Player Matchup

Ymir
Ymir
CthulhuOPmain
Ymir
Level 104
God Stats
1W - 2L
1,588 SR
Queue Stats
326W - 325L
1,490 Elo+
Party 2
Maui
Maui
Hozpul
Maui
Level 144
God Stats
4W - 7L
1,741 SR
Queue Stats
1,127W - 1,140L
1,502 Elo+
Party 2
Cupid
Cupid
Keep24LikeImKobe
Cupid
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 206L
1,559 Elo+
Solo
Ne Zha
Ne Zha
fµnky
Ne Zha
Level 46
God Stats
0W - 2L
1,274 SR
Queue Stats
21W - 40L
1,416 Elo+
Solo
Chiron
Chiron
h3ct0r24
Chiron
Level 157
God Stats
6W - 7L
1,620 SR
Queue Stats
353W - 357L
1,564 Elo+
Party 2
Team Averages
Level 122
1,545 SR
1,506 Elo+

VS

Team Averages
Level 114
1,581 SR
1,580 Elo+
Merlin
Merlin
DangerNoodle744
Merlin
Level 81
God Stats
8W - 4L
1,581 SR
Queue Stats
196W - 191L
1,490 Elo+
Party 1
Bellona
Bellona
GargantuanGonads
Bellona
Level 140
God Stats
15W - 12L
1,693 SR
Queue Stats
276W - 239L
1,537 Elo+
Party 1
Maui
Maui
GigglingGanker
Maui
Level 107
God Stats
2W - 3L
1,438 SR
Queue Stats
62W - 53L
1,628 Elo+
Party 1
Charon
Charon
Screaminwilly19
Charon
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 34L
1,593 Elo+
Solo
Hachiman
Hachiman
bossyus
Hachiman
Level 98
God Stats
9W - 6L
1,693 SR
Queue Stats
75W - 40L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,838
531
2,217
7,457
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Hozpul
Maui
8
0 / 2 / 0
4,915
447
1,436
6,881
4,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 1
6,396
581
3,725
7,263
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
fµnky
Ne Zha
10
1 / 2 / 1
5,630
512
5,917
12,261
5,469
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
h3ct0r24
Chiron
10
0 / 3 / 0
5,318
483
3,984
8,105
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,774
616
7,869
5,927
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
7,349
668
4,583
7,790
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 6
6,546
595
4,350
8,705
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 0 / 4
7,113
647
6,134
5,506
4,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
bossyus
Hachiman
13
2 / 0 / 2
6,992
636
5,066
6,940
2,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
11
11
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
4
1
1
4.5
W
2
0
1
2.5
W
1
1
6
4
L
Maui
Hozpul
Maui
0
2
0
0
L
1
1
1
1.5
W
2
0
4
4
W
Hachiman
bossyus
Hachiman
2
0
2
3
L
Ne Zha
fµnky
Ne Zha
1
2
1
0.75
L
Chiron
h3ct0r24
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,279
Damage
28,002
41,967
Taken
34,868
18,368
Mitigated
19,923
8,965
Healing
14,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,217
480
0
1,120
7,457
3,375
0
2,087
4,959
36,381
863
W
7,869
740
0
1,067
5,927
2,542
0
222
5,705
41,590
564
W
4,583
2,005
0
5,560
7,790
5,413
704
1,443
6,111
0
50,284
W
4,350
1,530
0
3,193
8,705
4,895
0
877
7,770
41,234
13,652
L
Maui
Hozpul
Maui
1,436
254
0
671
6,881
4,066
0
3,718
3,163
9,415
0
L
3,725
1,635
53
2,902
7,263
2,729
0
5,674
1,589
0
51,189
W
6,134
1,511
0
1,552
5,506
4,645
0
487
5,019
24,379
4,634
W
Hachiman
bossyus
Hachiman
5,066
3,476
0
3,316
6,940
2,428
1,487
312
6,628
0
52,528
L
Ne Zha
fµnky
Ne Zha
5,917
1,314
0
2,496
12,261
5,469
0
4,584
7,582
0
45,330
L
Chiron
h3ct0r24
Chiron
3,984
1,622
111
1,612
8,105
2,729
0
1,190
6,915
0
42,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,097
Gold Earned
34,774
339
Minions Killed
370
0
Camps Cleared
0
985,191
Distance Traveled
1,137,743
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,838
531
76
7
0
171,082
0
W
Merlin
6,774
616
83
8
0
232,710
4
W
Bellona
7,349
668
87
8
0
229,042
0
W
Maui
6,546
595
80
7
0
261,589
4
L
Maui
4,915
447
17
2
0
183,527
4
L
Cupid
6,396
581
103
9
0
199,050
3
W
Charon
7,113
647
39
4
0
203,145
0
W
Hachiman
6,992
636
81
7
0
211,257
2
L
Ne Zha
5,630
512
69
6
0
259,227
2
L
Chiron
5,318
483
74
7
0
172,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role