Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
OmgStixx
Fenrir
Level 89
God Stats
28W - 24L
1,390 SR
Queue Stats
731W - 784L
1,326 Elo+
Solo
Hercules
Hercules
sentinnel19
Hercules
Level 45
God Stats
43W - 32L
1,642 SR
Queue Stats
321W - 324L
1,408 Elo+
Solo
Team Averages
Level 87
1,511 SR
1,411 Elo+

VS

Team Averages
Level 95
1,687 SR
1,508 Elo+
Geb
Geb
 
Geb
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Soar volt7359
Arachne
Level 83
God Stats
2W - 0L
1,963 SR
Queue Stats
27W - 18L
1,545 Elo+
Solo
Chang'e
Chang'e
xXELGRONEXx
Chang'e
Level 107
God Stats
7W - 4L
1,599 SR
Queue Stats
41W - 40L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 5 / 0
7,562
687
9,282
8,738
6,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
OmgStixx
Fenrir
9
0 / 2 / 0
6,386
581
4,974
7,732
6,784
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
sentinnel19
Hercules
14
0 / 1 / 1
7,203
655
7,462
11,289
11,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 0 / 4
8,114
738
6,496
13,791
6,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
13
1 / 0 / 5
7,927
721
4,824
10,883
7,133
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
xXELGRONEXx
Chang'e
14
4 / 1 / 3
8,930
812
10,501
9,908
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
0
0.2
W
Geb
 
Geb
3
0
4
5
L
Fenrir
OmgStixx
Fenrir
0
2
0
0
W
Arachne
1
0
5
3.5
L
Hercules
sentinnel19
Hercules
0
1
1
0.5
W
Chang'e
xXELGRONEXx
Chang'e
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,718
Damage
21,821
27,759
Taken
34,582
24,864
Mitigated
17,331
4,853
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,282
264
0
1,650
8,738
6,961
0
5,894
2,844
37,730
0
W
Geb
 
Geb
6,496
207
0
4,835
13,791
6,978
27
2,563
10,524
21,818
0
L
Fenrir
OmgStixx
Fenrir
4,974
1,081
0
209
7,732
6,784
0
3,222
4,510
637
9,995
W
Arachne
4,824
3,722
0
2,141
10,883
7,133
0
2,769
7,578
0
25,240
L
Hercules
sentinnel19
Hercules
7,462
1,641
0
2,994
11,289
11,119
0
7,537
3,742
0
22,033
W
Chang'e
xXELGRONEXx
Chang'e
10,501
587
1,908
4,232
9,908
3,220
918
3,388
5,878
37,760
841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,151
Gold Earned
24,971
144
Minions Killed
132
0
Camps Cleared
0
498,553
Distance Traveled
660,869
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,562
687
84
8
0
143,036
0
W
Geb
8,114
738
23
2
0
235,317
1
L
Fenrir
6,386
581
15
1
0
137,926
2
W
Arachne
7,927
721
39
4
0
210,098
0
L
Hercules
7,203
655
45
4
0
217,591
0
W
Chang'e
8,930
812
70
6
0
215,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role