Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ambrotek
Atlas
Level 117
God Stats
23W - 31L
1,388 SR
Queue Stats
180W - 192L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
FatWalad
Zhong Kui
Level 67
God Stats
1W - 1L
1,272 SR
Queue Stats
69W - 54L
1,549 Elo+
Solo
Loki
Loki
TTV Aerico34
Loki
Level 152
God Stats
16W - 10L
1,670 SR
Queue Stats
149W - 114L
1,673 Elo+
Solo
Team Averages
Level 100
1,466 SR
1,537 Elo+

VS

Team Averages
Level 102
1,523 SR
1,491 Elo+
Ah Puch
Ah Puch
Chaopheats
Ah Puch
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,422 Elo+
Solo
Anhur
Anhur
OceanicSpace
Anhur
Level 131
God Stats
1W - 2L
1,511 SR
Queue Stats
71W - 97L
1,421 Elo+
Solo
Nox
Nox
VaneadoconV
Nox
Level 128
God Stats
16W - 17L
1,525 SR
Queue Stats
362W - 327L
1,613 Elo+
Solo
Surtr
Surtr
pretaxSIDAO
Surtr
Level 32
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
xYekun
Tsukuyomi
Level 165
God Stats
0W - 2L
1,766 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
2 / 0 / 5
6,713
1,343
4,230
3,194
1,288
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
 
Anubis
11
2 / 1 / 4
6,191
1,238
5,857
4,106
1,819
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Ambrotek
Atlas
12
1 / 0 / 9
7,117
1,423
4,892
7,798
5,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
FatWalad
Zhong Kui
12
3 / 1 / 7
7,004
1,401
5,617
5,418
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 0 / 6
8,226
1,645
5,891
3,008
1,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Team 1 Tickets

373

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chaopheats
Ah Puch
10
1 / 2 / 1
6,155
1,231
6,084
4,356
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 2
5,889
1,178
2,312
7,372
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
5,240
1,048
0
0
0
11
1 / 4 / 1
6,005
1,201
4,906
8,618
5,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
xYekun
Tsukuyomi
11
0 / 3 / 2
6,000
1,200
7,668
8,704
2,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
13
Kills
2
2
Deaths
13
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
5
4.5
W
Anubis
 
Anubis
2
1
4
4
W
Atlas
Ambrotek
Atlas
1
0
9
5.5
L
Ah Puch
Chaopheats
Ah Puch
1
2
1
0.75
W
Zhong Kui
FatWalad
Zhong Kui
3
1
7
6.5
L
0
4
2
0.25
W
5
0
6
8
L
0
0
0
0
L
1
4
1
0.38
L
Tsukuyomi
xYekun
Tsukuyomi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,487
Damage
20,970
23,524
Taken
29,050
14,233
Mitigated
12,445
4,492
Healing
2,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,230
1,707
0
420
3,194
1,288
0
1,322
1,731
0
15,287
W
Anubis
 
Anubis
5,857
38
55
1,788
4,106
1,819
0
108
3,871
17,226
988
W
Atlas
Ambrotek
Atlas
4,892
1,818
0
1,170
7,798
5,742
0
2,032
5,436
11,688
0
L
Ah Puch
Chaopheats
Ah Puch
6,084
389
0
68
4,356
1,493
0
2,761
1,595
16,917
0
W
Zhong Kui
FatWalad
Zhong Kui
5,617
1,530
0
586
5,418
4,092
0
1,210
3,905
9,727
934
L
2,312
1,111
0
448
7,372
2,620
0
4,729
2,643
0
10,459
W
5,891
1,133
0
473
3,008
1,292
0
942
1,942
0
16,967
L
0
0
0
0
0
0
0
0
0
0
0
L
4,906
1,721
0
1,203
8,618
5,543
0
3,742
4,876
382
7,975
L
Tsukuyomi
xYekun
Tsukuyomi
7,668
1,493
0
749
8,704
2,789
0
4,383
4,321
0
30,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,251
Gold Earned
29,289
129
Minions Killed
97
4
Camps Cleared
3
526,413
Distance Traveled
449,059
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,713
1,343
29
6
1
98,837
0
W
Anubis
6,191
1,238
32
6
0
100,875
0
W
Atlas
7,117
1,423
21
4
3
111,753
0
L
Ah Puch
6,155
1,231
45
9
1
103,938
0
W
Zhong Kui
7,004
1,401
30
6
0
94,389
0
L
Anhur
5,889
1,178
14
3
0
91,779
0
W
Loki
8,226
1,645
17
3
0
120,559
3
L
Nox
5,240
1,048
0
0
0
2,024
0
L
Surtr
6,005
1,201
6
1
1
109,017
0
L
Tsukuyomi
6,000
1,200
32
6
1
142,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role