Player Matchup

Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Chelsamander
Hel
Level 177
God Stats
1W - 6L
1,263 SR
Queue Stats
179W - 216L
1,540 Elo+
Party 2
Surtr
Surtr
Pastorah
Surtr
Level 220
God Stats
0W - 3L
1,192 SR
Queue Stats
168W - 169L
1,496 Elo+
Party 2
Sylvanus
Sylvanus
Squeez1z
Sylvanus
Level 99
God Stats
1W - 4L
1,500 SR
Queue Stats
114W - 110L
1,569 Elo+
Party 2
Arachne
Arachne
legnA663
Arachne
Level 145
God Stats
75W - 50L
1,496 SR
Queue Stats
515W - 499L
1,544 Elo+
Party 2
Team Averages
Level 159
1,390 SR
1,530 Elo+

VS

Team Averages
Level 118
1,558 SR
1,492 Elo+
Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Abyssw7
Anubis
Level 107
God Stats
2W - 0L
1,668 SR
Queue Stats
5W - 3L
1,507 Elo+
Party 1
King Arthur
King Arthur
BigJagger
King Arthur
Level 153
God Stats
33W - 28L
1,450 SR
Queue Stats
207W - 222L
1,445 Elo+
Solo
Ne Zha
Ne Zha
Pxtatavoy
Ne Zha
Level 67
God Stats
4W - 1L
1,753 SR
Queue Stats
217W - 233L
1,472 Elo+
Solo
Atlas
Atlas
cojotrash
Atlas
Level 107
God Stats
7W - 12L
1,421 SR
Queue Stats
712W - 680L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 2 / 0
3,933
437
1,984
5,457
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 3 / 5
4,923
547
4,336
7,333
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Pastorah
Surtr
10
3 / 1 / 2
5,624
625
6,703
9,465
7,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Squeez1z
Sylvanus
9
1 / 4 / 4
4,790
532
2,756
8,632
4,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
legnA663
Arachne
10
5 / 3 / 3
5,614
624
6,305
9,712
3,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 0 / 4
6,442
716
5,991
5,039
2,021
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Abyssw7
Anubis
10
3 / 4 / 2
5,589
621
4,338
6,974
3,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BigJagger
King Arthur
10
1 / 2 / 0
5,587
621
6,458
9,974
9,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Pxtatavoy
Ne Zha
7
2 / 2 / 0
4,600
511
1,329
6,287
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
cojotrash
Atlas
10
4 / 1 / 6
5,935
659
7,403
9,536
5,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
9
Kills
13
13
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
W
Rama
 
Rama
3
0
4
5
W
Anubis
Abyssw7
Anubis
3
4
2
1
W
King Arthur
BigJagger
King Arthur
1
2
0
0.5
L
0
3
5
0.83
L
Surtr
Pastorah
Surtr
3
1
2
4
W
Ne Zha
Pxtatavoy
Ne Zha
2
2
0
1
L
Sylvanus
Squeez1z
Sylvanus
1
4
4
0.75
W
Atlas
cojotrash
Atlas
4
1
6
7
L
Arachne
legnA663
Arachne
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,084
Damage
25,519
40,599
Taken
37,810
19,871
Mitigated
22,444
16,340
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,984
1,698
0
1,910
5,457
1,715
0
1,249
3,856
0
18,357
W
Rama
 
Rama
5,991
5,268
0
2,426
5,039
2,021
384
563
4,476
0
50,378
W
Anubis
Abyssw7
Anubis
4,338
371
0
2,408
6,974
3,596
0
2,730
4,244
42,375
0
W
King Arthur
BigJagger
King Arthur
6,458
1,171
0
2,833
9,974
9,147
0
415
9,559
1,166
44,509
L
4,336
252
1,175
2,904
7,333
2,540
0
4,843
2,108
31,222
0
L
Surtr
Pastorah
Surtr
6,703
3,398
0
3,766
9,465
7,214
0
485
8,948
835
32,754
W
Ne Zha
Pxtatavoy
Ne Zha
1,329
396
0
2,560
6,287
2,019
0
632
5,655
0
18,601
L
Sylvanus
Squeez1z
Sylvanus
2,756
1,099
948
1,868
8,632
4,875
0
2,910
5,366
14,013
4,487
W
Atlas
cojotrash
Atlas
7,403
2,508
0
1,138
9,536
5,661
0
3,118
6,418
20,664
1,756
L
Arachne
legnA663
Arachne
6,305
3,759
0
3,769
9,712
3,527
0
1,256
8,372
0
33,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,884
Gold Earned
28,153
218
Minions Killed
304
0
Camps Cleared
0
817,377
Distance Traveled
820,236
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,933
437
22
2
0
108,266
0
W
Rama
6,442
716
91
10
0
174,671
0
W
Anubis
5,589
621
70
8
0
152,420
0
W
King Arthur
5,587
621
75
8
0
186,980
0
L
Hel
4,923
547
51
6
0
161,480
1
L
Surtr
5,624
625
53
6
0
172,218
0
W
Ne Zha
4,600
511
39
4
0
131,811
0
L
Sylvanus
4,790
532
39
4
0
164,228
0
W
Atlas
5,935
659
29
3
0
174,354
0
L
Arachne
5,614
624
53
6
0
211,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role