Player Matchup

Cthulhu
Cthulhu
CrankedMeat
Cthulhu
Level 128
God Stats
31W - 15L
1,625 SR
Queue Stats
282W - 271L
1,532 Elo+
Party 1
Shiva
Shiva
CrankedTea
Shiva
Level 81
God Stats
2W - 1L
1,659 SR
Queue Stats
267W - 253L
1,573 Elo+
Party 1
Chang'e
Chang'e
stokedtea
Chang'e
Level 149
God Stats
8W - 3L
1,557 SR
Queue Stats
334W - 329L
1,577 Elo+
Party 1
Team Averages
Level 119
1,614 SR
1,561 Elo+

VS

Team Averages
Level 121
1,653 SR
1,538 Elo+
Chaac
Chaac
BlackSwallow
Chaac
Level 79
God Stats
0W - 1L
1,693 SR
Queue Stats
49W - 52L
1,479 Elo+
Solo
Ullr
Ullr
DRBOWSER404
Ullr
Level 178
God Stats
7W - 15L
1,584 SR
Queue Stats
242W - 270L
1,534 Elo+
Solo
Sol
Sol
Spartan Cat 62
Sol
Level 107
God Stats
32W - 14L
1,683 SR
Queue Stats
85W - 69L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrankedMeat
Cthulhu
13
4 / 0 / 4
8,429
766
11,937
11,356
12,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
12
1 / 1 / 4
7,427
675
5,012
8,870
8,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
stokedtea
Chang'e
15
3 / 0 / 4
8,321
756
10,115
8,366
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,711
610
6,826
13,420
10,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 3 / 1
7,161
651
3,529
8,251
3,298
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 2 / 0
6,878
625
8,887
9,866
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Cthulhu
CrankedMeat
Cthulhu
4
0
4
6
W
Shiva
1
1
4
3
L
0
3
1
0.17
L
1
2
0
0.5
W
Chang'e
stokedtea
Chang'e
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,064
Damage
19,242
28,592
Taken
31,537
25,147
Mitigated
17,768
10,415
Healing
7,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,826
891
0
3,542
13,420
10,748
0
7,429
4,956
0
17,995
W
Cthulhu
CrankedMeat
Cthulhu
11,937
278
69
1,679
11,356
12,724
145
3,752
7,099
31,150
2,420
W
Shiva
5,012
106
250
868
8,870
8,722
231
3,234
5,363
0
15,963
L
3,529
978
0
647
8,251
3,298
0
5,387
2,505
0
27,010
L
8,887
3,610
0
3,659
9,866
3,722
247
7,055
2,472
30,681
0
W
Chang'e
stokedtea
Chang'e
10,115
183
2,757
4,792
8,366
3,701
233
1,870
6,252
32,868
855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,177
Gold Earned
20,750
139
Minions Killed
129
0
Camps Cleared
0
684,447
Distance Traveled
595,068
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,711
610
30
3
0
220,076
0
W
Cthulhu
8,429
766
45
4
0
227,218
1
W
Shiva
7,427
675
28
3
0
227,776
0
L
Ullr
7,161
651
56
5
0
189,101
0
L
Sol
6,878
625
43
4
0
185,891
3
W
Chang'e
8,321
756
66
6
0
229,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role