Player Matchup

Xing Tian
Xing Tian
CDock7474
Xing Tian
Level 31
God Stats
3W - 5L
1,260 SR
Queue Stats
4W - 5L
1,214 Elo+
Party 2
Ra
Ra
KingofHearts_06
Ra
Level 105
God Stats
0W - 3L
1,277 SR
Queue Stats
147W - 152L
1,387 Elo+
Solo
Mulan
Mulan
KryptonianKi11a
Mulan
Level 124
God Stats
28W - 26L
1,528 SR
Queue Stats
505W - 505L
1,433 Elo+
Solo
Xbalanque
Xbalanque
deadsyn
Xbalanque
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,277 Elo+
Party 2
Scylla
Scylla
sgrodo20
Scylla
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,302 Elo+
Solo
Team Averages
Level 74
1,413 SR
1,322 Elo+

VS

Team Averages
Level 60
1,427 SR
1,371 Elo+
Skadi
Skadi
Friggai
Skadi
Level 103
God Stats
21W - 15L
1,533 SR
Queue Stats
322W - 302L
1,410 Elo+
Solo
Sol
Sol
GSC_18_
Sol
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 33L
1,427 Elo+
Solo
Sobek
Sobek
Number1Boi
Sobek
Level 39
God Stats
1W - 2L
1,114 SR
Queue Stats
196W - 205L
1,356 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VOI Rizz
Cu Chulainn
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 56L
1,333 Elo+
Solo
Lancelot
Lancelot
dEksHav3R4
Lancelot
Level 52
God Stats
6W - 7L
1,489 SR
Queue Stats
321W - 349L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CDock7474
Xing Tian
10
1 / 1 / 3
5,600
560
3,320
8,761
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 1
5,223
522
2,590
6,964
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 2 / 0
6,243
624
8,319
12,240
6,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xbalanque
deadsyn
Xbalanque
9
2 / 3 / 3
5,656
566
7,866
8,513
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
sgrodo20
Scylla
3
0 / 1 / 0
3,826
383
405
1,535
428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Friggai
Skadi
10
2 / 3 / 2
5,583
558
7,529
8,378
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
10
0 / 2 / 1
6,163
616
4,849
8,914
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
10
1 / 2 / 1
5,887
589
3,108
9,879
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
VOI Rizz
Cu Chulainn
12
2 / 0 / 1
7,058
706
2,302
5,365
3,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
dEksHav3R4
Lancelot
11
4 / 3 / 1
6,068
607
6,306
10,104
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
9
9
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CDock7474
Xing Tian
1
1
3
2.5
W
Skadi
Friggai
Skadi
2
3
2
1
W
Sol
0
2
1
0.25
L
0
2
1
0.25
L
6
2
0
3
W
Sobek
1
2
1
0.75
W
Cu Chulainn
VOI Rizz
Cu Chulainn
2
0
1
2.5
W
Lancelot
dEksHav3R4
Lancelot
4
3
1
1.5
L
Xbalanque
deadsyn
Xbalanque
2
3
3
1.17
L
Scylla
sgrodo20
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,500
Damage
24,094
38,013
Taken
42,640
19,098
Mitigated
21,646
10,585
Healing
15,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CDock7474
Xing Tian
3,320
260
189
1,652
8,761
6,490
0
1,948
6,813
13,673
0
W
Skadi
Friggai
Skadi
7,529
4,372
0
3,226
8,378
2,973
52
1,503
6,875
0
35,896
W
Sol
4,849
2,433
0
4,259
8,914
2,811
1,012
2,004
6,650
52,044
0
L
2,590
384
96
2,313
6,964
2,730
0
3,867
3,097
31,049
0
L
8,319
1,674
0
3,631
12,240
6,493
0
1,240
11,000
0
37,780
W
Sobek
3,108
236
0
3,759
9,879
8,168
218
1,617
8,262
23,496
0
W
Cu Chulainn
VOI Rizz
Cu Chulainn
2,302
555
0
794
5,365
3,366
0
304
4,960
0
39,611
W
Lancelot
dEksHav3R4
Lancelot
6,306
773
0
3,246
10,104
4,328
0
494
9,578
0
37,104
L
Xbalanque
deadsyn
Xbalanque
7,866
3,574
0
2,428
8,513
2,957
0
902
7,611
0
40,247
L
Scylla
sgrodo20
Scylla
405
34
0
276
1,535
428
0
0
1,535
5,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,548
Gold Earned
30,759
211
Minions Killed
297
0
Camps Cleared
0
799,599
Distance Traveled
957,181
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,600
560
17
2
0
199,555
0
W
Skadi
5,583
558
62
6
0
170,026
1
W
Sol
6,163
616
89
9
0
171,471
0
L
Ra
5,223
522
58
6
0
186,867
1
L
Mulan
6,243
624
66
7
0
199,909
0
W
Sobek
5,887
589
27
3
0
177,887
0
W
Cu Chulainn
7,058
706
67
7
0
200,585
1
W
Lancelot
6,068
607
52
5
0
237,212
0
L
Xbalanque
5,656
566
62
6
0
177,671
2
L
Scylla
3,826
383
8
1
0
35,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role