Player Matchup

Athena
Athena
EpicHanos
Athena
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 103L
1,509 Elo+
Party 1
Janus
Janus
Mauroperu11
Janus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 62L
1,133 Elo+
Party 1
Nike
Nike
ShiningFalcon
Nike
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,539 Elo+
Solo
Lancelot
Lancelot
ShrimpPoboy
Lancelot
Level 158
God Stats
2W - 3L
1,196 SR
Queue Stats
140W - 134L
1,605 Elo+
Solo
Neith
Neith
moraluis8548
Neith
Level 127
God Stats
14W - 15L
1,487 SR
Queue Stats
47W - 42L
1,505 Elo+
Party 1
Team Averages
Level 133
1,437 SR
1,458 Elo+

VS

Team Averages
Level 137
1,359 SR
1,533 Elo+
Thoth
Thoth
Bjartskullar
Thoth
Level 122
God Stats
5W - 3L
1,666 SR
Queue Stats
319W - 290L
1,563 Elo+
Solo
Athena
Athena
BrotherCommander
Athena
Level 156
God Stats
6W - 14L
1,270 SR
Queue Stats
320W - 301L
1,538 Elo+
Solo
Horus
Horus
ChiquiNarcoGT
Horus
Level 121
God Stats
0W - 1L
1,300 SR
Queue Stats
108W - 104L
1,542 Elo+
Solo
Nut
Nut
KIRITOGAMER205
Nut
Level 157
God Stats
4W - 4L
1,385 SR
Queue Stats
84W - 84L
1,505 Elo+
Solo
Chronos
Chronos
untouchablue2
Chronos
Level 127
God Stats
9W - 8L
1,175 SR
Queue Stats
233W - 208L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EpicHanos
Athena
10
0 / 0 / 2
4,835
484
4,014
7,220
6,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 1
5,751
575
3,580
4,408
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 2
6,506
651
7,644
10,202
7,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
ShrimpPoboy
Lancelot
12
5 / 0 / 0
6,274
627
5,878
7,438
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 2
5,250
525
3,729
4,069
1,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
6,771
677
3,749
4,521
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 1
5,666
567
3,772
7,836
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 1 / 0
5,505
551
2,961
11,299
6,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
5,298
530
5,397
7,010
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
10
0 / 2 / 1
5,172
517
1,535
7,836
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
3
3
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
1
0
1
1.5
L
0
1
0
0
W
Athena
EpicHanos
Athena
0
0
2
1
L
0
2
1
0.25
W
1
2
1
0.75
W
0
0
2
1
W
Lancelot
ShrimpPoboy
Lancelot
5
0
0
5
W
0
1
2
1
L
Chronos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,845
Damage
17,414
33,337
Taken
38,502
20,212
Mitigated
20,875
12,809
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,749
292
0
905
4,521
1,413
0
1,275
3,070
57,020
1,549
L
3,772
1,111
0
2,288
7,836
7,526
0
1,970
5,212
15,427
4,240
L
2,961
1,505
0
5,118
11,299
6,403
0
580
9,871
0
35,389
W
Athena
EpicHanos
Athena
4,014
989
0
1,986
7,220
6,722
0
2,186
4,988
17,887
0
L
5,397
2,396
0
1,955
7,010
2,957
0
2,107
4,691
0
44,473
W
3,580
102
0
527
4,408
1,074
0
3,159
921
37,936
403
W
7,644
946
0
3,662
10,202
7,584
21
765
9,037
8,526
43,139
W
Lancelot
ShrimpPoboy
Lancelot
5,878
1,004
0
4,123
7,438
3,429
401
1,440
5,937
0
43,456
W
3,729
1,494
0
2,511
4,069
1,403
0
604
3,465
0
42,172
L
Chronos
1,535
163
0
3,809
7,836
2,576
0
1,094
6,560
39,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,616
Gold Earned
28,412
323
Minions Killed
364
0
Camps Cleared
0
1,145,793
Distance Traveled
1,015,707
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,771
677
102
10
0
200,373
0
L
Athena
5,666
567
36
4
0
242,665
4
L
Horus
5,505
551
68
7
0
181,389
0
W
Athena
4,835
484
23
2
0
230,138
2
L
Nut
5,298
530
79
8
0
174,783
1
W
Janus
5,751
575
82
8
0
232,297
2
W
Nike
6,506
651
81
8
0
193,018
0
W
Lancelot
6,274
627
66
7
0
285,959
0
W
Neith
5,250
525
71
7
0
204,381
0
L
Chronos
5,172
517
79
8
0
216,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role