Player Matchup

Tsukuyomi
Tsukuyomi
Francky-boss10
Tsukuyomi
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 99L
1,382 Elo+
Party 2
Izanami
Izanami
HadesDark1712
Izanami
Level 69
God Stats
65W - 58L
1,586 SR
Queue Stats
219W - 222L
1,475 Elo+
Solo
Freya
Freya
JaSGaMe_Smite2
Freya
Level 6
God Stats
4W - 3L
1,192 SR
Queue Stats
6W - 6L
1,194 Elo+
Party 2
Shiva
Shiva
JackTullier
Shiva
Level 97
God Stats
33W - 19L
1,590 SR
Queue Stats
72W - 70L
1,468 Elo+
Solo
Nu Wa
Nu Wa
RagingStoner199
Nu Wa
Level 100
God Stats
15W - 6L
1,633 SR
Queue Stats
70W - 49L
1,498 Elo+
Solo
Team Averages
Level 72
1,500 SR
1,404 Elo+

VS

Team Averages
Level 94
1,613 SR
1,430 Elo+
Nu Wa
Nu Wa
FizzyHades13198
Nu Wa
Level 86
God Stats
45W - 33L
1,690 SR
Queue Stats
333W - 314L
1,430 Elo+
Solo
Danzaburou
Danzaburou
JOEL_KG04
Danzaburou
Level 63
God Stats
7W - 6L
1,563 SR
Queue Stats
110W - 112L
1,432 Elo+
Solo
Thanatos
Thanatos
Tphant0m
Thanatos
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Yanaznat
Yemoja
Level 139
God Stats
0W - 1L
1,765 SR
Queue Stats
2W - 15L
1,173 Elo+
Party 1
Bellona
Bellona
atl_ashy
Bellona
Level 127
God Stats
3W - 2L
1,545 SR
Queue Stats
7W - 15L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Francky-boss10
Tsukuyomi
14
4 / 2 / 4
8,436
562
10,370
12,194
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Izanami
16
2 / 0 / 0
8,837
589
3,790
3,477
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 0 / 4
8,667
578
8,052
7,877
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 0 / 2
8,915
594
7,576
12,983
12,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 2
8,635
576
11,642
5,856
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,846
523
5,826
8,956
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JOEL_KG04
Danzaburou
10
0 / 2 / 0
6,076
405
3,891
11,838
4,250
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Tphant0m
Thanatos
9
0 / 4 / 0
5,719
381
955
12,109
5,382
Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
Yanaznat
Yemoja
10
0 / 1 / 2
6,620
441
4,870
13,441
10,730
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
atl_ashy
Bellona
12
2 / 3 / 0
7,254
484
7,922
16,519
15,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
3
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Tsukuyomi
Francky-boss10
Tsukuyomi
4
2
4
3
W
Izanami
2
0
0
2
L
Danzaburou
JOEL_KG04
Danzaburou
0
2
0
0
W
4
0
4
6
W
2
0
2
3
W
1
1
2
2
L
Thanatos
Tphant0m
Thanatos
0
4
0
0
L
Yemoja
Yanaznat
Yemoja
0
1
2
1
L
Bellona
atl_ashy
Bellona
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,430
Damage
23,464
42,387
Taken
62,863
24,625
Mitigated
38,716
11,007
Healing
20,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,826
2,642
0
1,380
8,956
3,080
0
5,303
3,653
80,624
1,787
W
Tsukuyomi
Francky-boss10
Tsukuyomi
10,370
1,919
0
3,077
12,194
5,021
936
2,427
9,767
0
56,014
W
Izanami
3,790
2,420
0
500
3,477
1,427
2,916
1,155
2,322
0
88,835
L
Danzaburou
JOEL_KG04
Danzaburou
3,891
1,029
0
2,615
11,838
4,250
0
1,934
9,904
0
38,328
W
8,052
2,382
0
2,425
7,877
3,328
1,546
1,519
6,358
43,551
7,176
W
7,576
1,096
463
2,531
12,983
12,697
23
2,568
10,415
0
36,660
W
11,642
3,187
0
2,011
5,856
2,152
387
3,498
2,358
79,275
2,314
L
Thanatos
Tphant0m
Thanatos
955
43
0
5,231
12,109
5,382
0
1,753
10,356
1,104
20,505
L
Yemoja
Yanaznat
Yemoja
4,870
1,113
2,708
4,338
13,441
10,730
0
3,354
10,087
25,102
2,363
L
Bellona
atl_ashy
Bellona
7,922
3,191
0
4,350
16,519
15,274
0
6,248
10,271
0
41,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,490
Gold Earned
33,515
452
Minions Killed
336
0
Camps Cleared
0
1,495,630
Distance Traveled
1,363,382
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,846
523
153
10
0
266,312
1
W
Tsukuyomi
8,436
562
73
5
0
287,374
0
W
Izanami
8,837
589
136
9
0
288,679
0
L
Danzaburou
6,076
405
57
4
0
239,590
0
W
Freya
8,667
578
76
5
0
295,790
1
W
Shiva
8,915
594
50
3
0
336,405
3
W
Nu Wa
8,635
576
117
8
0
287,382
0
L
Thanatos
5,719
381
37
2
0
291,714
0
L
Yemoja
6,620
441
25
2
0
264,222
0
L
Bellona
7,254
484
64
4
0
301,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role