Player Matchup

Neith
Neith
Bronze III
Spartan_Xiphos
Neith
Bronze III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,402 MMR
Solo
Kali
Kali
Silver I
VeNom_BarrelAxe
Kali
Silver I
Level 137
God Stats
49W - 45L
1,563 SR
Queue Stats
469W - 538L
1,176 MMR
Solo
Cthulhu
Cthulhu
Silver IV
obiewon7
Cthulhu
Silver IV
Level 119
God Stats
2W - 3L
1,832 SR
Queue Stats
10W - 21L
1,354 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,632 SR
1,310 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,467 SR
1,323 MMR
Nox
Nox
Gold IV
TheWhitePdiddy
Nox
Gold IV
Level 117
God Stats
191W - 203L
1,551 SR
Queue Stats
350W - 386L
1,460 MMR
Solo
Hercules
Hercules
Gold III
XxCSCBxX
Hercules
Gold III
Level 96
God Stats
21W - 22L
1,609 SR
Queue Stats
183W - 182L
1,395 MMR
Solo
Danzaburou
Danzaburou
Bronze I
lamez11213
Danzaburou
Bronze I
Level 65
God Stats
2W - 1L
1,240 SR
Queue Stats
14W - 26L
1,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,452
677
4,631
8,901
4,625
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 1
7,973
725
5,936
10,442
5,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
obiewon7
Cthulhu
10
0 / 3 / 1
6,598
600
6,518
14,167
11,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Baron SamediAchillesChang'eGebSobek

VS

Bans
KuzenboKhepriVulcanUllrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,721
702
4,981
4,777
1,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
XxCSCBxX
Hercules
13
1 / 2 / 6
7,568
688
10,795
10,034
8,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
lamez11213
Danzaburou
12
4 / 2 / 3
8,100
736
10,774
8,712
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
7
7
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
2
0
4
4
L
3
1
1
3.5
W
Hercules
XxCSCBxX
Hercules
1
2
6
2
W
Danzaburou
lamez11213
Danzaburou
4
2
3
2.75
L
Cthulhu
obiewon7
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,085
Damage
26,550
33,510
Taken
23,523
20,834
Mitigated
14,340
5,922
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,631
1,167
0
910
8,901
4,625
400
1,196
7,436
0
23,102
W
4,981
499
0
750
4,777
1,970
128
1,736
3,041
23,917
0
L
5,936
2,202
0
1,937
10,442
5,049
0
920
9,185
0
28,042
W
Hercules
XxCSCBxX
Hercules
10,795
2,139
0
4,571
10,034
8,708
186
2,748
7,286
0
22,548
W
Danzaburou
lamez11213
Danzaburou
10,774
3,988
0
1,472
8,712
3,662
568
2,069
6,643
0
28,454
L
Cthulhu
obiewon7
Cthulhu
6,518
713
85
2,990
14,167
11,160
0
2,947
10,740
16,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,023
Gold Earned
23,389
109
Minions Killed
108
0
Camps Cleared
0
612,231
Distance Traveled
626,138
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,452
677
39
4
0
178,932
0
W
Nox
7,721
702
41
4
0
203,539
0
L
Kali
7,973
725
49
4
0
217,155
0
W
Hercules
7,568
688
31
3
0
231,748
0
W
Danzaburou
8,100
736
36
3
0
190,851
0
L
Cthulhu
6,598
600
21
2
0
216,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role