Player Matchup

Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
AGENTE_YT
Neith
Gold II
Level 149
God Stats
7W - 8L
1,638 SR
Queue Stats
164W - 166L
1,585 MMR
Solo
Thor
Thor
Platinum V
Malteazah
Thor
Platinum V
Level 145
God Stats
7W - 8L
1,596 SR
Queue Stats
241W - 229L
1,637 MMR
Solo
Sol
Sol
Silver I
Mobone
Sol
Silver I
Level 75
God Stats
1W - 2L
1,645 SR
Queue Stats
3W - 2L
1,637 MMR
Solo
Hercules
Hercules
Gold III
afinafia
Hercules
Gold III
Level 158
God Stats
18W - 20L
1,637 SR
Queue Stats
642W - 644L
1,602 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,603 SR
1,592 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,649 SR
1,584 MMR
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum V
Rdr4go
Nike
Platinum V
Level 113
God Stats
1W - 1L
1,743 SR
Queue Stats
233W - 220L
1,622 MMR
Solo
Scylla
Scylla
Platinum IV
Swamiiii
Scylla
Platinum IV
Level 49
God Stats
10W - 7L
1,547 SR
Queue Stats
80W - 72L
1,602 MMR
Solo
Charon
Charon
Silver I
WxngedDrxgonOfRa
Charon
Silver I
Level 67
God Stats
1W - 1L
1,875 SR
Queue Stats
24W - 14L
1,580 MMR
Solo
Apollo
Apollo
Platinum V
hazOBJ
Apollo
Platinum V
Level 153
God Stats
4W - 2L
1,579 SR
Queue Stats
121W - 110L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
0 / 0 / 0
6,895
530
6,872
9,326
8,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
AGENTE_YT
Neith
13
0 / 1 / 0
7,057
543
3,331
5,884
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
11
0 / 3 / 0
5,837
449
4,300
12,840
5,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
Mobone
Sol
11
0 / 3 / 0
6,089
468
5,637
11,184
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
afinafia
Hercules
9
0 / 1 / 0
5,810
447
3,303
12,554
9,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Ao KuangThothYu HuangVulcan

VS

Bans
AwilixAresFafnirBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
4 / 0 / 2
7,191
553
8,141
11,852
5,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nike
Rdr4go
Nike
13
0 / 0 / 2
7,341
565
4,458
11,527
7,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Swamiiii
Scylla
13
3 / 0 / 3
7,290
561
8,159
3,984
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 6
7,220
555
8,212
10,476
9,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
hazOBJ
Apollo
15
1 / 0 / 2
8,052
619
4,688
5,201
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
0
0
W
Bastet
 
Bastet
4
0
2
5
L
Neith
AGENTE_YT
Neith
0
1
0
0
L
Thor
0
3
0
0
L
Sol
Mobone
Sol
0
3
0
0
W
Nike
Rdr4go
Nike
0
0
2
1
W
Scylla
Swamiiii
Scylla
3
0
3
4.5
W
0
0
6
3
L
Hercules
afinafia
Hercules
0
1
0
0
W
Apollo
hazOBJ
Apollo
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,443
Damage
33,658
51,788
Taken
43,040
30,232
Mitigated
26,772
21,925
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,872
231
0
5,938
9,326
8,740
0
0
9,326
53,200
0
W
Bastet
 
Bastet
8,141
1,775
0
2,980
11,852
5,491
430
2,167
9,685
0
60,435
L
Neith
AGENTE_YT
Neith
3,331
889
0
2,011
5,884
2,142
0
829
5,055
0
67,249
L
Thor
4,300
1,102
0
1,232
12,840
5,737
0
2,206
10,634
0
53,938
L
Sol
Mobone
Sol
5,637
3,094
0
5,630
11,184
4,076
0
7,454
3,730
48,193
0
W
Nike
Rdr4go
Nike
4,458
821
0
4,362
11,527
7,848
0
5,492
6,035
0
59,324
W
Scylla
Swamiiii
Scylla
8,159
224
0
686
3,984
1,564
0
1,077
2,907
63,876
441
W
8,212
1,305
0
2,801
10,476
9,768
0
3,773
6,703
22,144
0
L
Hercules
afinafia
Hercules
3,303
1,209
0
7,114
12,554
9,537
0
5,795
6,759
0
14,212
W
Apollo
hazOBJ
Apollo
4,688
2,351
0
4,188
5,201
2,101
712
0
5,201
0
82,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,688
Gold Earned
37,094
401
Minions Killed
459
0
Camps Cleared
0
1,216,018
Distance Traveled
1,374,500
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,895
530
85
7
0
234,215
4
W
Bastet
7,191
553
89
7
0
279,607
3
L
Neith
7,057
543
115
9
0
227,715
0
L
Thor
5,837
449
83
6
0
262,953
0
L
Sol
6,089
468
90
7
0
222,194
0
W
Nike
7,341
565
117
9
0
285,687
1
W
Scylla
7,290
561
103
8
0
283,679
1
W
Charon
7,220
555
15
1
0
254,750
1
L
Hercules
5,810
447
28
2
0
268,941
0
W
Apollo
8,052
619
135
10
0
270,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role