Player Matchup

Ymir
Ymir
IX Skairipa XI
Ymir
Level 83
God Stats
15W - 22L
1,395 SR
Queue Stats
33W - 52L
1,285 Elo+
Solo
Arachne
Arachne
JungleEnemy
Arachne
Level 46
God Stats
2W - 2L
1,856 SR
Queue Stats
55W - 54L
1,376 Elo+
Solo
Medusa
Medusa
trafalgar4759
Medusa
Level 46
God Stats
3W - 6L
1,445 SR
Queue Stats
3W - 10L
1,225 Elo+
Solo
Team Averages
Level 58
1,565 SR
1,295 Elo+

VS

Team Averages
Level 61
1,404 SR
1,459 Elo+
Zeus
Zeus
MemphisUA
Zeus
Level 61
God Stats
11W - 11L
1,305 SR
Queue Stats
29W - 29L
1,338 Elo+
Solo
Gilgamesh
Gilgamesh
OtotoSan42
Gilgamesh
Level 56
God Stats
11W - 5L
1,665 SR
Queue Stats
32W - 32L
1,439 Elo+
Solo
Mulan
Mulan
jordyvanh
Mulan
Level 67
God Stats
9W - 5L
1,243 SR
Queue Stats
22W - 16L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,971
634
2,468
12,811
10,658
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
JungleEnemy
Arachne
11
3 / 3 / 1
7,404
673
4,025
13,319
6,781
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
0 / 4 / 4
7,487
681
6,270
12,382
4,947
Mystical Earring

Mystical Earring

+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
5 / 3 / 4
9,688
881
14,393
4,706
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
OtotoSan42
Gilgamesh
13
3 / 0 / 7
8,628
784
7,065
9,705
12,155
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
jordyvanh
Mulan
13
3 / 1 / 8
9,021
820
12,387
9,962
7,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
3
Kills
11
11
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Arachne
JungleEnemy
Arachne
3
3
1
1.17
W
Zeus
5
3
4
2.33
W
Gilgamesh
OtotoSan42
Gilgamesh
3
0
7
6.5
W
Mulan
jordyvanh
Mulan
3
1
8
7
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,763
Damage
33,845
38,512
Taken
24,373
22,386
Mitigated
21,501
5,587
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,468
286
164
721
12,811
10,658
0
5,421
7,121
13,227
0
L
Arachne
JungleEnemy
Arachne
4,025
2,461
0
2,491
13,319
6,781
0
4,488
8,559
0
17,107
W
Zeus
14,393
2,306
0
380
4,706
1,554
1,474
258
4,448
50,785
0
W
Gilgamesh
OtotoSan42
Gilgamesh
7,065
1,569
0
871
9,705
12,155
0
1,432
8,273
0
20,755
W
Mulan
jordyvanh
Mulan
12,387
1,950
0
3,251
9,962
7,792
86
1,320
8,642
563
38,524
L
6,270
2,003
0
2,211
12,382
4,947
70
5,207
6,767
0
28,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,862
Gold Earned
27,337
90
Minions Killed
159
0
Camps Cleared
0
552,004
Distance Traveled
609,565
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,971
634
28
3
0
191,140
4
L
Arachne
7,404
673
24
2
0
167,498
0
W
Zeus
9,688
881
83
8
0
179,057
0
W
Gilgamesh
8,628
784
23
2
0
214,767
2
W
Mulan
9,021
820
53
5
0
215,741
0
L
Medusa
7,487
681
38
3
0
193,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role