Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum IV
 
Bakasura
Platinum IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
DaddyJéw
Surtr
Gold III
Level 94
God Stats
0W - 1L
1,503 SR
Queue Stats
31W - 20L
1,798 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
THsloth
Morgan Le Fay
Platinum IV
Level 146
God Stats
5W - 7L
1,574 SR
Queue Stats
132W - 118L
1,884 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
aG Ragnarok
Kuzenbo
Platinum II
Level 198
God Stats
3W - 5L
1,541 SR
Queue Stats
226W - 221L
1,848 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,524 SR
1,706 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,649 SR
1,632 MMR
Vulcan
Vulcan
Platinum III
 
Vulcan
Platinum III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Masters
 
Bellona
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum I
CORNICULA
Danzaburou
Platinum I
Level 161
God Stats
16W - 17L
1,599 SR
Queue Stats
319W - 331L
1,949 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
LilLairo
Ao Kuang
Platinum III
Level 135
God Stats
3W - 0L
1,874 SR
Queue Stats
52W - 42L
1,817 MMR
Party 1
Fafnir
Fafnir
Gold IV
xXmaxlozanoXx
Fafnir
Gold IV
Level 135
God Stats
7W - 2L
1,774 SR
Queue Stats
69W - 75L
1,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 3 / 1
6,618
509
5,648
10,544
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
 
Bakasura
12
0 / 2 / 1
6,320
486
2,568
13,748
6,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
DaddyJéw
Surtr
12
0 / 1 / 0
6,497
500
8,289
17,223
16,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
THsloth
Morgan Le Fay
14
1 / 1 / 0
7,296
561
5,109
8,380
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
aG Ragnarok
Kuzenbo
12
1 / 0 / 1
7,236
557
5,436
7,458
7,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
HachimanThorLancelotUllr

VS

Bans
BastetAgniArachneChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 1 / 1
8,545
657
9,439
4,407
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
14
0 / 0 / 1
8,446
650
12,833
14,542
13,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
CORNICULA
Danzaburou
15
4 / 2 / 0
8,436
649
9,974
13,596
5,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
LilLairo
Ao Kuang
13
2 / 0 / 0
7,275
560
3,521
10,870
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 0 / 1
6,969
536
3,421
9,494
9,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
7
7
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
1
0.5
L
Bakasura
 
Bakasura
0
2
1
0.25
W
Vulcan
 
Vulcan
1
1
1
1.5
W
Bellona
 
Bellona
0
0
1
0.5
W
Danzaburou
CORNICULA
Danzaburou
4
2
0
2
L
Surtr
DaddyJéw
Surtr
0
1
0
0
W
Ao Kuang
LilLairo
Ao Kuang
2
0
0
2
L
Morgan Le Fay
THsloth
Morgan Le Fay
1
1
0
1
L
Kuzenbo
aG Ragnarok
Kuzenbo
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,050
Damage
39,188
57,353
Taken
52,909
37,128
Mitigated
35,020
15,534
Healing
21,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,648
3,698
0
4,055
10,544
4,272
0
1,056
9,488
0
57,766
L
Bakasura
 
Bakasura
2,568
1,751
0
4,272
13,748
6,525
0
3,701
9,770
0
43,505
W
Vulcan
 
Vulcan
9,439
333
0
711
4,407
1,697
0
3,319
1,088
69,431
1,427
W
Bellona
 
Bellona
12,833
4,102
0
9,366
14,542
13,710
0
1,015
13,377
0
85,114
W
Danzaburou
CORNICULA
Danzaburou
9,974
2,809
0
4,855
13,596
5,894
39
2,055
11,201
0
78,302
L
Surtr
DaddyJéw
Surtr
8,289
2,936
0
3,802
17,223
16,560
0
1,585
14,433
1,802
44,341
W
Ao Kuang
LilLairo
Ao Kuang
3,521
714
0
3,149
10,870
4,616
0
2,141
8,709
69,433
0
L
Morgan Le Fay
THsloth
Morgan Le Fay
5,109
359
0
969
8,380
2,766
0
6,745
1,381
65,339
0
L
Kuzenbo
aG Ragnarok
Kuzenbo
5,436
2,400
0
2,436
7,458
7,005
0
2,255
4,985
26,595
919
W
3,421
671
0
3,358
9,494
9,103
0
3,173
6,266
17,420
2,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,967
Gold Earned
39,671
433
Minions Killed
522
0
Camps Cleared
0
1,408,002
Distance Traveled
1,397,019
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,618
509
96
7
0
236,794
2
L
Bakasura
6,320
486
108
8
0
304,259
0
W
Vulcan
8,545
657
118
9
0
282,262
4
W
Bellona
8,446
650
153
12
0
261,915
2
W
Danzaburou
8,436
649
126
10
0
228,768
0
L
Surtr
6,497
500
69
5
0
279,130
0
W
Ao Kuang
7,275
560
91
7
0
336,320
2
L
Morgan Le Fay
7,296
561
128
10
0
302,628
2
L
Kuzenbo
7,236
557
32
2
0
285,191
5
W
Fafnir
6,969
536
34
3
0
287,754
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role