Player Matchup

Medusa
Medusa
Emphino
Medusa
Level 113
God Stats
28W - 34L
1,538 SR
Queue Stats
98W - 124L
1,387 Elo+
Party 1
Merlin
Merlin
Eneeas
Merlin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,215 Elo+
Party 2
Athena
Athena
SeveredClownTTV
Athena
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,358 Elo+
Solo
Surtr
Surtr
aquiles323
Surtr
Level 17
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 4L
1,180 Elo+
Party 2
Thanatos
Thanatos
kezzerie
Thanatos
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 37L
1,500 Elo+
Party 1
Team Averages
Level 45
1,465 SR
1,328 Elo+

VS

Team Averages
Level 83
1,683 SR
1,379 Elo+
Artio
Artio
DARKSsSHADOwS
Artio
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 47L
1,450 Elo+
Solo
Sol
Sol
R0BOBOUNCE69
Sol
Level 126
God Stats
5W - 2L
1,932 SR
Queue Stats
134W - 158L
1,379 Elo+
Party 3
Arachne
Arachne
antho_FRA_24
Arachne
Level 33
God Stats
102W - 101L
1,352 SR
Queue Stats
132W - 152L
1,250 Elo+
Solo
Neith
Neith
gnarlymbb1
Neith
Level 75
God Stats
2W - 1L
1,705 SR
Queue Stats
71W - 76L
1,457 Elo+
Party 3
Hades
Hades
xBlack_Blaze7x
Hades
Level 146
God Stats
8W - 2L
1,925 SR
Queue Stats
222W - 270L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emphino
Medusa
13
2 / 3 / 0
7,474
467
6,348
11,461
4,507
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Merlin
Eneeas
Merlin
8
0 / 5 / 0
5,831
364
3,395
6,591
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
6,664
417
2,167
8,532
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
13
1 / 6 / 1
7,193
450
4,790
14,004
7,371
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thanatos
kezzerie
Thanatos
11
0 / 5 / 0
6,444
403
3,501
19,205
8,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
8,224
514
3,305
10,959
9,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 2 / 3
7,634
477
8,455
9,770
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Arachne
antho_FRA_24
Arachne
12
3 / 0 / 2
7,973
498
3,207
7,337
3,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
16
7 / 1 / 4
10,224
639
10,202
11,602
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 0 / 2
10,787
674
12,333
11,358
7,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
19
19
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Medusa
Emphino
Medusa
2
3
0
0.67
L
Merlin
Eneeas
Merlin
0
5
0
0
W
0
2
3
0.75
L
0
0
0
0
W
Arachne
antho_FRA_24
Arachne
3
0
2
4
L
Surtr
1
6
1
0.25
W
Neith
7
1
4
9
L
Thanatos
kezzerie
Thanatos
0
5
0
0
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,201
Damage
37,502
59,793
Taken
51,026
29,041
Mitigated
28,631
16,332
Healing
23,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,305
615
250
4,937
10,959
9,908
0
1,914
9,045
27,616
2,433
L
Medusa
Emphino
Medusa
6,348
2,350
0
4,075
11,461
4,507
0
5,980
5,481
0
57,769
L
Merlin
Eneeas
Merlin
3,395
423
0
0
6,591
2,192
0
0
6,591
23,821
0
W
8,455
3,264
0
4,227
9,770
2,854
831
849
8,921
62,768
4,652
L
2,167
718
0
2,037
8,532
6,568
0
4,429
4,103
18,289
0
W
Arachne
antho_FRA_24
Arachne
3,207
2,546
0
800
7,337
3,304
199
1,258
6,061
0
44,882
L
Surtr
4,790
1,991
0
2,020
14,004
7,371
0
7,470
6,534
1,463
46,639
W
Neith
10,202
4,496
0
3,846
11,602
4,998
1,524
3,063
8,452
0
86,707
L
Thanatos
kezzerie
Thanatos
3,501
1,354
0
8,200
19,205
8,403
0
5,281
13,924
0
52,562
W
12,333
815
587
8,519
11,358
7,567
492
1,385
9,515
87,851
3,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,606
Gold Earned
44,842
327
Minions Killed
508
0
Camps Cleared
0
1,303,710
Distance Traveled
1,372,107
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,224
514
33
2
0
296,523
1
L
Medusa
7,474
467
93
6
0
254,622
0
L
Merlin
5,831
364
43
3
0
173,502
0
W
Sol
7,634
477
106
7
0
261,394
0
L
Athena
6,664
417
34
2
0
276,046
1
W
Arachne
7,973
498
78
5
0
236,152
0
L
Surtr
7,193
450
65
4
0
292,880
0
W
Neith
10,224
639
119
7
0
285,706
0
L
Thanatos
6,444
403
92
6
0
306,660
0
W
Hades
10,787
674
172
11
0
292,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role