Player Matchup

Tiamat
Tiamat
Acho_mach0615
Tiamat
Level 27
God Stats
2W - 4L
1,728 SR
Queue Stats
135W - 139L
1,431 Elo+
Solo
Cerberus
Cerberus
Baderlionheart
Cerberus
Level 176
God Stats
2W - 1L
1,243 SR
Queue Stats
206W - 223L
1,442 Elo+
Solo
Odin
Odin
Pedronh0
Odin
Level 162
God Stats
2W - 0L
1,706 SR
Queue Stats
161W - 155L
1,476 Elo+
Solo
Baba Yaga
Baba Yaga
SlipperyGouda
Baba Yaga
Level 88
God Stats
4W - 4L
1,489 SR
Queue Stats
463W - 476L
1,405 Elo+
Solo
Cthulhu
Cthulhu
mzaquine
Cthulhu
Level 259
God Stats
23W - 13L
1,540 SR
Queue Stats
570W - 601L
1,471 Elo+
Solo
Team Averages
Level 142
1,541 SR
1,445 Elo+

VS

Team Averages
Level 111
1,587 SR
1,468 Elo+
Ao Kuang
Ao Kuang
FudderShucks
Ao Kuang
Level 109
God Stats
1W - 1L
1,671 SR
Queue Stats
188W - 185L
1,443 Elo+
Solo
Hachiman
Hachiman
ManoCoquis
Hachiman
Level 142
God Stats
8W - 11L
1,477 SR
Queue Stats
561W - 586L
1,456 Elo+
Solo
Chaac
Chaac
WaterLeafImports
Chaac
Level 67
God Stats
6W - 9L
1,893 SR
Queue Stats
723W - 731L
1,441 Elo+
Solo
He Bo
He Bo
conundrum216
He Bo
Level 172
God Stats
3W - 5L
1,395 SR
Queue Stats
328W - 385L
1,470 Elo+
Solo
Sol
Sol
tempchanja
Sol
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 6
5,468
1,094
3,112
2,483
1,877
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
10
0 / 0 / 4
5,249
1,050
995
2,331
1,563
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
11
5 / 3 / 1
6,101
1,220
4,177
6,187
5,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
SlipperyGouda
Baba Yaga
11
3 / 1 / 2
6,039
1,208
3,720
3,707
1,832
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
mzaquine
Cthulhu
9
0 / 1 / 3
5,429
1,086
3,806
4,058
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FudderShucks
Ao Kuang
12
4 / 1 / 1
6,098
1,220
3,600
4,877
4,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ManoCoquis
Hachiman
8
2 / 1 / 0
5,336
1,067
2,376
2,575
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
0 / 1 / 3
4,891
978
3,226
3,885
2,802
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 5
5,460
1,092
2,284
4,136
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 2
5,271
1,054
2,733
3,046
1,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
8
Kills
6
6
Deaths
8
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
Cerberus
0
0
4
2
L
Ao Kuang
FudderShucks
Ao Kuang
4
1
1
4.5
L
Hachiman
ManoCoquis
Hachiman
2
1
0
2
W
Odin
5
3
1
1.83
W
Baba Yaga
SlipperyGouda
Baba Yaga
3
1
2
4
L
0
1
3
1.5
L
0
3
5
0.83
W
Cthulhu
mzaquine
Cthulhu
0
1
3
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,810
Damage
14,219
18,766
Taken
18,519
13,334
Mitigated
10,180
5,967
Healing
4,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,112
133
637
188
2,483
1,877
0
1,178
1,260
7,287
424
W
Cerberus
995
62
171
1,287
2,331
1,563
0
1,129
1,164
3,240
10
L
Ao Kuang
FudderShucks
Ao Kuang
3,600
1,103
219
1,243
4,877
4,032
0
2,672
2,081
7,619
0
L
Hachiman
ManoCoquis
Hachiman
2,376
1,210
0
200
2,575
899
0
1,625
905
0
5,134
W
Odin
4,177
250
222
1,022
6,187
5,060
0
2,339
3,667
0
10,422
W
Baba Yaga
SlipperyGouda
Baba Yaga
3,720
216
0
887
3,707
1,832
0
2,343
1,238
8,670
732
L
3,226
33
725
605
3,885
2,802
0
2,512
1,315
0
5,600
L
2,284
180
699
734
4,136
1,400
0
2,855
1,281
8,738
285
W
Cthulhu
mzaquine
Cthulhu
3,806
0
372
1,181
4,058
3,002
0
1,174
2,839
9,533
129
L
2,733
319
233
118
3,046
1,047
0
1,556
1,351
7,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,286
Gold Earned
27,056
52
Minions Killed
51
0
Camps Cleared
0
620,415
Distance Traveled
497,411
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,468
1,094
10
2
0
126,967
0
W
Cerberus
5,249
1,050
8
2
0
125,341
0
L
Ao Kuang
6,098
1,220
10
2
0
124,733
0
L
Hachiman
5,336
1,067
5
1
0
77,801
0
W
Odin
6,101
1,220
4
1
0
125,286
0
W
Baba Yaga
6,039
1,208
20
4
0
130,349
0
L
Chaac
4,891
978
9
2
0
78,236
0
L
He Bo
5,460
1,092
17
3
0
106,589
0
W
Cthulhu
5,429
1,086
10
2
0
112,472
1
L
Sol
5,271
1,054
10
2
0
110,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role