Player Matchup

Nox
Nox
ToastyPenguinn
Nox
Level 46
God Stats
8W - 11L
1,510 SR
Queue Stats
89W - 69L
1,426 Elo+
Solo
Medusa
Medusa
hoosierxdaddy
Medusa
Level 68
God Stats
1W - 2L
1,290 SR
Queue Stats
45W - 49L
1,438 Elo+
Solo
Ymir
Ymir
piejosh
Ymir
Level 117
God Stats
5W - 8L
1,548 SR
Queue Stats
57W - 55L
1,398 Elo+
Solo
Team Averages
Level 77
1,449 SR
1,421 Elo+

VS

Team Averages
Level 88
1,584 SR
1,406 Elo+
Hou Yi
Hou Yi
CrookedJ69
Hou Yi
Level 64
God Stats
0W - 1L
1,424 SR
Queue Stats
48W - 42L
1,471 Elo+
Party 1
Mulan
Mulan
DirtyDan720
Mulan
Level 119
God Stats
6W - 6L
1,647 SR
Queue Stats
104W - 101L
1,437 Elo+
Party 1
Aphrodite
Aphrodite
SirAwesome74
Aphrodite
Level 82
God Stats
1W - 1L
1,682 SR
Queue Stats
7W - 12L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
9,677
806
9,051
8,140
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
7 / 0 / 6
9,974
831
12,166
11,033
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
piejosh
Ymir
16
5 / 1 / 11
10,009
834
8,813
14,045
15,914
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CrookedJ69
Hou Yi
12
2 / 6 / 0
8,645
720
7,922
12,302
4,298
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 6 / 2
7,810
651
10,847
14,000
16,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
SirAwesome74
Aphrodite
11
0 / 5 / 2
7,579
632
4,072
8,817
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
2
3
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CrookedJ69
Hou Yi
2
6
0
0.33
L
0
6
2
0.17
L
Aphrodite
SirAwesome74
Aphrodite
0
5
2
0.2
W
5
2
11
5.25
W
7
0
6
10
W
Ymir
piejosh
Ymir
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,030
Damage
22,841
33,218
Taken
35,119
24,790
Mitigated
25,429
5,849
Healing
4,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CrookedJ69
Hou Yi
7,922
3,383
0
210
12,302
4,298
0
5,844
6,411
0
37,486
L
10,847
650
0
2,088
14,000
16,955
0
6,017
7,853
0
26,995
L
Aphrodite
SirAwesome74
Aphrodite
4,072
752
208
1,766
8,817
4,176
0
5,393
3,313
11,860
357
W
9,051
1,556
0
770
8,140
3,646
743
1,115
6,861
22,066
320
W
12,166
6,279
0
4,954
11,033
5,230
1,726
544
10,397
0
55,211
W
Ymir
piejosh
Ymir
8,813
1,619
0
125
14,045
15,914
0
1,511
12,155
31,468
977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
24,034
151
Minions Killed
118
0
Camps Cleared
0
672,987
Distance Traveled
551,208
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,645
720
62
5
0
177,392
0
L
Mulan
7,810
651
33
3
0
200,894
2
L
Aphrodite
7,579
632
23
2
0
172,922
0
W
Nox
9,677
806
33
3
0
207,928
0
W
Medusa
9,974
831
79
7
0
229,229
0
W
Ymir
10,009
834
39
3
0
235,830
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role