Player Matchup

Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BigFattunn
Chaac
Level 116
God Stats
18W - 13L
1,547 SR
Queue Stats
117W - 111L
1,485 Elo+
Party 1
Cabrakan
Cabrakan
Bosdu81
Cabrakan
Level 73
God Stats
6W - 10L
1,327 SR
Queue Stats
476W - 484L
1,525 Elo+
Party 2
Olorun
Olorun
JohnnyLingos
Olorun
Level 86
God Stats
5W - 0L
1,879 SR
Queue Stats
24W - 19L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
xSharkZer
Nu Wa
Level 86
God Stats
186W - 129L
1,526 SR
Queue Stats
291W - 313L
1,525 Elo+
Party 2
Team Averages
Level 93
1,556 SR
1,511 Elo+

VS

Team Averages
Level 87
1,634 SR
1,474 Elo+
Surtr
Surtr
ChocSwifter
Surtr
Level 82
God Stats
4W - 3L
1,702 SR
Queue Stats
57W - 58L
1,442 Elo+
Party 3
Nu Wa
Nu Wa
Epmaк
Nu Wa
Level 69
God Stats
0W - 1L
1,511 SR
Queue Stats
1W - 3L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
Jerx07
Kuzenbo
Level 109
God Stats
322W - 307L
1,538 SR
Queue Stats
345W - 327L
1,518 Elo+
Solo
Chronos
Chronos
PsichiiK_21
Chronos
Level 148
God Stats
4W - 2L
1,714 SR
Queue Stats
128W - 116L
1,523 Elo+
Solo
Lancelot
Lancelot
SKull_Race-666
Lancelot
Level 25
God Stats
4W - 4L
1,707 SR
Queue Stats
48W - 54L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
5 / 0 / 2
8,421
602
8,170
11,091
5,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
11
1 / 1 / 2
7,247
518
4,984
13,471
12,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
Bosdu81
Cabrakan
15
4 / 0 / 2
9,210
658
5,134
8,867
7,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Olorun
11
0 / 1 / 2
6,727
481
5,381
7,235
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
xSharkZer
Nu Wa
14
1 / 1 / 3
8,065
576
8,293
3,241
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,979
427
3,796
10,224
5,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Epmaк
Nu Wa
10
0 / 3 / 0
6,190
442
3,474
5,330
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Jerx07
Kuzenbo
11
1 / 1 / 1
6,404
457
6,900
11,783
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
PsichiiK_21
Chronos
10
0 / 3 / 1
5,817
416
6,234
10,171
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
9
1 / 1 / 0
5,701
407
1,758
7,538
3,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
0
2
6
W
Chaac
1
1
2
2
W
Cabrakan
Bosdu81
Cabrakan
4
0
2
5
L
1
4
0
0.25
L
Nu Wa
Epmaк
Nu Wa
0
3
0
0
L
Kuzenbo
Jerx07
Kuzenbo
1
1
1
1.5
W
Olorun
0
1
2
1
L
Chronos
PsichiiK_21
Chronos
0
3
1
0.17
L
Lancelot
1
1
0
1
W
Nu Wa
xSharkZer
Nu Wa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,962
Damage
22,162
43,905
Taken
45,046
29,351
Mitigated
27,327
18,253
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,170
3,061
0
2,522
11,091
5,574
0
3,069
7,989
0
81,320
W
Chaac
4,984
711
0
6,650
13,471
12,360
515
6,185
7,286
0
31,861
W
Cabrakan
Bosdu81
Cabrakan
5,134
994
0
5,295
8,867
7,373
227
1,334
7,349
63,478
4,278
L
3,796
1,892
0
1,696
10,224
5,941
0
6,589
3,265
324
34,901
L
Nu Wa
Epmaк
Nu Wa
3,474
1,021
0
250
5,330
1,677
0
2,711
2,378
44,629
183
L
Kuzenbo
Jerx07
Kuzenbo
6,900
2,349
0
1,997
11,783
12,719
0
4,121
7,222
27,242
2,718
W
Olorun
5,381
2,485
422
2,642
7,235
2,980
1,910
3,986
3,249
47,196
970
L
Chronos
PsichiiK_21
Chronos
6,234
2,020
0
2,434
10,171
3,520
0
2,664
7,036
36,641
3,949
L
Lancelot
1,758
144
0
645
7,538
3,470
0
1,604
5,750
0
30,970
W
Nu Wa
xSharkZer
Nu Wa
8,293
1,602
0
722
3,241
1,064
693
1,032
2,106
62,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,670
Gold Earned
30,091
466
Minions Killed
304
0
Camps Cleared
0
1,357,893
Distance Traveled
1,263,577
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,421
602
115
8
0
328,212
2
W
Chaac
7,247
518
41
3
0
285,726
5
W
Cabrakan
9,210
658
133
10
0
243,203
0
L
Surtr
5,979
427
50
4
0
219,670
0
L
Nu Wa
6,190
442
90
6
0
236,732
0
L
Kuzenbo
6,404
457
38
3
0
258,793
0
W
Olorun
6,727
481
76
5
0
243,389
0
L
Chronos
5,817
416
74
5
0
257,064
2
L
Lancelot
5,701
407
52
4
0
291,318
0
W
Nu Wa
8,065
576
101
7
0
257,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role