Player Matchup

Cupid
Cupid
Diamond IV
 
Cupid
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold II
DomaMonos
Vamana
Gold II
Level 69
God Stats
0W - 2L
1,563 SR
Queue Stats
57W - 64L
1,616 MMR
Party 1
Tiamat
Tiamat
Masters
EmiliaMp3
Tiamat
Masters
Level 144
God Stats
14W - 23L
1,385 SR
Queue Stats
350W - 340L
2,274 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Hykuo
Nu Wa
Diamond V
Level 263
God Stats
132W - 100L
1,592 SR
Queue Stats
268W - 260L
1,903 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,508 SR
1,759 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,533 SR
1,807 MMR
Zeus
Zeus
Masters
 
Zeus
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
Neakjj
Horus
Gold IV
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
102W - 96L
1,556 MMR
Solo
Athena
Athena
Platinum II
Quilado
Athena
Platinum II
Level 262
God Stats
4W - 5L
1,251 SR
Queue Stats
264W - 271L
1,909 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum II
TðMŸ
Tsukuyomi
Platinum II
Level 170
God Stats
3W - 2L
1,721 SR
Queue Stats
186W - 177L
2,014 MMR
Party 2
Hachiman
Hachiman
Diamond III
Wooollf
Hachiman
Diamond III
Level 88
God Stats
2W - 0L
1,692 SR
Queue Stats
117W - 93L
2,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 3 / 1
5,586
559
3,500
7,101
2,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
 
Fenrir
9
0 / 3 / 3
5,019
502
3,287
11,549
4,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
DomaMonos
Vamana
10
0 / 2 / 0
5,736
574
3,363
10,749
4,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
EmiliaMp3
Tiamat
11
3 / 1 / 0
6,297
630
3,843
6,008
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Hykuo
Nu Wa
9
1 / 0 / 2
5,476
548
3,907
4,968
2,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AnhurThanatosRavanaThothChronos

VS

Bans
Sun WukongSusanoBellonaAmaterasuMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 0 / 1
5,982
598
5,955
2,017
553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Neakjj
Horus
11
1 / 1 / 2
6,445
645
6,908
8,232
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Quilado
Athena
10
2 / 1 / 4
5,791
579
3,425
9,606
7,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
TðMŸ
Tsukuyomi
12
1 / 2 / 3
5,823
582
6,482
8,267
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Wooollf
Hachiman
11
2 / 1 / 2
5,977
598
4,947
6,958
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
9
9
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
1
0.5
L
Fenrir
 
Fenrir
0
3
3
0.5
W
Zeus
 
Zeus
3
0
1
3.5
L
Vamana
DomaMonos
Vamana
0
2
0
0
L
Tiamat
EmiliaMp3
Tiamat
3
1
0
3
L
Nu Wa
Hykuo
Nu Wa
1
0
2
2
W
Horus
Neakjj
Horus
1
1
2
2
W
Athena
Quilado
Athena
2
1
4
4
W
Tsukuyomi
TðMŸ
Tsukuyomi
1
2
3
1.25
W
Hachiman
Wooollf
Hachiman
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,900
Damage
27,717
40,375
Taken
35,080
18,771
Mitigated
18,578
11,528
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,500
1,765
87
1,536
7,101
2,574
0
990
6,111
0
41,184
L
Fenrir
 
Fenrir
3,287
686
0
1,015
11,549
4,920
0
3,638
7,864
0
37,308
W
Zeus
 
Zeus
5,955
1,140
0
787
2,017
553
0
609
1,362
50,471
0
L
Vamana
DomaMonos
Vamana
3,363
826
0
4,614
10,749
4,791
0
1,043
9,055
0
38,120
L
Tiamat
EmiliaMp3
Tiamat
3,843
569
0
2,328
6,008
3,710
0
2,147
3,814
42,978
1,605
L
Nu Wa
Hykuo
Nu Wa
3,907
1,726
293
1,655
4,968
2,776
0
1,562
3,406
19,111
0
W
Horus
Neakjj
Horus
6,908
3,094
460
3,373
8,232
5,081
0
1,080
6,626
0
49,404
W
Athena
Quilado
Athena
3,425
1,395
0
1,400
9,606
7,656
31
2,373
7,145
18,873
0
W
Tsukuyomi
TðMŸ
Tsukuyomi
6,482
1,742
0
3,448
8,267
2,898
0
2,058
5,939
0
51,212
W
Hachiman
Wooollf
Hachiman
4,947
2,353
0
2,312
6,958
2,390
0
1,225
5,733
0
44,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
30,018
319
Minions Killed
394
0
Camps Cleared
0
1,059,427
Distance Traveled
1,115,471
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,586
559
63
6
0
189,308
2
L
Fenrir
5,019
502
52
5
0
226,030
0
W
Zeus
5,982
598
111
11
0
208,038
0
L
Vamana
5,736
574
81
8
0
218,855
2
L
Tiamat
6,297
630
101
10
0
232,427
0
L
Nu Wa
5,476
548
22
2
0
192,807
2
W
Horus
6,445
645
92
9
0
202,066
2
W
Athena
5,791
579
29
3
0
261,902
4
W
Tsukuyomi
5,823
582
84
8
0
246,161
0
W
Hachiman
5,977
598
78
8
0
197,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role