Player Matchup

Skadi
Skadi
FlippityHippity
Skadi
Level 7
God Stats
9W - 4L
1,500 SR
Queue Stats
38W - 38L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
bananaslamock69
Ah Puch
Level 62
God Stats
62W - 37L
1,591 SR
Queue Stats
571W - 555L
1,388 Elo+
Party 1
Nemesis
Nemesis
followrafiki23
Nemesis
Level 36
God Stats
16W - 31L
1,133 SR
Queue Stats
145W - 212L
1,186 Elo+
Solo
Team Averages
Level 35
1,408 SR
1,334 Elo+

VS

Team Averages
Level 84
1,455 SR
1,412 Elo+
Ra
Ra
Gunnaru14
Ra
Level 129
God Stats
9W - 13L
1,460 SR
Queue Stats
72W - 66L
1,430 Elo+
Solo
Fenrir
Fenrir
Insomniac332
Fenrir
Level 59
God Stats
42W - 52L
1,403 SR
Queue Stats
507W - 542L
1,362 Elo+
Solo
Cthulhu
Cthulhu
J0llay
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
9,391
783
8,897
9,007
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 2 / 4
8,464
705
10,993
5,440
2,348
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 0 / 6
7,984
665
5,355
12,007
10,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
7,483
624
3,736
4,674
2,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
12
1 / 5 / 2
7,372
614
5,094
12,572
6,747
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
J0llay
Cthulhu
13
2 / 1 / 1
8,316
693
10,095
12,445
10,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
4
4
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
1
1
2
2
L
Fenrir
1
5
2
0.4
L
Cthulhu
J0llay
Cthulhu
2
1
1
2.5
W
2
2
4
2
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
18,925
26,454
Taken
29,691
17,516
Mitigated
20,227
5,402
Healing
4,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,897
4,005
0
2,040
9,007
4,214
678
5,239
3,748
0
39,287
L
3,736
476
1,528
727
4,674
2,503
0
2,382
2,262
26,157
424
L
Fenrir
5,094
889
0
1,828
12,572
6,747
0
3,194
9,368
0
14,792
L
Cthulhu
J0llay
Cthulhu
10,095
148
78
0
12,445
10,977
0
5,077
7,348
28,955
1,055
W
10,993
219
0
1,026
5,440
2,348
267
2,762
2,598
25,044
647
W
5,355
1,564
9
2,327
12,007
10,954
237
5,010
6,977
0
20,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,839
Gold Earned
23,171
139
Minions Killed
121
0
Camps Cleared
0
684,024
Distance Traveled
703,425
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,391
783
82
7
0
208,026
0
L
Ra
7,483
624
54
5
0
212,954
2
L
Fenrir
7,372
614
21
2
0
231,640
0
L
Cthulhu
8,316
693
46
4
0
258,831
3
W
Ah Puch
8,464
705
29
2
0
216,016
0
W
Nemesis
7,984
665
28
2
0
259,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role