
6,406
13,799
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
WhyLowB
Izanami
12
2 / 4 / 0
7,131
475
4,711
11,832
4,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 2
6,953
464
2,534
14,229
9,234
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
8 / 0 / 3
8,978
599
13,394
8,677
4,367
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
 
Ne Zha
15
3 / 0 / 3
8,019
535
6,402
15,801
9,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 5
8,337
556
14,055
6,667
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 1 / 3
7,513
501
8,968
13,805
9,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
WoodyWitless
Danzaburou
14
4 / 3 / 4
8,356
557
7,571
10,312
4,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
17
17
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
0
3
9.5
W
Ne Zha
 
Ne Zha
3
0
3
4.5
L
Sun Wukong
AchikyNuggiee
Sun Wukong
1
1
0
1
L
0
3
0
0
W
2
0
5
4.5
L
Fenrir
Koz904
Fenrir
0
4
2
0.25
W
0
1
3
1.5
L
Izanami
WhyLowB
Izanami
2
4
0
0.5
W
Danzaburou
WoodyWitless
Danzaburou
4
3
4
2
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,729
Damage
50,390
65,278
Taken
55,262
33,707
Mitigated
30,604
19,131
Healing
26,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,394
1,521
429
5,040
8,677
4,367
548
1,257
7,371
66,302
0
W
Ne Zha
 
Ne Zha
6,402
2,551
0
6,189
15,801
9,393
0
1,522
14,149
0
82,890
L
Sun Wukong
AchikyNuggiee
Sun Wukong
10,933
2,067
0
4,878
14,177
10,170
0
2,584
10,650
0
58,310
L
4,145
52
0
3,910
11,241
4,330
0
7,215
3,978
58,602
0
W
14,055
150
0
2,727
6,667
2,747
315
1,607
5,060
62,764
1,336
L
Fenrir
Koz904
Fenrir
6,406
1,813
0
4,605
13,799
5,936
0
3,848
9,856
0
43,464
W
8,968
1,919
0
7,897
13,805
9,788
332
609
12,331
0
54,620
L
Izanami
WhyLowB
Izanami
4,711
2,882
0
2,382
11,832
4,037
873
5,406
6,426
0
60,698
W
Danzaburou
WoodyWitless
Danzaburou
7,571
3,046
0
4,564
10,312
4,309
485
1,750
8,562
0
53,411
L
2,534
209
1,810
1,546
14,229
9,234
0
8,336
5,893
18,661
318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,371
Gold Earned
41,203
417
Minions Killed
498
0
Camps Cleared
0
1,352,880
Distance Traveled
1,444,770
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,978
599
100
7
0
261,458
0
W
Ne Zha
8,019
535
122
8
0
339,269
0
L
Sun Wukong
7,638
509
109
7
0
268,113
0
L
Merlin
6,483
432
103
7
0
267,495
4
W
Vulcan
8,337
556
100
7
0
315,600
2
L
Fenrir
6,166
411
68
5
0
285,769
1
W
Chaac
7,513
501
88
6
0
282,474
2
L
Izanami
7,131
475
133
9
0
242,904
3
W
Danzaburou
8,356
557
88
6
0
245,969
0
L
Ganesha
6,953
464
4
0
0
288,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role