Player Matchup

Osiris
Osiris
Gold IV
GRUBKILLER95
Osiris
Gold IV
Level 232
God Stats
5W - 8L
1,520 SR
Queue Stats
484W - 487L
1,348 MMR
Solo
Ix Chel
Ix Chel
Gold III
Grimm_Gambit
Ix Chel
Gold III
Level 168
God Stats
16W - 21L
1,444 SR
Queue Stats
276W - 293L
1,366 MMR
Solo
Neith
Neith
Silver I
PrelawBox53
Neith
Silver I
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 76L
1,361 MMR
Solo
Serqet
Serqet
Gold V
TwitchOsorrowX
Serqet
Gold V
Level 126
God Stats
7W - 9L
1,555 SR
Queue Stats
614W - 633L
1,368 MMR
Solo
Kukulkan
Kukulkan
Bronze III
chankina
Kukulkan
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 42L
1,354 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,504 SR
1,359 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,627 SR
1,359 MMR
Nu Wa
Nu Wa
Gold IV
Guzzie
Nu Wa
Gold IV
Level 161
God Stats
31W - 15L
1,699 SR
Queue Stats
205W - 211L
1,347 MMR
Solo
Shiva
Shiva
Gold V
JJRemy22
Shiva
Gold V
Level 85
God Stats
3W - 2L
1,552 SR
Queue Stats
11W - 12L
1,519 MMR
Party 1
Chernobog
Chernobog
Gold IV
Kingfish1535
Chernobog
Gold IV
Level 109
God Stats
6W - 1L
1,745 SR
Queue Stats
265W - 271L
1,344 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
LILJayAmir
Ao Kuang
Silver V
Level 88
God Stats
1W - 0L
1,583 SR
Queue Stats
25W - 39L
1,248 MMR
Party 1
Sobek
Sobek
Gold III
TKO2EZ
Sobek
Gold III
Level 95
God Stats
19W - 21L
1,555 SR
Queue Stats
687W - 692L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 5 / 2
6,762
483
8,996
19,520
10,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Grimm_Gambit
Ix Chel
13
2 / 1 / 2
7,442
532
4,459
6,483
2,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 3 / 0
7,307
522
5,306
10,100
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 1
6,652
475
3,708
10,915
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
chankina
Kukulkan
10
0 / 9 / 0
5,623
402
3,229
11,790
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArachneSkadiThanatosOdinBastet

VS

Bans
Morgan Le FayAnhurAchillesAwilixPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Guzzie
Nu Wa
13
2 / 1 / 0
7,557
540
6,874
5,125
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shiva
JJRemy22
Shiva
14
2 / 1 / 3
8,156
583
13,409
12,652
8,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Kingfish1535
Chernobog
16
8 / 0 / 5
9,725
695
11,056
6,760
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
LILJayAmir
Ao Kuang
13
5 / 3 / 2
7,556
540
4,080
11,331
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
TKO2EZ
Sobek
11
3 / 1 / 9
7,626
545
5,337
9,598
8,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
20
20
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
5
2
0.2
L
Ix Chel
Grimm_Gambit
Ix Chel
2
1
2
3
W
Nu Wa
Guzzie
Nu Wa
2
1
0
2
W
Shiva
JJRemy22
Shiva
2
1
3
3.5
W
Chernobog
Kingfish1535
Chernobog
8
0
5
10.5
W
Ao Kuang
LILJayAmir
Ao Kuang
5
3
2
2
L
3
3
0
1
W
Sobek
TKO2EZ
Sobek
3
1
9
7.5
L
1
2
1
0.75
L
Kukulkan
chankina
Kukulkan
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,698
Damage
40,756
58,808
Taken
45,466
25,657
Mitigated
27,027
13,376
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,996
3,329
0
7,506
19,520
10,609
0
2,240
16,095
0
52,921
L
Ix Chel
Grimm_Gambit
Ix Chel
4,459
71
220
2,154
6,483
2,714
0
4,144
1,968
53,994
1,180
W
Nu Wa
Guzzie
Nu Wa
6,874
1,145
0
500
5,125
1,646
0
1,920
2,959
52,727
0
W
Shiva
JJRemy22
Shiva
13,409
3,799
0
3,512
12,652
8,741
0
397
12,193
319
63,720
W
Chernobog
Kingfish1535
Chernobog
11,056
6,530
0
4,258
6,760
3,139
630
736
6,024
0
92,638
W
Ao Kuang
LILJayAmir
Ao Kuang
4,080
890
0
3,106
11,331
5,125
0
1,561
9,482
52,367
3,902
L
5,306
1,563
0
2,143
10,100
3,721
0
2,495
7,459
0
51,841
W
Sobek
TKO2EZ
Sobek
5,337
988
0
3,145
9,598
8,376
29
2,585
6,995
16,107
2,698
L
3,708
492
0
1,000
10,915
4,528
0
3,332
7,266
0
51,099
L
Kukulkan
chankina
Kukulkan
3,229
767
21
332
11,790
4,085
0
2,970
8,740
26,458
792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,786
Gold Earned
40,620
445
Minions Killed
461
0
Camps Cleared
0
1,288,072
Distance Traveled
1,388,583
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,762
483
93
7
0
241,975
2
L
Ix Chel
7,442
532
118
8
0
290,208
0
W
Nu Wa
7,557
540
97
7
0
264,017
2
W
Shiva
8,156
583
109
8
0
265,347
4
W
Chernobog
9,725
695
155
11
0
266,446
2
W
Ao Kuang
7,556
540
80
6
0
287,993
0
L
Neith
7,307
522
88
6
0
251,717
0
W
Sobek
7,626
545
20
1
0
304,780
8
L
Serqet
6,652
475
90
6
0
292,842
0
L
Kukulkan
5,623
402
56
4
0
211,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role