Player Matchup

Danzaburou
Danzaburou
CELTHEWOLF
Danzaburou
Level 67
God Stats
9W - 5L
1,620 SR
Queue Stats
79W - 69L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
CodeName KND703
Cthulhu
Level 49
God Stats
15W - 11L
1,520 SR
Queue Stats
109W - 110L
1,396 Elo+
Party 1
Ah Puch
Ah Puch
deuceNAhaff
Ah Puch
Level 107
God Stats
10W - 10L
1,518 SR
Queue Stats
206W - 226L
1,433 Elo+
Party 1
Team Averages
Level 74
1,553 SR
1,426 Elo+

VS

Team Averages
Level 89
1,439 SR
1,461 Elo+
Ne Zha
Ne Zha
BMojarro
Ne Zha
Level 63
God Stats
2W - 8L
1,500 SR
Queue Stats
259W - 253L
1,506 Elo+
Solo
Chaac
Chaac
VEINTE
Chaac
Level 98
God Stats
1W - 2L
1,717 SR
Queue Stats
73W - 66L
1,508 Elo+
Solo
Sol
Sol
Way_Wayne86
Sol
Level 106
God Stats
0W - 4L
1,100 SR
Queue Stats
285W - 268L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CELTHEWOLF
Danzaburou
9
1 / 1 / 1
6,920
692
4,393
5,729
2,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 2 / 2
7,900
790
5,827
9,897
8,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
deuceNAhaff
Ah Puch
11
1 / 0 / 4
7,474
747
7,477
5,704
2,265
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BMojarro
Ne Zha
11
1 / 3 / 2
6,644
664
5,822
12,372
8,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
VEINTE
Chaac
6
0 / 0 / 0
5,588
559
1,463
2,798
2,087
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 2 / 1
7,485
749
5,810
8,171
3,305
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
4
Kills
3
3
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BMojarro
Ne Zha
1
3
2
0.67
W
Danzaburou
CELTHEWOLF
Danzaburou
1
1
1
1.5
W
2
2
2
1.5
L
Chaac
VEINTE
Chaac
0
0
0
0
L
2
2
1
1.25
W
Ah Puch
deuceNAhaff
Ah Puch
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,697
Damage
13,095
21,330
Taken
23,341
13,269
Mitigated
14,324
1,427
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BMojarro
Ne Zha
5,822
582
0
1,004
12,372
8,932
0
6,555
5,742
0
13,552
W
Danzaburou
CELTHEWOLF
Danzaburou
4,393
1,351
0
497
5,729
2,166
690
1,413
4,316
0
12,300
W
5,827
554
216
0
9,897
8,838
55
2,526
7,371
22,420
236
L
Chaac
VEINTE
Chaac
1,463
211
0
1,345
2,798
2,087
0
1,623
1,165
0
4,861
L
5,810
1,296
193
3,795
8,171
3,305
0
4,782
3,321
25,422
833
W
Ah Puch
deuceNAhaff
Ah Puch
7,477
263
0
714
5,704
2,265
626
1,585
4,119
20,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,294
Gold Earned
19,717
106
Minions Killed
75
0
Camps Cleared
0
548,328
Distance Traveled
398,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,644
664
23
2
0
187,184
0
W
Danzaburou
6,920
692
28
3
0
181,324
0
W
Cthulhu
7,900
790
40
4
0
193,578
0
L
Chaac
5,588
559
3
0
0
63,917
0
L
Sol
7,485
749
49
5
0
147,771
0
W
Ah Puch
7,474
747
38
4
0
173,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role