Player Matchup

Bacchus
Bacchus
Max10000009919
Bacchus
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,397 Elo+
Party 1
Thanatos
Thanatos
solidon
Thanatos
Level 38
God Stats
2W - 3L
1,700 SR
Queue Stats
34W - 30L
1,523 Elo+
Solo
Nu Wa
Nu Wa
xSiTmAsTeRx
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,397 Elo+
Party 1
Team Averages
Level 44
1,567 SR
1,439 Elo+

VS

Team Averages
Level 56
1,600 SR
1,348 Elo+
Medusa
Medusa
MedusaMerkdU
Medusa
Level 36
God Stats
158W - 163L
1,549 SR
Queue Stats
175W - 195L
1,385 Elo+
Solo
Anubis
Anubis
Nagato_sixpathsx
Anubis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 68L
1,368 Elo+
Solo
Lancelot
Lancelot
YooKakarot
Lancelot
Level 46
God Stats
4W - 0L
1,750 SR
Queue Stats
69W - 80L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
7,048
705
5,493
12,757
14,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
solidon
Thanatos
11
4 / 6 / 2
8,524
852
7,653
10,920
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 7 / 2
6,484
648
5,035
9,372
3,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
9 / 2 / 4
9,467
947
14,324
8,185
3,416
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

13
3 / 2 / 7
8,497
850
6,725
7,235
3,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
YooKakarot
Lancelot
12
6 / 2 / 4
8,808
881
6,731
7,719
3,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
18
18
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Medusa
9
2
4
5.5
W
3
2
7
3.25
W
Lancelot
YooKakarot
Lancelot
6
2
4
4
L
Thanatos
solidon
Thanatos
4
6
2
0.83
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,181
Damage
27,780
33,049
Taken
23,139
21,217
Mitigated
9,983
5,531
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,493
1,135
0
917
12,757
14,251
0
2,110
10,380
12,031
0
W
Medusa
14,324
6,430
0
1,577
8,185
3,416
907
4,497
3,688
0
44,711
W
6,725
582
0
3,241
7,235
3,198
617
2,525
4,710
34,701
0
W
Lancelot
YooKakarot
Lancelot
6,731
2,224
0
2,374
7,719
3,369
1,095
3,524
4,195
0
17,694
L
Thanatos
solidon
Thanatos
7,653
1,395
0
4,614
10,920
3,705
0
3,717
6,900
0
23,787
L
5,035
1,171
0
0
9,372
3,261
0
930
8,381
16,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,056
Gold Earned
26,772
68
Minions Killed
125
0
Camps Cleared
0
493,751
Distance Traveled
528,694
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,048
705
20
2
0
180,080
0
W
Medusa
9,467
947
62
6
0
174,449
0
W
Anubis
8,497
850
42
4
0
149,192
1
W
Lancelot
8,808
881
21
2
0
205,053
1
L
Thanatos
8,524
852
34
3
0
169,100
0
L
Nu Wa
6,484
648
14
1
0
144,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role