Player Matchup

Kukulkan
Kukulkan
Silver II
 
Kukulkan
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
Forest_Thunder
Fafnir
Silver I
Level 76
God Stats
1W - 5L
1,176 SR
Queue Stats
25W - 48L
1,210 MMR
Solo
Izanami
Izanami
Silver I
SkumJustEatMe
Izanami
Silver I
Level 63
God Stats
2W - 4L
1,450 SR
Queue Stats
53W - 62L
1,088 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 75
1,375 SR
1,266 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,516 SR
1,190 MMR
Sylvanus
Sylvanus
Gold V
Ragnoran
Sylvanus
Gold V
Level 127
God Stats
5W - 3L
1,722 SR
Queue Stats
6W - 4L
1,613 MMR
Solo
Nike
Nike
Silver V
RepublicRyan
Nike
Silver V
Level 85
God Stats
7W - 6L
1,448 SR
Queue Stats
8W - 10L
1,267 MMR
Solo
Ra
Ra
Silver V
s0ruz
Ra
Silver V
Level 66
God Stats
13W - 18L
1,378 SR
Queue Stats
56W - 77L
690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 1 / 0
7,193
654
5,980
5,063
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,930
630
4,018
8,780
10,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
13
0 / 2 / 0
7,315
665
6,796
8,243
3,341
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesGilgameshThothPoseidonPersephone

VS

Bans
DiscordiaCupidHou YiXbalanqueOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ragnoran
Sylvanus
14
1 / 0 / 4
7,909
719
5,031
8,537
7,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 0 / 3
8,027
730
7,523
7,440
5,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
12
2 / 0 / 1
7,505
682
5,131
4,642
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
0
0
L
0
2
0
0
W
Sylvanus
Ragnoran
Sylvanus
1
0
4
3
W
2
0
3
3.5
L
Izanami
0
2
0
0
W
Ra
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,794
Damage
17,685
22,086
Taken
20,619
15,381
Mitigated
15,256
3,280
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,980
373
0
912
5,063
1,931
0
1,207
3,462
34,081
0
L
4,018
1,379
0
1,588
8,780
10,109
0
4,711
3,736
8,404
612
W
Sylvanus
Ragnoran
Sylvanus
5,031
1,748
3,029
2,755
8,537
7,378
0
3,341
4,873
14,002
3,715
W
7,523
428
0
1,157
7,440
5,738
0
2,866
4,323
0
19,937
L
Izanami
6,796
5,382
0
780
8,243
3,341
0
3,331
4,445
0
37,906
W
Ra
5,131
506
1,201
612
4,642
2,140
60
2,968
1,558
32,262
1,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,438
Gold Earned
23,441
147
Minions Killed
122
0
Camps Cleared
0
568,406
Distance Traveled
667,258
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,193
654
61
6
0
215,274
1
L
Fafnir
6,930
630
15
1
0
161,618
0
W
Sylvanus
7,909
719
34
3
0
217,800
3
W
Nike
8,027
730
28
3
0
223,671
0
L
Izanami
7,315
665
71
6
0
191,514
0
W
Ra
7,505
682
60
5
0
225,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role