Player Matchup

Cupid
Cupid
Ikeman74
Cupid
Level 86
God Stats
0W - 2L
1,510 SR
Queue Stats
7W - 12L
1,535 Elo+
Solo
Serqet
Serqet
NoCheatJxstSkill
Serqet
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,462 Elo+
Solo
Anubis
Anubis
lxCliXxl
Anubis
Level 91
God Stats
125W - 115L
1,490 SR
Queue Stats
138W - 140L
1,395 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,464 Elo+

VS

Team Averages
Level 92
1,470 SR
1,404 Elo+
Hel
Hel
 
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NotMuchMate
Cthulhu
Level 49
God Stats
33W - 28L
1,560 SR
Queue Stats
234W - 232L
1,430 Elo+
Solo
Set
Set
vinc9356
Set
Level 87
God Stats
8W - 13L
1,350 SR
Queue Stats
43W - 68L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ikeman74
Cupid
10
0 / 1 / 0
5,025
628
1,420
6,691
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 1
5,348
669
1,586
7,314
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
lxCliXxl
Anubis
6
1 / 2 / 0
5,084
636
1,794
2,837
1,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 0 / 2
6,787
848
7,009
4,988
1,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
NotMuchMate
Cthulhu
11
2 / 2 / 3
6,449
806
5,230
7,391
4,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 0 / 2
6,288
786
1,224
1,777
727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
5
5
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
2
3
L
Cupid
Ikeman74
Cupid
0
1
0
0
L
0
2
1
0.25
W
Cthulhu
NotMuchMate
Cthulhu
2
2
3
1.75
L
Anubis
lxCliXxl
Anubis
1
2
0
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,800
Damage
13,463
16,842
Taken
14,156
8,250
Mitigated
7,221
2,192
Healing
5,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,009
274
1,784
2,183
4,988
1,705
411
322
4,496
27,132
1,294
L
Cupid
Ikeman74
Cupid
1,420
249
306
959
6,691
2,569
0
4,522
2,154
0
13,769
L
1,586
287
0
696
7,314
3,880
0
5,323
1,946
0
11,254
W
Cthulhu
NotMuchMate
Cthulhu
5,230
281
304
988
7,391
4,789
252
1,287
5,882
19,470
0
L
Anubis
lxCliXxl
Anubis
1,794
274
0
231
2,837
1,801
0
1,908
899
11,094
0
W
1,224
481
0
88
1,777
727
0
226
1,437
0
11,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,457
Gold Earned
19,524
61
Minions Killed
115
0
Camps Cleared
0
379,961
Distance Traveled
465,350
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,787
848
56
7
0
148,603
0
L
Cupid
5,025
628
26
3
0
142,365
0
L
Serqet
5,348
669
17
2
0
167,615
2
W
Cthulhu
6,449
806
34
4
0
158,533
0
L
Anubis
5,084
636
18
2
0
69,981
1
W
Set
6,288
786
25
3
0
158,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role