Player Matchup

Atlas
Atlas
Gold II
Eldices
Atlas
Gold II
Level 155
God Stats
10W - 9L
1,698 SR
Queue Stats
70W - 61L
1,676 MMR
Party 1
Hou Yi
Hou Yi
Gold II
HerEdw
Hou Yi
Gold II
Level 147
God Stats
18W - 11L
1,791 SR
Queue Stats
72W - 62L
1,676 MMR
Party 1
Hera
Hera
Gold II
xdicescualx
Hera
Gold II
Level 127
God Stats
46W - 33L
1,700 SR
Queue Stats
70W - 61L
1,676 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,730 SR
1,676 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,491 SR
1,293 MMR
Erlang Shen
Erlang Shen
Silver I
Penguinsrkewl
Erlang Shen
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 70L
1,313 MMR
Party 2
Chiron
Chiron
Gold II
Zenpaki
Chiron
Gold II
Level 154
God Stats
0W - 5L
1,213 SR
Queue Stats
333W - 410L
1,598 MMR
Solo
Nu Wa
Nu Wa
Silver IV
sch_fl
Nu Wa
Silver IV
Level 113
God Stats
0W - 1L
1,761 SR
Queue Stats
50W - 65L
967 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Eldices
Atlas
17
2 / 1 / 10
11,003
688
8,904
13,506
16,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
HerEdw
Hou Yi
17
4 / 3 / 6
11,594
725
12,375
15,030
6,193
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 1 / 5
12,382
774
16,889
11,321
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
PersephoneAchillesThothNe ZhaAthena

VS

Bans
CthulhuVulcanAgniNoxMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Penguinsrkewl
Erlang Shen
14
0 / 2 / 4
9,646
603
8,200
16,933
19,597
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
Zenpaki
Chiron
16
3 / 5 / 1
10,658
666
12,143
16,829
10,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
sch_fl
Nu Wa
15
2 / 6 / 1
10,505
657
10,210
11,298
5,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
13
Kills
5
5
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
Eldices
Atlas
2
1
10
7
W
Hou Yi
HerEdw
Hou Yi
4
3
6
2.33
L
Erlang Shen
Penguinsrkewl
Erlang Shen
0
2
4
1
L
Chiron
Zenpaki
Chiron
3
5
1
0.7
L
Nu Wa
sch_fl
Nu Wa
2
6
1
0.42
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,168
Damage
30,553
39,857
Taken
45,060
27,368
Mitigated
35,082
5,108
Healing
7,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Eldices
Atlas
8,904
3,273
145
788
13,506
16,007
142
2,845
9,956
29,492
1,192
W
Hou Yi
HerEdw
Hou Yi
12,375
6,582
0
3,675
15,030
6,193
1,613
4,612
9,626
0
51,745
L
Erlang Shen
Penguinsrkewl
Erlang Shen
8,200
2,474
0
2,889
16,933
19,597
0
10,470
6,393
2,973
25,307
L
Chiron
Zenpaki
Chiron
12,143
2,830
332
3,514
16,829
10,043
85
7,448
9,294
0
47,335
L
Nu Wa
sch_fl
Nu Wa
10,210
2,226
0
500
11,298
5,442
102
7,380
3,897
29,999
0
W
16,889
4,581
0
500
11,321
5,168
985
3,026
7,749
73,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,979
Gold Earned
30,809
227
Minions Killed
146
0
Camps Cleared
0
843,654
Distance Traveled
745,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,003
688
36
2
0
288,765
0
W
Hou Yi
11,594
725
67
4
0
273,245
0
L
Erlang Shen
9,646
603
44
3
0
289,402
0
L
Chiron
10,658
666
56
4
0
232,594
0
L
Nu Wa
10,505
657
46
3
0
223,505
0
W
Hera
12,382
774
124
8
0
281,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role