Player Matchup

Ares
Ares
LT Firejay
Ares
Level 134
God Stats
17W - 18L
1,463 SR
Queue Stats
301W - 271L
1,473 Elo+
Solo
Chaac
Chaac
Mike Lopes6173
Chaac
Level 38
God Stats
4W - 1L
1,769 SR
Queue Stats
76W - 88L
1,350 Elo+
Solo
Sylvanus
Sylvanus
Sexygrumper69
Sylvanus
Level 63
God Stats
5W - 2L
1,785 SR
Queue Stats
161W - 176L
1,367 Elo+
Solo
Izanami
Izanami
Xx AGEOLL xX
Izanami
Level 81
God Stats
5W - 8L
1,439 SR
Queue Stats
111W - 89L
1,562 Elo+
Solo
Fenrir
Fenrir
telluriderrr
Fenrir
Level 58
God Stats
14W - 10L
1,594 SR
Queue Stats
113W - 110L
1,419 Elo+
Solo
Team Averages
Level 75
1,610 SR
1,434 Elo+

VS

Team Averages
Level 63
1,427 SR
1,370 Elo+
Sol
Sol
Alex54315
Sol
Level 117
God Stats
2W - 9L
1,272 SR
Queue Stats
158W - 158L
1,514 Elo+
Solo
Thanatos
Thanatos
Ramirezeneuropa
Thanatos
Level 32
God Stats
17W - 26L
1,474 SR
Queue Stats
47W - 77L
1,285 Elo+
Solo
Nemesis
Nemesis
Samy_S177
Nemesis
Level 100
God Stats
24W - 32L
1,436 SR
Queue Stats
359W - 365L
1,426 Elo+
Solo
Zeus
Zeus
TyphonMG
Zeus
Level 36
God Stats
0W - 1L
1,682 SR
Queue Stats
7W - 16L
1,318 Elo+
Solo
Arachne
Arachne
rwfreak-
Arachne
Level 32
God Stats
14W - 11L
1,269 SR
Queue Stats
166W - 183L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,340
668
325
2,236
1,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
3 / 0 / 0
4,362
872
1,395
3,170
1,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Sexygrumper69
Sylvanus
6
0 / 0 / 1
3,565
713
356
1,995
762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Xx AGEOLL xX
Izanami
7
0 / 0 / 0
3,615
723
949
2,854
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
6
1 / 1 / 0
3,438
688
516
3,153
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,716
743
777
2,446
639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
5
0 / 4 / 0
2,819
564
791
3,431
893
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
Samy_S177
Nemesis
2
0 / 0 / 0
2,569
514
205
1,033
305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
6
1 / 0 / 0
3,294
659
1,382
1,068
244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
rwfreak-
Arachne
5
0 / 0 / 1
2,886
577
437
2,101
585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
4
Kills
1
1
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
0
0
0
W
3
0
0
3
L
Thanatos
0
4
0
0
L
Nemesis
Samy_S177
Nemesis
0
0
0
0
W
Sylvanus
Sexygrumper69
Sylvanus
0
0
1
0.5
L
Zeus
1
0
0
1
W
Izanami
Xx AGEOLL xX
Izanami
0
0
0
0
L
Arachne
rwfreak-
Arachne
0
0
1
0.5
W
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,541
Damage
3,592
13,408
Taken
10,079
5,957
Mitigated
2,666
6,035
Healing
3,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
777
183
0
1,442
2,446
639
0
0
2,446
20,707
2,359
W
325
0
0
617
2,236
1,187
0
914
1,322
7,714
147
W
1,395
312
0
1,410
3,170
1,928
0
0
3,137
0
21,175
L
Thanatos
791
405
0
515
3,431
893
0
174
3,109
0
6,849
L
Nemesis
Samy_S177
Nemesis
205
87
0
335
1,033
305
0
0
998
0
2,356
W
Sylvanus
Sexygrumper69
Sylvanus
356
188
60
1,207
1,995
762
0
400
1,595
13,680
5,903
L
Zeus
1,382
36
0
324
1,068
244
0
160
908
14,453
0
W
Izanami
Xx AGEOLL xX
Izanami
949
727
0
1,263
2,854
934
0
722
2,132
0
25,562
L
Arachne
rwfreak-
Arachne
437
401
0
695
2,101
585
0
323
1,778
0
7,634
W
Fenrir
516
130
0
1,478
3,153
1,146
0
97
3,056
0
12,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,320
Gold Earned
15,284
157
Minions Killed
108
0
Camps Cleared
0
484,691
Distance Traveled
437,668
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,716
743
46
9
0
91,043
0
W
Ares
3,340
668
14
3
0
106,118
2
W
Chaac
4,362
872
36
7
0
82,690
0
L
Thanatos
2,819
564
8
2
0
102,260
0
L
Nemesis
2,569
514
6
1
0
31,888
0
W
Sylvanus
3,565
713
38
8
0
102,156
0
L
Zeus
3,294
659
30
6
0
92,284
0
W
Izanami
3,615
723
42
8
0
82,026
0
L
Arachne
2,886
577
18
4
0
120,193
0
W
Fenrir
3,438
688
27
5
0
111,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role