Player Matchup

Sol
Sol
Chris Ballerr
Sol
Level 118
God Stats
2W - 2L
1,531 SR
Queue Stats
50W - 53L
1,499 Elo+
Solo
Bastet
Bastet
SALEM31850
Bastet
Level 44
God Stats
3W - 4L
1,320 SR
Queue Stats
299W - 296L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
manao81
Cthulhu
Level 19
God Stats
11W - 12L
1,431 SR
Queue Stats
260W - 282L
1,250 Elo+
Party 1
Team Averages
Level 60
1,427 SR
1,399 Elo+

VS

Team Averages
Level 59
1,501 SR
1,439 Elo+
Thanatos
Thanatos
GrafZorall
Thanatos
Level 64
God Stats
7W - 21L
1,291 SR
Queue Stats
123W - 148L
1,435 Elo+
Party 2
Ah Puch
Ah Puch
MysthicCZ
Ah Puch
Level 86
God Stats
1W - 2L
1,491 SR
Queue Stats
93W - 98L
1,451 Elo+
Solo
Ymir
Ymir
woofwoofdaze
Ymir
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
25W - 30L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
8,330
833
7,792
6,081
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
SALEM31850
Bastet
12
2 / 0 / 2
7,130
713
5,939
5,566
2,131
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
manao81
Cthulhu
11
1 / 2 / 2
7,031
703
6,896
11,547
9,455
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GrafZorall
Thanatos
12
1 / 2 / 0
6,396
640
5,320
6,177
2,571
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
MysthicCZ
Ah Puch
12
1 / 1 / 1
6,896
690
8,243
5,127
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 2
6,455
646
3,823
12,955
12,508
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
2
2
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Thanatos
GrafZorall
Thanatos
1
2
0
0.5
L
Ah Puch
MysthicCZ
Ah Puch
1
1
1
1.5
W
Bastet
SALEM31850
Bastet
2
0
2
3
W
Cthulhu
manao81
Cthulhu
1
2
2
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,627
Damage
17,386
23,194
Taken
24,259
13,756
Mitigated
17,342
5,834
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,792
2,852
0
2,708
6,081
2,170
0
2,583
3,220
47,292
0
L
Thanatos
GrafZorall
Thanatos
5,320
293
0
3,346
6,177
2,571
0
3,274
2,884
0
12,150
L
Ah Puch
MysthicCZ
Ah Puch
8,243
892
0
436
5,127
2,263
0
2,536
2,569
31,696
0
W
Bastet
SALEM31850
Bastet
5,939
1,257
0
815
5,566
2,131
0
2,172
3,210
0
16,396
W
Cthulhu
manao81
Cthulhu
6,896
787
301
2,010
11,547
9,455
0
6,393
4,656
17,732
1,533
L
3,823
1,142
0
750
12,955
12,508
0
8,130
4,787
11,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,491
Gold Earned
19,747
164
Minions Killed
106
0
Camps Cleared
0
601,297
Distance Traveled
587,391
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,330
833
104
10
0
188,172
0
L
Thanatos
6,396
640
23
2
0
217,053
2
L
Ah Puch
6,896
690
66
7
0
175,216
0
W
Bastet
7,130
713
28
3
0
226,758
0
W
Cthulhu
7,031
703
32
3
0
186,367
3
L
Ymir
6,455
646
17
2
0
195,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role