Player Matchup

Arachne
Arachne
AlexDG1
Arachne
Level 125
God Stats
16W - 24L
1,747 SR
Queue Stats
463W - 490L
1,547 Elo+
Solo
Athena
Athena
BrotherCommander
Athena
Level 156
God Stats
6W - 14L
1,275 SR
Queue Stats
320W - 301L
1,545 Elo+
Solo
Izanami
Izanami
anüra
Izanami
Level 84
God Stats
10W - 4L
1,426 SR
Queue Stats
200W - 169L
1,559 Elo+
Party 2
Nox
Nox
etherealleaf
Nox
Level 49
God Stats
7W - 5L
1,710 SR
Queue Stats
60W - 61L
1,537 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xLauke
Cu Chulainn
Level 109
God Stats
2W - 1L
1,705 SR
Queue Stats
313W - 267L
1,574 Elo+
Solo
Team Averages
Level 105
1,573 SR
1,552 Elo+

VS

Team Averages
Level 124
1,854 SR
1,670 Elo+
Atlas
Atlas
Blaarrgghh6969
Atlas
Level 129
God Stats
5W - 1L
1,834 SR
Queue Stats
73W - 55L
1,587 Elo+
Party 1
Ra
Ra
Bluegito
Ra
Level 154
God Stats
13W - 7L
1,597 SR
Queue Stats
496W - 442L
1,567 Elo+
Party 1
Fenrir
Fenrir
DrShmexy
Fenrir
Level 87
God Stats
6W - 3L
1,901 SR
Queue Stats
119W - 92L
1,616 Elo+
Solo
Mulan
Mulan
Tempestzx
Mulan
Level 128
God Stats
21W - 7L
1,981 SR
Queue Stats
64W - 32L
1,964 Elo+
Party 1
Nut
Nut
WolfsByqn
Nut
Level 122
God Stats
14W - 4L
1,957 SR
Queue Stats
62W - 42L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexDG1
Arachne
10
1 / 3 / 0
5,258
526
3,418
10,047
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 2
5,149
515
3,154
7,891
5,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
anüra
Izanami
8
1 / 4 / 0
4,906
491
4,535
9,413
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,482
548
3,516
5,563
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
xLauke
Cu Chulainn
11
0 / 4 / 0
6,009
601
7,229
12,499
6,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
5,782
578
5,328
7,358
5,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 0
6,622
662
5,237
4,729
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
DrShmexy
Fenrir
12
2 / 0 / 3
6,089
609
4,184
9,853
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mulan
Tempestzx
Mulan
12
4 / 0 / 1
6,733
673
8,080
9,889
6,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
5 / 1 / 1
6,254
625
8,181
7,051
2,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlexDG1
Arachne
1
3
0
0.33
W
0
1
5
2.5
W
3
0
0
3
L
0
1
2
1
W
Fenrir
DrShmexy
Fenrir
2
0
3
3.5
W
Mulan
Tempestzx
Mulan
4
0
1
4.5
W
5
1
1
5.5
L
Izanami
anüra
Izanami
1
4
0
0.25
L
0
2
0
0
L
Cu Chulainn
xLauke
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,852
Damage
31,010
45,413
Taken
38,880
21,262
Mitigated
20,497
10,972
Healing
19,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlexDG1
Arachne
3,418
2,833
0
4,072
10,047
3,937
0
2,123
7,714
0
30,228
W
5,328
2,255
0
1,707
7,358
5,422
0
1,283
6,075
21,015
0
W
5,237
838
576
2,188
4,729
1,820
0
1,798
2,705
47,812
1,991
L
3,154
760
1,027
1,777
7,891
5,749
0
2,627
5,190
8,799
1,615
W
Fenrir
DrShmexy
Fenrir
4,184
1,104
0
4,580
9,853
4,129
0
1,866
7,865
0
53,137
W
Mulan
Tempestzx
Mulan
8,080
913
0
6,118
9,889
6,394
0
0
9,889
0
45,300
W
8,181
6,052
0
4,234
7,051
2,732
639
664
6,387
0
47,833
L
Izanami
anüra
Izanami
4,535
2,996
0
1,806
9,413
3,006
0
2,131
7,282
0
37,441
L
3,516
364
0
723
5,563
2,063
0
2,499
2,844
37,089
0
L
Cu Chulainn
xLauke
Cu Chulainn
7,229
1,217
0
1,567
12,499
6,507
0
679
11,216
0
49,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
31,480
292
Minions Killed
380
0
Camps Cleared
0
1,075,899
Distance Traveled
1,107,723
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,258
526
60
6
0
246,667
0
W
Atlas
5,782
578
27
3
0
235,598
0
W
Ra
6,622
662
102
10
0
229,854
0
L
Athena
5,149
515
16
2
0
228,316
0
W
Fenrir
6,089
609
84
8
0
239,983
0
W
Mulan
6,733
673
87
9
0
205,874
0
W
Nut
6,254
625
80
8
0
196,414
2
L
Izanami
4,906
491
56
6
0
190,593
1
L
Nox
5,482
548
76
8
0
212,451
0
L
Cu Chulainn
6,009
601
84
8
0
197,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role