Player Matchup

Nu Wa
Nu Wa
Gold III
DanSonOfAnubis
Nu Wa
Gold III
Level 149
God Stats
6W - 3L
1,785 SR
Queue Stats
155W - 149L
1,335 MMR
Solo
Fafnir
Fafnir
Silver I
Greeny205
Fafnir
Silver I
Level 88
God Stats
10W - 7L
1,514 SR
Queue Stats
76W - 76L
1,324 MMR
Solo
Arachne
Arachne
Gold V
SIMSOC88
Arachne
Gold V
Level 206
God Stats
37W - 30L
1,599 SR
Queue Stats
474W - 475L
1,360 MMR
Solo
Horus
Horus
Bronze III
SUN4OUS
Horus
Bronze III
Level 76
God Stats
1W - 2L
1,573 SR
Queue Stats
4W - 6L
1,360 MMR
Solo
Heimdallr
Heimdallr
Gold V
SneakyySauSage
Heimdallr
Gold V
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 217L
1,273 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,594 SR
1,331 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,595 SR
1,421 MMR
Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze IV
 
Izanami
Bronze IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
KO_tulu
Ra
Silver I
Level 121
God Stats
18W - 19L
1,606 SR
Queue Stats
172W - 207L
1,365 MMR
Solo
Janus
Janus
Gold IV
Nikolodeonn
Janus
Gold IV
Level 155
God Stats
8W - 9L
1,520 SR
Queue Stats
245W - 265L
1,403 MMR
Solo
Ares
Ares
Silver V
Not_T0xiiiK
Ares
Silver V
Level 71
God Stats
2W - 1L
1,850 SR
Queue Stats
3W - 11L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,845
649
7,920
3,580
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Greeny205
Fafnir
9
1 / 0 / 2
5,537
615
1,746
5,032
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
SIMSOC88
Arachne
10
2 / 0 / 3
5,409
601
2,432
7,100
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Horus
SUN4OUS
Horus
10
5 / 0 / 0
6,645
738
4,782
6,230
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
SneakyySauSage
Heimdallr
9
0 / 1 / 1
4,807
534
3,909
5,155
1,931
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AgniUllrCu ChulainnThanatos

VS

Bans
NeithAchillesAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
0 / 5 / 0
4,440
493
1,793
7,189
3,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
 
Izanami
7
0 / 1 / 0
4,292
477
1,158
4,735
1,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 1
4,583
509
2,176
5,124
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 1
4,987
554
2,255
6,329
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 0
4,590
510
1,742
7,147
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
1
1
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
5
0
0
L
Izanami
 
Izanami
0
1
0
0
W
1
0
2
2
W
Fafnir
Greeny205
Fafnir
1
0
2
2
L
0
1
1
0.5
L
0
1
1
0.5
L
1
1
0
1
W
Arachne
SIMSOC88
Arachne
2
0
3
3.5
W
Horus
SUN4OUS
Horus
5
0
0
5
W
Heimdallr
SneakyySauSage
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,789
Damage
9,124
27,097
Taken
30,524
13,087
Mitigated
13,032
11,085
Healing
8,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
1,793
417
0
1,227
7,189
3,899
0
214
6,975
0
20,509
L
Izanami
 
Izanami
1,158
833
0
1,193
4,735
1,270
0
1,988
2,747
0
24,676
W
7,920
3,512
0
1,210
3,580
1,118
101
1,344
1,972
44,705
1,730
W
Fafnir
Greeny205
Fafnir
1,746
127
0
2,740
5,032
4,124
0
1,904
3,028
11,816
922
L
2,176
46
180
838
5,124
1,706
0
3,486
1,638
29,887
0
L
2,255
76
0
2,729
6,329
1,951
0
2,408
3,921
37,169
0
L
1,742
0
0
2,128
7,147
4,206
0
1,538
5,609
14,294
0
W
Arachne
SIMSOC88
Arachne
2,432
1,464
0
2,890
7,100
2,746
0
454
6,614
0
36,730
W
Horus
SUN4OUS
Horus
4,782
1,839
40
1,880
6,230
3,168
164
369
5,861
0
39,890
W
Heimdallr
SneakyySauSage
Heimdallr
3,909
1,922
0
2,325
5,155
1,931
0
1,575
3,449
0
42,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
22,892
312
Minions Killed
252
0
Camps Cleared
0
888,100
Distance Traveled
891,287
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,440
493
36
4
0
118,520
0
L
Izanami
4,292
477
58
6
0
199,900
0
W
Nu Wa
5,845
649
72
8
0
174,936
0
W
Fafnir
5,537
615
24
3
0
179,687
0
L
Ra
4,583
509
55
6
0
197,164
1
L
Janus
4,987
554
84
9
0
195,074
0
L
Ares
4,590
510
19
2
0
180,629
3
W
Arachne
5,409
601
65
7
0
222,444
2
W
Horus
6,645
738
73
8
0
141,680
3
W
Heimdallr
4,807
534
78
9
0
169,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role