Player Matchup

Freya
Freya
 
Freya
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JARHead48031
Cthulhu
Level 140
God Stats
12W - 5L
1,808 SR
Queue Stats
105W - 106L
1,539 Elo+
Solo
Ymir
Ymir
John420time
Ymir
Level 65
God Stats
15W - 22L
1,449 SR
Queue Stats
300W - 350L
1,413 Elo+
Solo
Tyr
Tyr
Kinky77
Tyr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
TutterflyBape
Nu Wa
Level 28
God Stats
6W - 1L
1,674 SR
Queue Stats
9W - 9L
1,428 Elo+
Party 3
Team Averages
Level 80
1,586 SR
1,472 Elo+

VS

Team Averages
Level 127
1,531 SR
1,437 Elo+
Surtr
Surtr
DoUGiE_FrESh20
Surtr
Level 129
God Stats
0W - 1L
1,442 SR
Queue Stats
2W - 7L
1,294 Elo+
Solo
King Arthur
King Arthur
DogeGoesBork69
King Arthur
Level 126
God Stats
67W - 79L
1,464 SR
Queue Stats
238W - 246L
1,547 Elo+
Party 1
Izanami
Izanami
NeedlessMonk
Izanami
Level 106
God Stats
8W - 9L
1,561 SR
Queue Stats
19W - 27L
1,407 Elo+
Party 2
Discordia
Discordia
TodorokiFan
Discordia
Level 144
God Stats
12W - 7L
1,690 SR
Queue Stats
167W - 211L
1,479 Elo+
Party 2
Charon
Charon
ladiesman711
Charon
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 110L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
6 / 2 / 2
8,120
1,015
7,476
6,417
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
JARHead48031
Cthulhu
13
0 / 0 / 5
7,191
899
6,970
10,271
8,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 5
7,138
892
4,797
4,447
3,121
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
11
1 / 1 / 5
6,636
830
4,299
4,709
3,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 2 / 8
7,556
945
8,452
6,226
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,984
748
229
1,035
492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
DogeGoesBork69
King Arthur
12
1 / 4 / 3
7,042
880
7,756
11,658
7,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
NeedlessMonk
Izanami
12
1 / 3 / 1
7,021
878
4,840
7,223
3,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
TodorokiFan
Discordia
13
2 / 1 / 1
7,453
932
5,823
6,749
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
12
1 / 4 / 1
6,860
858
6,077
10,452
9,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
12
Kills
5
5
Deaths
12
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
2
2
3.5
L
0
0
0
0
L
King Arthur
DogeGoesBork69
King Arthur
1
4
3
0.63
W
Cthulhu
JARHead48031
Cthulhu
0
0
5
2.5
W
2
0
5
4.5
W
Tyr
1
1
5
3.5
L
Izanami
NeedlessMonk
Izanami
1
3
1
0.5
L
Discordia
TodorokiFan
Discordia
2
1
1
2.5
W
3
2
8
3.5
L
Charon
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,994
Damage
24,725
32,070
Taken
37,117
19,961
Mitigated
22,914
3,828
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,476
1,769
0
1,146
6,417
2,476
418
2,994
3,284
20,127
826
L
229
98
0
358
1,035
492
0
1,035
0
18
1,561
L
King Arthur
DogeGoesBork69
King Arthur
7,756
1,504
0
573
11,658
7,132
0
7,473
3,684
0
16,727
W
Cthulhu
JARHead48031
Cthulhu
6,970
252
115
1,281
10,271
8,693
32
2,663
7,253
22,991
958
W
4,797
355
191
185
4,447
3,121
0
2,845
1,406
13,302
0
W
Tyr
4,299
323
0
785
4,709
3,418
0
124
4,585
214
5,798
L
Izanami
NeedlessMonk
Izanami
4,840
3,332
0
118
7,223
3,322
598
5,589
1,517
0
19,321
L
Discordia
TodorokiFan
Discordia
5,823
83
0
1,050
6,749
2,825
48
4,099
2,436
24,367
499
W
8,452
1,797
0
125
6,226
2,253
48
1,894
4,173
22,592
0
L
Charon
6,077
1,136
0
954
10,452
9,143
112
8,000
1,986
15,301
215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,641
Gold Earned
34,360
150
Minions Killed
125
0
Camps Cleared
0
699,701
Distance Traveled
651,394
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,120
1,015
37
5
0
137,184
0
L
Surtr
5,984
748
2
0
0
20,074
0
L
King Arthur
7,042
880
19
2
0
167,516
0
W
Cthulhu
7,191
899
47
6
0
167,762
0
W
Ymir
7,138
892
24
3
0
164,445
0
W
Tyr
6,636
830
9
1
0
88,213
0
L
Izanami
7,021
878
38
5
0
153,503
0
L
Discordia
7,453
932
56
7
0
159,696
4
W
Nu Wa
7,556
945
33
4
0
142,097
0
L
Charon
6,860
858
10
1
0
150,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role