Player Matchup

Chaac
Chaac
GWINKYME
Chaac
Level 85
God Stats
1W - 2L
1,807 SR
Queue Stats
2W - 4L
1,090 Elo+
Party 3
Medusa
Medusa
TTVTyphonDG
Medusa
Level 78
God Stats
0W - 2L
1,431 SR
Queue Stats
6W - 20L
1,190 Elo+
Party 3
Nu Wa
Nu Wa
beelz3bubb
Nu Wa
Level 39
God Stats
7W - 13L
1,509 SR
Queue Stats
10W - 40L
1,155 Elo+
Party 3
Zeus
Zeus
sethh334
Zeus
Level 29
God Stats
2W - 7L
1,340 SR
Queue Stats
6W - 18L
1,101 Elo+
Party 3
Tyr
Tyr
smokerfrost
Tyr
Level 16
God Stats
9W - 10L
1,403 SR
Queue Stats
14W - 18L
1,379 Elo+
Solo
Team Averages
Level 49
1,498 SR
1,183 Elo+

VS

Team Averages
Level 21
1,609 SR
1,738 Elo+
Tsukuyomi
Tsukuyomi
Hatsura
Tsukuyomi
Level 18
God Stats
2W - 1L
1,784 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 1
Neith
Neith
SnowcoreNL
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 1
Chaac
Chaac
UIIrOrTroII
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,790 Elo+
Party 2
Tyr
Tyr
ZeroShinkage
Tyr
Level 28
God Stats
2W - 0L
1,761 SR
Queue Stats
6W - 2L
1,839 Elo+
Party 2
Bacchus
Bacchus
ZuigMijnZuig
Bacchus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GWINKYME
Chaac
14
0 / 5 / 3
8,501
850
6,797
13,836
13,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
14
0 / 5 / 0
8,624
862
4,563
10,684
5,223
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
14
1 / 2 / 1
8,422
842
6,113
5,866
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
15
3 / 9 / 2
9,209
921
11,085
12,449
4,497
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
6 / 6 / 1
10,025
1,003
10,169
14,794
10,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hatsura
Tsukuyomi
16
6 / 4 / 5
9,604
960
11,105
13,068
5,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
16
3 / 3 / 11
9,751
975
6,762
9,191
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 14
10,561
1,056
13,441
13,759
9,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
7 / 0 / 9
9,924
992
11,622
9,328
8,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
ZuigMijnZuig
Bacchus
15
3 / 1 / 15
9,475
948
7,418
9,756
13,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
81
10
Kills
27
27
Deaths
10
7
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Chaac
GWINKYME
Chaac
0
5
3
0.3
W
Tsukuyomi
Hatsura
Tsukuyomi
6
4
5
2.13
W
Neith
3
3
11
2.83
L
Medusa
0
5
0
0
W
8
2
14
7.5
W
7
0
9
11.5
W
Bacchus
ZuigMijnZuig
Bacchus
3
1
15
10.5
L
Nu Wa
1
2
1
0.75
L
Zeus
3
9
2
0.44
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,727
Damage
50,348
57,629
Taken
55,102
35,736
Mitigated
41,474
5,166
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
GWINKYME
Chaac
6,797
426
0
2,596
13,836
13,148
43
3,288
9,889
0
23,309
W
Tsukuyomi
Hatsura
Tsukuyomi
11,105
2,727
0
351
13,068
5,916
301
4,462
8,405
0
31,582
W
Neith
6,762
3,322
0
1,248
9,191
3,712
2,337
3,804
5,270
0
30,570
L
Medusa
4,563
1,328
0
710
10,684
5,223
983
1,001
9,339
0
27,588
W
13,441
2,452
0
6,977
13,759
9,868
196
4,179
9,267
0
33,456
W
11,622
1,272
0
2,902
9,328
8,812
0
2,099
7,162
0
22,158
W
Bacchus
ZuigMijnZuig
Bacchus
7,418
570
83
1,693
9,756
13,166
139
2,429
7,123
17,064
0
L
Nu Wa
6,113
2,448
0
0
5,866
2,406
234
58
5,721
17,152
673
L
Zeus
11,085
1,754
0
785
12,449
4,497
0
1,146
10,978
23,907
0
L
10,169
195
0
1,075
14,794
10,462
0
1,060
13,106
0
21,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,781
Gold Earned
49,315
173
Minions Killed
192
0
Camps Cleared
0
920,623
Distance Traveled
1,182,179
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,501
850
33
3
0
216,950
2
W
Tsukuyomi
9,604
960
36
4
0
220,074
0
W
Neith
9,751
975
69
7
0
178,083
0
L
Medusa
8,624
862
57
6
0
174,494
0
W
Chaac
10,561
1,056
41
4
0
265,281
0
W
Tyr
9,924
992
30
3
0
277,491
0
W
Bacchus
9,475
948
16
2
0
241,250
0
L
Nu Wa
8,422
842
22
2
0
168,560
0
L
Zeus
9,209
921
27
3
0
159,603
0
L
Tyr
10,025
1,003
34
3
0
201,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role