Player Matchup

Arachne
Arachne
Breadmaster64
Arachne
Level 77
God Stats
12W - 6L
1,738 SR
Queue Stats
136W - 156L
1,408 Elo+
Party 1
Medusa
Medusa
ImAWindowPane
Medusa
Level 80
God Stats
13W - 12L
1,720 SR
Queue Stats
200W - 245L
1,412 Elo+
Party 1
Hercules
Hercules
rustyrsa
Hercules
Level 77
God Stats
33W - 24L
1,630 SR
Queue Stats
104W - 121L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
solero22-MLG
Nu Wa
Level 147
God Stats
35W - 15L
1,748 SR
Queue Stats
423W - 382L
1,525 Elo+
Solo
Mulan
Mulan
詩情畫忆
Mulan
Level 100
God Stats
11W - 8L
1,573 SR
Queue Stats
86W - 60L
1,571 Elo+
Solo
Team Averages
Level 96
1,682 SR
1,481 Elo+

VS

Team Averages
Level 79
1,677 SR
1,506 Elo+
Zhong Kui
Zhong Kui
Atomic_Owie
Zhong Kui
Level 158
God Stats
7W - 6L
1,556 SR
Queue Stats
271W - 253L
1,561 Elo+
Solo
Neith
Neith
Z Hectiq
Neith
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,460 Elo+
Solo
Anubis
Anubis
chitzobili
Anubis
Level 49
God Stats
4W - 1L
1,776 SR
Queue Stats
183W - 167L
1,570 Elo+
Solo
Thor
Thor
josejdla
Thor
Level 44
God Stats
5W - 2L
1,861 SR
Queue Stats
39W - 42L
1,444 Elo+
Solo
Osiris
Osiris
new-37893819
Osiris
Level 88
God Stats
5W - 3L
1,691 SR
Queue Stats
540W - 542L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 1 / 5
5,624
625
4,287
7,463
2,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
3 / 1 / 10
5,736
637
5,903
5,386
1,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
rustyrsa
Hercules
10
8 / 1 / 5
6,013
668
7,441
8,509
3,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 1 / 0
6,221
691
6,086
5,180
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
4,288
476
711
2,683
968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Atomic_Owie
Zhong Kui
11
0 / 0 / 0
5,865
652
2,812
4,889
3,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Z Hectiq
Neith
6
1 / 6 / 0
4,255
473
3,469
7,529
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
chitzobili
Anubis
9
0 / 3 / 1
4,968
552
3,798
6,466
2,915
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Thor
8
1 / 2 / 2
4,753
528
2,848
7,731
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Osiris
8
1 / 6 / 1
4,818
535
3,824
11,291
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
3
4
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Atomic_Owie
Zhong Kui
0
0
0
0
W
Arachne
2
1
5
4.5
W
3
1
10
8
L
Neith
Z Hectiq
Neith
1
6
0
0.17
L
Anubis
chitzobili
Anubis
0
3
1
0.17
L
Thor
1
2
2
1
L
Osiris
1
6
1
0.25
W
Hercules
rustyrsa
Hercules
8
1
5
10.5
W
4
1
0
4
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,428
Damage
16,751
29,221
Taken
37,906
10,346
Mitigated
18,793
10,681
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Atomic_Owie
Zhong Kui
2,812
411
0
3,824
4,889
3,157
0
187
4,654
47,184
1,842
W
Arachne
4,287
2,596
0
3,421
7,463
2,575
70
2,459
5,004
0
32,598
W
5,903
2,669
0
2,273
5,386
1,936
708
78
5,308
0
31,797
L
Neith
Z Hectiq
Neith
3,469
1,317
0
463
7,529
2,191
0
977
6,503
0
18,320
L
Anubis
chitzobili
Anubis
3,798
231
0
2,584
6,466
2,915
0
3,808
2,451
39,324
0
L
Thor
2,848
1,106
0
1,706
7,731
3,257
0
607
7,063
0
24,771
L
Osiris
3,824
1,280
0
1,533
11,291
7,273
0
89
11,182
403
24,269
W
Hercules
rustyrsa
Hercules
7,441
3,226
0
2,494
8,509
3,594
48
69
8,440
0
21,770
W
6,086
3,238
0
1,210
5,180
1,273
0
3,231
1,949
41,209
62
W
711
80
0
1,283
2,683
968
0
920
1,763
0
16,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,882
Gold Earned
24,659
238
Minions Killed
264
0
Camps Cleared
0
896,541
Distance Traveled
826,338
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,865
652
90
10
0
145,901
0
W
Arachne
5,624
625
56
6
0
234,397
0
W
Medusa
5,736
637
38
4
0
177,833
0
L
Neith
4,255
473
27
3
0
174,152
0
L
Anubis
4,968
552
74
8
0
118,025
0
L
Thor
4,753
528
33
4
0
190,918
0
L
Osiris
4,818
535
40
4
0
197,342
2
W
Hercules
6,013
668
36
4
0
211,742
0
W
Nu Wa
6,221
691
79
9
0
171,050
0
W
Mulan
4,288
476
29
3
0
101,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role