Player Matchup

Ravana
Ravana
BRG yLUIS
Ravana
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 56L
1,316 Elo+
Party 1
Nu Wa
Nu Wa
Danilo louven
Nu Wa
Level 148
God Stats
1W - 3L
1,207 SR
Queue Stats
73W - 108L
1,410 Elo+
Solo
Ishtar
Ishtar
KillmeÄgain
Ishtar
Level 126
God Stats
6W - 11L
1,639 SR
Queue Stats
306W - 328L
1,508 Elo+
Solo
Athena
Athena
TheAkita
Athena
Level 46
God Stats
3W - 11L
1,256 SR
Queue Stats
54W - 77L
1,416 Elo+
Solo
Set
Set
yCerberus
Set
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 64L
1,376 Elo+
Party 1
Team Averages
Level 90
1,420 SR
1,405 Elo+

VS

Team Averages
Level 157
1,509 SR
1,482 Elo+
Vulcan
Vulcan
 
Vulcan
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MortalMachine
Bacchus
Level 127
God Stats
71W - 48L
1,637 SR
Queue Stats
160W - 151L
1,471 Elo+
Solo
Nu Wa
Nu Wa
zTreze
Nu Wa
Level 183
God Stats
185W - 164L
1,408 SR
Queue Stats
289W - 287L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BRG yLUIS
Ravana
11
0 / 2 / 0
5,894
536
3,781
6,623
3,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 0
6,099
554
2,145
6,056
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
9
0 / 3 / 0
5,441
495
6,553
7,420
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
TheAkita
Athena
8
0 / 5 / 1
5,150
468
3,113
14,412
8,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 0
5,702
518
974
8,442
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 0 / 0
7,095
645
4,317
3,360
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
 
Izanami
12
3 / 1 / 4
6,726
611
9,326
8,454
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
 
Arachne
10
2 / 0 / 4
5,885
535
3,249
7,902
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
9
3 / 0 / 3
5,633
512
4,495
6,294
5,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
zTreze
Nu Wa
13
2 / 0 / 2
7,619
693
5,868
4,547
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
11
11
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
0
1
W
Izanami
 
Izanami
3
1
4
5
W
Arachne
 
Arachne
2
0
4
4
L
Ravana
BRG yLUIS
Ravana
0
2
0
0
L
0
1
0
0
L
Ishtar
0
3
0
0
W
Bacchus
3
0
3
4.5
L
Athena
TheAkita
Athena
0
5
1
0.1
L
1
0
0
1
W
Nu Wa
zTreze
Nu Wa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,566
Damage
27,255
42,953
Taken
30,557
19,986
Mitigated
14,777
12,505
Healing
9,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
4,317
0
0
500
3,360
1,260
343
1,715
1,645
57,597
1,434
W
Izanami
 
Izanami
9,326
6,602
0
1,992
8,454
3,199
45
1,657
6,797
0
56,915
W
Arachne
 
Arachne
3,249
2,173
0
2,440
7,902
3,271
0
490
7,412
0
36,041
L
Ravana
BRG yLUIS
Ravana
3,781
953
0
1,096
6,623
3,416
0
3,881
2,393
0
48,670
L
2,145
519
0
2,420
6,056
2,049
0
3,854
1,820
47,430
777
L
Ishtar
6,553
4,280
0
1,043
7,420
2,692
0
1,382
5,996
0
42,086
W
Bacchus
4,495
819
160
2,688
6,294
5,662
0
997
5,297
13,502
24
L
Athena
TheAkita
Athena
3,113
1,290
963
2,728
14,412
8,296
0
2,500
11,830
17,332
1,212
L
974
417
0
4,255
8,442
3,533
0
2,076
6,267
0
39,666
W
Nu Wa
zTreze
Nu Wa
5,868
1,953
0
1,539
4,547
1,385
0
93
4,063
48,874
958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,286
Gold Earned
32,958
353
Minions Killed
366
0
Camps Cleared
0
1,123,424
Distance Traveled
1,134,625
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,095
645
108
10
0
239,872
2
W
Izanami
6,726
611
94
9
0
211,771
0
W
Arachne
5,885
535
57
5
0
241,605
0
L
Ravana
5,894
536
85
8
0
216,248
0
L
Nu Wa
6,099
554
99
9
0
217,949
0
L
Ishtar
5,441
495
77
7
0
196,172
2
W
Bacchus
5,633
512
12
1
0
235,455
0
L
Athena
5,150
468
15
1
0
231,001
3
L
Set
5,702
518
77
7
0
262,054
0
W
Nu Wa
7,619
693
95
9
0
205,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role