Player Matchup

Pele
Pele
Aeone11
Pele
Level 128
God Stats
2W - 1L
1,608 SR
Queue Stats
234W - 214L
1,482 Elo+
Solo
Charon
Charon
Askariana
Charon
Level 85
God Stats
42W - 36L
1,504 SR
Queue Stats
354W - 319L
1,427 Elo+
Solo
Medusa
Medusa
Chr1sMau1e
Medusa
Level 69
God Stats
31W - 32L
1,466 SR
Queue Stats
202W - 237L
1,460 Elo+
Solo
Surtr
Surtr
DirePants95
Surtr
Level 114
God Stats
52W - 47L
1,504 SR
Queue Stats
490W - 485L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
new-37893819
Zhong Kui
Level 88
God Stats
59W - 61L
1,473 SR
Queue Stats
540W - 542L
1,492 Elo+
Solo
Team Averages
Level 97
1,511 SR
1,464 Elo+

VS

Team Averages
Level 96
1,545 SR
1,464 Elo+
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MaxiMuZzz
Ra
Level 63
God Stats
36W - 42L
1,469 SR
Queue Stats
38W - 55L
1,395 Elo+
Solo
Agni
Agni
TeunvG2000
Agni
Level 85
God Stats
39W - 20L
1,592 SR
Queue Stats
90W - 78L
1,436 Elo+
Solo
Ymir
Ymir
YKZ__AROUF54
Ymir
Level 85
God Stats
13W - 11L
1,462 SR
Queue Stats
264W - 254L
1,474 Elo+
Solo
Horus
Horus
shusts
Horus
Level 137
God Stats
6W - 2L
1,703 SR
Queue Stats
100W - 101L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aeone11
Pele
11
1 / 5 / 1
6,585
439
5,840
14,498
5,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Askariana
Charon
10
1 / 2 / 1
6,883
459
4,096
12,024
8,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Chr1sMau1e
Medusa
9
0 / 3 / 2
5,821
388
4,810
6,626
2,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 0
9,001
600
3,278
8,877
7,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
new-37893819
Zhong Kui
12
2 / 3 / 0
7,454
497
9,287
13,934
10,308
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 2 / 7
7,636
509
9,438
9,047
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 1 / 0
7,891
526
3,946
7,333
3,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 0 / 4
8,710
581
7,868
5,632
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 1 / 2
7,913
528
5,323
10,905
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
shusts
Horus
13
2 / 1 / 6
7,853
524
7,111
12,339
10,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
13
13
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
7
2.25
L
Pele
Aeone11
Pele
1
5
1
0.3
L
Charon
Askariana
Charon
1
2
1
0.75
L
Medusa
Chr1sMau1e
Medusa
0
3
2
0.33
L
1
0
0
1
W
1
1
0
1
W
3
0
4
5
W
6
1
2
7
L
Zhong Kui
new-37893819
Zhong Kui
2
3
0
0.67
W
Horus
shusts
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,311
Damage
33,686
55,959
Taken
45,256
34,170
Mitigated
25,614
16,466
Healing
16,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,438
5,557
0
4,828
9,047
3,532
664
2,574
6,473
0
66,938
L
Pele
Aeone11
Pele
5,840
1,157
0
2,716
14,498
5,896
0
4,864
9,634
0
48,673
L
Charon
Askariana
Charon
4,096
632
0
3,374
12,024
8,776
0
1,610
10,411
21,677
0
L
Medusa
Chr1sMau1e
Medusa
4,810
1,688
0
1,880
6,626
2,123
0
1,076
5,550
0
34,151
L
3,278
1,333
0
3,964
8,877
7,067
34
2,604
6,273
1,274
72,930
W
3,946
825
0
3,449
7,333
3,334
0
216
7,117
61,944
0
W
7,868
636
0
1,159
5,632
1,935
293
3,033
2,599
63,643
0
W
5,323
1,290
0
1,779
10,905
6,203
0
3,668
7,237
52,201
0
L
Zhong Kui
new-37893819
Zhong Kui
9,287
512
0
4,532
13,934
10,308
0
6,980
6,954
51,357
2,943
W
Horus
shusts
Horus
7,111
3,024
716
4,523
12,339
10,610
0
4,097
8,242
0
25,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
40,003
389
Minions Killed
436
0
Camps Cleared
0
1,273,432
Distance Traveled
1,344,444
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,636
509
112
7
0
262,483
4
L
Pele
6,585
439
60
4
0
296,859
2
L
Charon
6,883
459
27
2
0
271,717
8
L
Medusa
5,821
388
69
5
0
205,043
0
L
Surtr
9,001
600
147
10
0
235,342
0
W
Ra
7,891
526
117
8
0
210,915
0
W
Agni
8,710
581
109
7
0
299,566
5
W
Ymir
7,913
528
82
5
0
276,118
0
L
Zhong Kui
7,454
497
86
6
0
264,471
7
W
Horus
7,853
524
16
1
0
295,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role