Player Matchup

Merlin
Merlin
Ghostof961
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 52L
1,474 Elo+
Solo
Cthulhu
Cthulhu
GrimGrimaces
Cthulhu
Level 136
God Stats
1W - 1L
1,517 SR
Queue Stats
28W - 22L
1,561 Elo+
Party 1
Amaterasu
Amaterasu
lord shadow 23
Amaterasu
Level 97
God Stats
0W - 1L
1,234 SR
Queue Stats
6W - 3L
1,634 Elo+
Party 1
Team Averages
Level 127
1,417 SR
1,556 Elo+

VS

Team Averages
Level 131
1,639 SR
1,496 Elo+
Zeus
Zeus
Andree_Cibrian
Zeus
Level 149
God Stats
18W - 15L
2,005 SR
Queue Stats
437W - 435L
1,510 Elo+
Solo
Hera
Hera
FreehandHobo
Hera
Level 124
God Stats
18W - 8L
1,560 SR
Queue Stats
302W - 332L
1,501 Elo+
Solo
Hercules
Hercules
santiigamees
Hercules
Level 121
God Stats
2W - 3L
1,352 SR
Queue Stats
249W - 239L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ghostof961
Merlin
16
1 / 2 / 1
10,171
678
9,813
5,121
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
GrimGrimaces
Cthulhu
14
2 / 8 / 0
9,807
654
11,838
24,773
25,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amaterasu
lord shadow 23
Amaterasu
13
0 / 6 / 0
8,788
586
7,034
21,229
14,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 9
11,821
788
18,093
8,025
3,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
7 / 2 / 7
11,620
775
15,000
10,096
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
santiigamees
Hercules
17
4 / 0 / 10
10,936
729
11,629
17,860
16,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
16
16
Deaths
3
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
7
2
7
5.25
L
Merlin
Ghostof961
Merlin
1
2
1
0.75
L
Cthulhu
GrimGrimaces
Cthulhu
2
8
0
0.25
L
Amaterasu
lord shadow 23
Amaterasu
0
6
0
0
W
Hercules
santiigamees
Hercules
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,685
Damage
44,722
51,123
Taken
35,981
41,656
Mitigated
24,687
6,304
Healing
10,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,093
4,623
0
1,623
8,025
3,636
426
4,767
3,042
57,833
0
W
15,000
4,682
0
2,052
10,096
4,383
969
6,346
3,552
52,452
0
L
Merlin
Ghostof961
Merlin
9,813
114
0
500
5,121
2,161
0
4,378
611
47,832
0
L
Cthulhu
GrimGrimaces
Cthulhu
11,838
823
215
2,348
24,773
25,453
0
14,793
8,502
45,692
319
L
Amaterasu
lord shadow 23
Amaterasu
7,034
3,028
0
3,241
21,229
14,042
0
13,636
6,637
0
20,837
W
Hercules
santiigamees
Hercules
11,629
4,182
0
6,819
17,860
16,668
1,162
9,454
7,441
4,185
24,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,766
Gold Earned
34,377
191
Minions Killed
197
0
Camps Cleared
0
834,001
Distance Traveled
818,444
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,821
788
87
6
0
260,325
0
W
Hera
11,620
775
77
5
0
268,776
0
L
Merlin
10,171
678
110
7
0
276,487
2
L
Cthulhu
9,807
654
59
4
0
267,144
0
L
Amaterasu
8,788
586
22
1
0
290,370
2
W
Hercules
10,936
729
33
2
0
289,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role