Player Matchup

Merlin
Merlin
Silver III
Daman4779
Merlin
Silver III
Level 141
God Stats
1W - 2L
1,509 SR
Queue Stats
70W - 73L
1,211 MMR
Solo
Geb
Geb
Silver I
EdDragonOfChaos
Geb
Silver I
Level 155
God Stats
1W - 4L
1,327 SR
Queue Stats
60W - 76L
1,210 MMR
Party 1
Fenrir
Fenrir
Silver II
cary1
Fenrir
Silver II
Level 116
God Stats
13W - 17L
1,475 SR
Queue Stats
103W - 116L
1,200 MMR
Solo
Arachne
Arachne
Silver I
foxwarrior112
Arachne
Silver I
Level 142
God Stats
24W - 36L
1,427 SR
Queue Stats
419W - 434L
1,211 MMR
Solo
Neith
Neith
Silver I
morfeu102
Neith
Silver I
Level 158
God Stats
15W - 20L
1,477 SR
Queue Stats
75W - 93L
1,240 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,443 SR
1,214 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,515 SR
1,222 MMR
Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Silver II
Fluvial_RoSe5x
Jing Wei
Silver II
Level 88
God Stats
2W - 1L
1,439 SR
Queue Stats
38W - 67L
1,225 MMR
Solo
Nu Wa
Nu Wa
Silver II
JoshAlbert96
Nu Wa
Silver II
Level 86
God Stats
102W - 64L
1,590 SR
Queue Stats
331W - 360L
992 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
PancrialUpercut
Cu Chulainn
Gold V
Level 207
God Stats
4W - 3L
1,719 SR
Queue Stats
120W - 120L
1,196 MMR
Solo
Da Ji
Da Ji
Gold V
XShaman6
Da Ji
Gold V
Level 157
God Stats
5W - 7L
1,326 SR
Queue Stats
118W - 132L
1,195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daman4779
Merlin
16
2 / 0 / 0
8,944
596
5,193
6,675
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

14
3 / 2 / 2
8,352
557
9,416
12,823
11,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
cary1
Fenrir
13
0 / 4 / 1
7,640
509
6,721
16,298
11,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arachne
11
0 / 2 / 1
6,354
424
2,880
11,256
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
morfeu102
Neith
14
1 / 2 / 2
8,344
556
9,576
11,379
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Sun WukongBellonaRamaBastet

VS

Bans
AthenaAgniThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 1 / 2
7,320
488
1,760
8,892
4,505
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jing Wei
13
0 / 2 / 1
7,355
490
2,626
10,849
4,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
1 / 1 / 4
8,055
537
12,933
9,092
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
PancrialUpercut
Cu Chulainn
16
3 / 1 / 2
9,485
632
11,766
16,863
16,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
XShaman6
Da Ji
15
4 / 2 / 4
8,388
559
6,535
16,370
7,509
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
10
10
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
2
3
L
Merlin
Daman4779
Merlin
2
0
0
2
L
3
2
2
2
W
Jing Wei
0
2
1
0.25
W
1
1
4
3
W
Cu Chulainn
PancrialUpercut
Cu Chulainn
3
1
2
4
W
Da Ji
XShaman6
Da Ji
4
2
4
3
L
Fenrir
cary1
Fenrir
0
4
1
0.13
L
Arachne
0
2
1
0.25
L
Neith
morfeu102
Neith
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,786
Damage
35,620
58,431
Taken
62,066
32,658
Mitigated
35,681
17,570
Healing
18,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,760
1,119
2,547
1,006
8,892
4,505
0
3,462
5,382
15,491
621
L
Merlin
Daman4779
Merlin
5,193
110
0
1,645
6,675
2,072
385
4,288
1,987
73,948
1,169
L
9,416
745
0
3,352
12,823
11,926
0
3,267
9,299
42,664
0
W
Jing Wei
2,626
1,545
0
1,766
10,849
4,084
373
2,031
8,818
0
58,264
W
12,933
3,737
0
742
9,092
3,572
878
4,697
3,939
65,826
0
W
Cu Chulainn
PancrialUpercut
Cu Chulainn
11,766
1,849
0
4,154
16,863
16,011
317
2,035
14,710
142
88,295
W
Da Ji
XShaman6
Da Ji
6,535
1,236
0
8,350
16,370
7,509
0
2,064
14,256
0
77,699
L
Fenrir
cary1
Fenrir
6,721
2,167
0
5,481
16,298
11,101
0
838
15,334
0
53,914
L
Arachne
2,880
2,265
0
3,394
11,256
3,703
0
2,582
8,441
0
46,429
L
Neith
morfeu102
Neith
9,576
2,703
0
3,698
11,379
3,856
1,103
2,751
8,430
0
68,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,634
Gold Earned
40,603
500
Minions Killed
468
0
Camps Cleared
0
1,379,839
Distance Traveled
1,498,176
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,320
488
36
2
0
296,828
7
L
Merlin
8,944
596
161
11
0
278,942
0
L
Geb
8,352
557
50
3
0
292,810
0
W
Jing Wei
7,355
490
88
6
0
269,334
0
W
Nu Wa
8,055
537
100
7
0
303,725
4
W
Cu Chulainn
9,485
632
132
9
0
284,750
5
W
Da Ji
8,388
559
112
7
0
343,539
2
L
Fenrir
7,640
509
97
6
0
280,496
6
L
Arachne
6,354
424
72
5
0
250,912
0
L
Neith
8,344
556
120
8
0
276,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role