Player Matchup

Cernunnos
Cernunnos
Jacob Delhomme
Cernunnos
Level 124
God Stats
3W - 1L
1,455 SR
Queue Stats
173W - 179L
1,482 Elo+
Solo
Discordia
Discordia
Kertron
Discordia
Level 97
God Stats
4W - 0L
1,750 SR
Queue Stats
108W - 120L
1,486 Elo+
Solo
Fafnir
Fafnir
PhoKingChaos
Fafnir
Level 70
God Stats
1W - 0L
1,668 SR
Queue Stats
23W - 16L
1,584 Elo+
Solo
Achilles
Achilles
SamwiseGambino
Achilles
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,489 Elo+
Solo
Chaac
Chaac
temp-759501
Chaac
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 54L
1,497 Elo+
Solo
Team Averages
Level 87
1,574 SR
1,508 Elo+

VS

Team Averages
Level 123
1,536 SR
1,556 Elo+
Agni
Agni
RapidFarter42069
Agni
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,600 Elo+
Party 1
Merlin
Merlin
Tonytheedino
Merlin
Level 126
God Stats
4W - 3L
1,585 SR
Queue Stats
102W - 110L
1,473 Elo+
Solo
Fafnir
Fafnir
soccerskill20
Fafnir
Level 125
God Stats
1W - 1L
1,710 SR
Queue Stats
124W - 124L
1,539 Elo+
Party 2
Anubis
Anubis
soccertwin2
Anubis
Level 143
God Stats
2W - 4L
1,384 SR
Queue Stats
145W - 146L
1,547 Elo+
Party 2
Bastet
Bastet
xHeaTMaliciousx
Bastet
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 36L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jacob Delhomme
Cernunnos
15
2 / 3 / 8
8,963
747
8,963
8,872
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Kertron
Discordia
16
4 / 1 / 10
9,607
801
13,346
6,421
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
15
2 / 2 / 9
9,848
821
4,328
12,687
13,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
17
5 / 2 / 11
10,212
851
9,139
12,645
12,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
6 / 1 / 11
10,236
853
14,723
14,074
14,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
7,396
616
8,390
12,620
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
13
1 / 2 / 3
7,429
619
9,244
5,615
2,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 5 / 4
8,977
748
7,023
14,998
18,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
16
1 / 3 / 5
8,322
694
4,641
8,816
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 3
8,626
719
9,630
13,119
6,391
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
19
Kills
9
9
Deaths
19
49
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Jacob Delhomme
Cernunnos
2
3
8
2
W
Discordia
Kertron
Discordia
4
1
10
9
W
Fafnir
2
2
9
3.25
L
0
6
4
0.33
W
Achilles
5
2
11
5.25
L
Merlin
1
2
3
1.25
L
4
5
4
1.2
L
Anubis
1
3
5
1.17
W
6
1
11
11.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,499
Damage
38,928
54,699
Taken
55,168
46,207
Mitigated
37,679
19,588
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Jacob Delhomme
Cernunnos
8,963
3,233
1,200
1,454
8,872
3,527
2,053
5,765
3,073
0
22,898
W
Discordia
Kertron
Discordia
13,346
577
1,583
1,546
6,421
2,594
1,138
3,586
2,835
27,374
0
W
Fafnir
4,328
316
3,111
4,087
12,687
13,831
1,330
8,987
3,507
7,196
0
L
8,390
481
592
3,412
12,620
5,445
0
4,145
8,475
17,426
582
W
Achilles
9,139
1,173
0
1,079
12,645
12,188
632
4,766
7,669
0
24,558
L
Merlin
9,244
153
1,130
986
5,615
2,472
132
1,831
3,784
17,318
0
L
7,023
1,538
1,629
2,918
14,998
18,796
0
4,744
10,254
11,236
0
L
Anubis
4,641
65
712
1,564
8,816
4,575
0
2,764
6,052
21,937
374
W
14,723
1,094
1,961
3,567
14,074
14,067
463
5,144
8,790
0
28,194
L
9,630
1,606
549
4,417
13,119
6,391
0
4,190
8,929
0
17,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,866
Gold Earned
40,750
152
Minions Killed
114
0
Camps Cleared
0
1,125,031
Distance Traveled
1,030,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,963
747
38
3
0
202,947
0
W
Discordia
9,607
801
38
3
0
207,719
0
W
Fafnir
9,848
821
4
0
0
222,685
0
L
Agni
7,396
616
17
1
0
201,886
0
W
Achilles
10,212
851
35
3
0
236,657
0
L
Merlin
7,429
619
16
1
0
197,601
0
L
Fafnir
8,977
748
8
1
0
199,495
0
L
Anubis
8,322
694
54
5
0
191,432
0
W
Chaac
10,236
853
37
3
0
255,023
0
L
Bastet
8,626
719
19
2
0
240,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role